Files

251 lines
8.3 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local T = ShaguTweaks.T
local round = ShaguTweaks.round
local rgbhex = ShaguTweaks.rgbhex
local Abbreviate = ShaguTweaks.Abbreviate
local API = ShaguTweaks.API
local tooltipSetStatusBarColor
local function GetUnit()
local guid = API.GetTooltipUnitGUID(GameTooltip)
if not guid then return end
return API.UnitTokenFromGUID(guid)
end
local function ClearTooltipBarColor()
GameTooltipStatusBar.ShaguTweaksColorR = nil
GameTooltipStatusBar.ShaguTweaksColorG = nil
GameTooltipStatusBar.ShaguTweaksColorB = nil
GameTooltipStatusBar.ShaguTweaksColorA = nil
end
local function SetTooltipBarColor(r, g, b, a)
if not r or not g or not b then return end
GameTooltipStatusBar.ShaguTweaksColorR = r
GameTooltipStatusBar.ShaguTweaksColorG = g
GameTooltipStatusBar.ShaguTweaksColorB = b
GameTooltipStatusBar.ShaguTweaksColorA = a or 1
if tooltipSetStatusBarColor then
tooltipSetStatusBarColor(GameTooltipStatusBar, r, g, b, a or 1)
end
end
local function UpdateHealthText()
local backdrop = GameTooltipStatusBar.backdrop
if not backdrop or not backdrop.health then return end
local hp = GameTooltipStatusBar:GetValue()
local _, hpmax = GameTooltipStatusBar:GetMinMaxValues()
local hasRealHealth = hpmax > 100
or (hpmax > 0 and round(hpmax / 100 * hp) ~= hp)
if hasRealHealth then
backdrop.health:SetText(string.format("%s / %s",
Abbreviate(hp, true), Abbreviate(hpmax, true)))
elseif hpmax > 0 then
backdrop.health:SetText(string.format("%s%%", ceil(hp / hpmax * 100)))
else
backdrop.health:SetText("")
end
end
local function ResetTooltipState()
ClearTooltipBarColor()
if GameTooltipStatusBar.bg then
GameTooltipStatusBar.bg:SetVertexColor(.1, .1, 0, .8)
end
if GameTooltipStatusBar.backdrop
and GameTooltipStatusBar.backdrop.health then
GameTooltipStatusBar.backdrop.health:SetText("")
end
end
local updating = false
local function UpdateTooltip()
if updating then return end
updating = true
-- ClassicAPI keeps the exact tooltip GUID and resolves it back to a live
-- unit token natively. No party/raid scans or display-name fallback.
local unit = GetUnit()
if not unit then
updating = false
return
end
-- A newly resolved unit chooses its own class/reaction color below. Clear the
-- previous enforcement first so a stale color cannot leak between tooltips.
ClearTooltipBarColor()
local pvpname = UnitPVPName(unit)
local name = UnitName(unit)
local target = UnitName(unit .. "target")
local _, targetClass = UnitClass(unit .. "target")
local targetReaction = UnitReaction("player", unit .. "target")
local _, class = UnitClass(unit)
local guild = GetGuildInfo(unit)
local reaction = UnitReaction(unit, "player")
local pvptitle = name and gsub(pvpname or name, " " .. name, "", 1) or nil
if name then
if UnitIsPlayer(unit) and class then
local color = RAID_CLASS_COLORS[class]
if color then
SetTooltipBarColor(color.r, color.g, color.b, 1)
GameTooltipStatusBar.bg:SetVertexColor(
color.r * 0.15, color.g * 0.15, color.b * 0.15, 0.8)
GameTooltipTextLeft1:SetText(
rgbhex(color.r, color.g, color.b, color.a) .. name)
else
GameTooltipTextLeft1:SetText("|cff999999" .. name)
end
elseif reaction then
local color = UnitReactionColor[reaction]
if color then
SetTooltipBarColor(color.r, color.g, color.b, 1)
GameTooltipStatusBar.bg:SetVertexColor(
color.r * 0.15, color.g * 0.15, color.b * 0.15, 0.8)
end
end
if pvptitle and pvptitle ~= name then
GameTooltip:AppendText(" |cff666666[" .. pvptitle .. "]|r")
end
end
-- Guild name only (no rank)
if guild then
local guildAlready = false
for i = 2, GameTooltip:NumLines() do
local left = _G["GameTooltipTextLeft" .. i]
if left and left:GetText() == "<" .. guild .. ">" then
guildAlready = true
break
end
end
if not guildAlready then
GameTooltip:AddLine("<" .. guild .. ">", 0.3, 1, 0.5)
end
end
-- Current target, colored by class or reaction
local alreadyAdded = false
if target then
for i = 2, GameTooltip:NumLines() do
local left = _G["GameTooltipTextLeft" .. i]
if left and left:GetText() == target then
alreadyAdded = true
break
end
end
end
if target and not alreadyAdded then
if UnitIsPlayer(unit .. "target") and targetClass then
local color = RAID_CLASS_COLORS[targetClass]
if color then
GameTooltip:AddLine(target, color.r, color.g, color.b)
else
GameTooltip:AddLine(target, .5, .5, .5)
end
elseif targetReaction then
local color = UnitReactionColor[targetReaction]
if color then
GameTooltip:AddLine(target, color.r, color.g, color.b)
else
GameTooltip:AddLine(target, .5, .5, .5)
end
end
end
UpdateHealthText()
GameTooltip:Show()
updating = false
end
local module = ShaguTweaks:register({
title = T["Tooltip Details"],
description = T["Enriches unit tooltips with health, class color, guild name, rank, and current target."],
expansions = { ["vanilla"] = true },
category = T["Tooltip & Items"],
enabled = true,
order = 50,
})
local backdrop = {
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 8, edgeSize = 12,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
module.enable = function(self)
-- Tooltip Details intentionally requires the native ClassicAPI tooltip
-- identity + OnTooltipSetUnit path. Do not fall back to Vanilla name scans.
