130 lines
4.9 KiB
Lua
130 lines
4.9 KiB
Lua
-- Turtle WoW changes parts of the stock 1.12 UI and gameplay APIs.
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-- Keep the small compatibility adjustments that ShaguTweaks still needs.
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-- Skip module initialization on every other client than TurtleWoW.
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if not TargetHPText or not TargetHPPercText then return end
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local T = ShaguTweaks.T
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local L = ShaguTweaks.L
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local module = ShaguTweaks:register({
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title = T["Turtle WoW Compatibility"],
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description = T["Adds compatibility to Turtle WoW's custom changes."],
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expansions = { ["vanilla"] = true },
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enabled = true,
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})
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module.enable = function(self)
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-- Minimap Clock owns its tooltip script. Expose only Turtle's time conversion
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-- so the clock can consume it dynamically regardless of module enable order.
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ShaguTweaks.GetTurtleClockTimes = function()
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local zh, zm = GetGameTime()
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local sh, sm = zh, zm
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SetMapToCurrentZone()
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if GetCurrentMapContinent() == 1 then
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sh = sh + 12
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sh = sh >= 24 and sh - 24 or sh
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end
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local servertime = string.format("%.2d:%.2d", sh, sm)
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local zonetime = string.format("%.2d:%.2d", zh, zm)
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return servertime, zonetime
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end
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-- Turtle changes WorldMapFrame_Maximize. Keep our compatibility wrapper
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-- completely out of the way when a dedicated map addon owns the world map.
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if not Cartographer and not METAMAP_TITLE then
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local HookWorldMapFrame_Maximize = WorldMapFrame_Maximize
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WorldMapFrame_Maximize = function()
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-- run original function
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HookWorldMapFrame_Maximize()
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-- Re-apply only when WorldMap Window really initialized.
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if ShaguTweaks.WorldMapWindowActive then
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WorldMapFrame:SetMovable(true)
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WorldMapFrame:EnableMouse(true)
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WorldMapFrame:SetScale(.85)
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WorldMapFrame:ClearAllPoints()
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WorldMapFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 30)
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WorldMapFrame:SetWidth(WorldMapButton:GetWidth() + 15)
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WorldMapFrame:SetHeight(WorldMapButton:GetHeight() + 55)
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-- overwrite wrong title position set by turtlewow
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WorldMapFrameTitle:SetPoint("TOP", WorldMapFrame, 0, 17)
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BlackoutWorld:Hide()
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end
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end
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-- Trigger once after every module has handled PLAYER_ENTERING_WORLD. A
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-- zero-delay ClassicAPI timer makes the result independent of event order.
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local worldmapInit = CreateFrame("Frame")
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worldmapInit:RegisterEvent("PLAYER_ENTERING_WORLD")
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worldmapInit:SetScript("OnEvent", function()
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this:UnregisterAllEvents()
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this:Hide()
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C_Timer.After(0, function()
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WorldMapFrame_Maximize()
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end)
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end)
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end
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-- Vendor Values exposes a lazy ClassicAPI-backed SellValueDB compatibility
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-- table, so do not allocate a second Turtle-specific static price database.
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-- add druids tree of life and fast travel form to autoshift
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if ShaguTweaks.dismount then
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table.insert(ShaguTweaks.dismount.shapeshifts, "ability_druid_treeoflife")
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table.insert(ShaguTweaks.dismount.shapeshifts, "ability_druid_stagform")
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end
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-- update debuff durations
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L["debuffs"]["Hand of Reckoning"] = {[0]=3.0}
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L["debuffs"]['Insect Swarm'] = {[0]=18.0}
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L["debuffs"]['Moonfire'] = {[1]=9.0,[2]=18.0,[3]=18.0,[4]=18.0,[5]=18.0,[6]=18.0,[7]=18.0,[8]=18.0,[9]=18.0,[10]=18.0,[0]=18.0}
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end
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-- Turtle WoW specific libdebuff patches. Only Paladins and Warlocks
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-- can trigger these cases, so other classes should not parse every spell-damage
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-- chat line for strings they can never produce.
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local libdebuff = ShaguTweaks.libdebuff
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local _, playerClass = UnitClass("player")
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if playerClass == "PALADIN" or playerClass == "WARLOCK" then
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local libdebuff_twow = CreateFrame("Frame")
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libdebuff_twow:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
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libdebuff_twow:SetScript("OnEvent", function()
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-- Break early on invalid data
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if not arg1 or not arg2 then return end
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-- Holy Strike is a spell, but can refresh paladin judgements
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-- Credits to @geojak
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if playerClass == "PALADIN" and string.find(arg1, "Holy Strike") then
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for seal in ShaguTweaks.L["judgements"] do
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local name = UnitName("target")
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local level = UnitLevel("target")
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if name and libdebuff.objects[name] then
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if level and libdebuff.objects[name][level] and libdebuff.objects[name][level][seal] then
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libdebuff:AddEffect(name, level, seal)
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elseif libdebuff.objects[name][0] and libdebuff.objects[name][0][seal] then
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libdebuff:AddEffect(name, 0, seal)
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end
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end
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end
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end
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-- refresh Immolate duration after cast Conflagrate
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if playerClass == "WARLOCK" and string.find(arg1, "Conflagrate") then
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local name = UnitName("target")
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local level = UnitLevel("target")
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if name and level and libdebuff.objects[name] and libdebuff.objects[name][level]
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and libdebuff.objects[name][level]["Immolate"]
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then
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local duration = libdebuff.objects[name][level]["Immolate"].duration
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libdebuff:UpdateDuration(name, level, "Immolate", duration - 3)
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end
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end
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end)
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end
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