Files
ShaguTweaks-ClassicAPI/libs/libunitscan.lua
T
2026-07-28 14:26:42 +02:00

145 lines
4.5 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
local GetExpansion = ShaguTweaks.GetExpansion
local L = ShaguTweaks.L
local units = { players = {}, mobs = {} }
local queue = { }
local libunitscan = CreateFrame("Frame", "ShaguTweaksUnitScan", UIParent)
function ShaguTweaks.GetUnitData(name, active)
if units["players"][name] then
local ret = units["players"][name]
return ret.class, ret.level, ret.elite, true
elseif units["mobs"][name] then
local ret = units["mobs"][name]
return ret.class, ret.level, ret.elite, nil
elseif active then
queue[name] = true
libunitscan:Show()
end
end
local function AddData(db, name, class, level, elite)
if not name then return end
units[db][name] = units[db][name] or {}
units[db][name].class = class or units[db][name].class
units[db][name].level = level or units[db][name].level
units[db][name].elite = elite or units[db][name].elite
queue[name] = nil
end
libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD")
libunitscan:RegisterEvent("FRIENDLIST_UPDATE")
libunitscan:RegisterEvent("GUILD_ROSTER_UPDATE")
libunitscan:RegisterEvent("RAID_ROSTER_UPDATE")
libunitscan:RegisterEvent("PARTY_MEMBERS_CHANGED")
libunitscan:RegisterEvent("PLAYER_TARGET_CHANGED")
libunitscan:RegisterEvent("WHO_LIST_UPDATE")
libunitscan:RegisterEvent("CHAT_MSG_SYSTEM")
libunitscan:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
libunitscan:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- load database
ShaguTweaks_cache = ShaguTweaks_cache or {}
ShaguTweaks_cache["players"] = ShaguTweaks_cache["players"] or {}
units.players = ShaguTweaks_cache["players"]
-- update own character details
local name = UnitName("player")
local _, class = UnitClass("player")
local level = UnitLevel("player")
AddData("players", name, class, level)
elseif event == "FRIENDLIST_UPDATE" then
local name, class, level
for i = 1, GetNumFriends() do
name, level, class = GetFriendInfo(i)
class = L["class"][class] or nil
-- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
level = level > 0 and level or nil
AddData("players", name, class, level)
end
elseif event == "GUILD_ROSTER_UPDATE" then
local name, class, level, _
for i = 1, GetNumGuildMembers() do
name, _, _, level, class = GetGuildRosterInfo(i)
class = L["class"][class] or nil
AddData("players", name, class, level)
end
elseif event == "RAID_ROSTER_UPDATE" then
local name, class, SubGroup, level, _
for i = 1, GetNumRaidMembers() do
name, _, SubGroup, level, class = GetRaidRosterInfo(i)
class = L["class"][class] or nil
AddData("players", name, class, level)
end
elseif event == "PARTY_MEMBERS_CHANGED" then
local name, class, level, unit, _
for i = 1, GetNumPartyMembers() do
unit = "party" .. i
_, class = UnitClass(unit)
name = UnitName(unit)
level = UnitLevel(unit)
AddData("players", name, class, level)
end
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
local name, class, level, _
for i = 1, GetNumWhoResults() do
name, _, level, _, class, _ = GetWhoInfo(i)
class = L["class"][class] or nil
AddData("players", name, class, level)
end
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" then
local scan = event == "PLAYER_TARGET_CHANGED" and "target" or "mouseover"
local name, class, level, elite, _
if UnitIsPlayer(scan) then
_, class = UnitClass(scan)
level = UnitLevel(scan)
name = UnitName(scan)
AddData("players", name, class, level)
else
_, class = UnitClass(scan)
elite = UnitClassification(scan)
level = UnitLevel(scan)
name = UnitName(scan)
AddData("mobs", name, class, level, elite)
end
end
end)
-- since TargetByName can only be triggered within vanilla,
-- we can't auto-scan targets on further expansions.
if GetExpansion() == "vanilla" then
-- setup sound function switches
local SoundOn = PlaySound
local SoundOff = function() return end
libunitscan:SetScript("OnUpdate", function()
-- don't scan when another unit is in target
if UnitExists("target") or UnitName("target") then return end
local name = next(queue)
if name then
-- disable sound
_G.PlaySound = SoundOff
-- try to target the unknown unit
TargetByName(name, true)
ClearTarget()
-- enable sound again
_G.PlaySound = SoundOn
queue[name] = nil
end
this:Hide()
end)
end