if not API.tooltipsetunit then return end
GameTooltipStatusBar:SetHeight(10)
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 4, 2)
GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", -4, 2)
GameTooltipStatusBar.bg = GameTooltipStatusBar:CreateTexture(nil, "BACKGROUND")
GameTooltipStatusBar.bg:SetTexture("Interface\\TARGETINGFRAME\\UI-StatusBar")
GameTooltipStatusBar.bg:SetVertexColor(.1, .1, 0, .8)
GameTooltipStatusBar.bg:SetAllPoints(true)
GameTooltipStatusBar.backdrop =
CreateFrame("Frame", "GameTooltipStatusBarBackdrop", GameTooltipStatusBar)
GameTooltipStatusBar.backdrop:SetPoint(
"TOPLEFT", GameTooltipStatusBar, "TOPLEFT", -3, 3)
GameTooltipStatusBar.backdrop:SetPoint(
"BOTTOMRIGHT", GameTooltipStatusBar, "BOTTOMRIGHT", 3, -3)
GameTooltipStatusBar.backdrop:SetBackdrop(backdrop)
GameTooltipStatusBar.backdrop:SetBackdropBorderColor(.8,.8,.8,1)
GameTooltipStatusBar.backdrop.health =
GameTooltipStatusBar.backdrop:CreateFontString(
"Status", "DIALOG", "GameFontWhite")
GameTooltipStatusBar.backdrop.health:SetFont(
STANDARD_TEXT_FONT, 12, "OUTLINE")
GameTooltipStatusBar.backdrop.health:SetPoint("TOP", 0, 4)
GameTooltipStatusBar.backdrop.health:SetNonSpaceWrap(false)
-- Preserve the real statusbar method for Blizzard and other addons. A
-- post-hook reapplies ShaguTweaks' class/reaction color only while a unit
-- tooltip has an active desired color.
tooltipSetStatusBarColor =
tooltipSetStatusBarColor or GameTooltipStatusBar.SetStatusBarColor
if not self.statusColorHooked then
self.statusColorHooked = true
ShaguTweaks.hooksecurefunc(
GameTooltipStatusBar, "SetStatusBarColor", function()
local r = GameTooltipStatusBar.ShaguTweaksColorR
local g = GameTooltipStatusBar.ShaguTweaksColorG
local b = GameTooltipStatusBar.ShaguTweaksColorB
local a = GameTooltipStatusBar.ShaguTweaksColorA
if r and g and b then
tooltipSetStatusBarColor(
GameTooltipStatusBar, r, g, b, a or 1)
end
end)
end
-- ClassicAPI fires this after the native unit-tooltip builder completes.
-- This replaces OnShow + UPDATE_MOUSEOVER_UNIT identity refreshes.
GameTooltip:HookScript("OnTooltipSetUnit", UpdateTooltip)
-- OnTooltipCleared fires for every new Set* path, not only when the frame
-- hides, so unit-only state cannot leak into a following item/spell tooltip.
GameTooltip:HookScript("OnTooltipCleared", ResetTooltipState)
-- StatusBar already has a native value-change script, so health text can be
-- event-driven too. No permanent OnUpdate is needed.
GameTooltipStatusBar:HookScript("OnValueChanged", UpdateHealthText)
end