Files
ShaguTweaks-ClassicAPI/api.lua
T

136 lines
3.9 KiB
Lua

local _G = ShaguTweaks.GetGlobalEnv()
-- Central capability layer for ClassicAPI / SuperWoW integration.
-- Keep feature checks here so individual modules don't scatter DLL-specific
-- detection logic all over the codebase.
ShaguTweaks.API = ShaguTweaks.API or {}
local API = ShaguTweaks.API
API.classicapi_version = tonumber(_G.CLASSIC_API_VERSION) or 0
API.classicapi = type(_G.C_NamePlate) == "table"
or type(_G.C_Spell) == "table"
or type(_G.UnitGUID) == "function"
API.nameplates = type(_G.C_NamePlate) == "table"
and type(_G.C_NamePlate.GetNamePlateForUnit) == "function"
API.casts = type(_G.C_Spell) == "table"
and type(_G.C_Spell.UnitCastingInfo) == "function"
and type(_G.C_Spell.UnitChannelInfo) == "function"
API.spellinfo = type(_G.GetSpellInfo) == "function"
API.inventory = type(_G.C_Container) == "table"
and type(_G.C_Container.GetContainerNumFreeSlots) == "function"
API.merchant = type(_G.C_MerchantFrame) == "table"
and type(_G.C_MerchantFrame.GetNumJunkItems) == "function"
and type(_G.C_MerchantFrame.SellAllJunkItems) == "function"
API.playerstate = type(_G.IsMounted) == "function"
and type(_G.Dismount) == "function"
and type(_G.GetShapeshiftFormID) == "function"
and type(_G.CancelShapeshiftForm) == "function"
API.unitguid = type(_G.UnitGUID) == "function"
-- SuperWoW remains optional. It can still provide useful extra cast/GUID
-- information, but ClassicAPI is the primary compatibility layer.
API.superwow = type(_G.SpellInfo) == "function"
and type(_G.CombatLogAdd) == "function"
API.GetNamePlateForUnit = function(unit)
if API.nameplates then
return _G.C_NamePlate.GetNamePlateForUnit(unit)
end
end
API.UnitCastingInfo = function(unit)
if API.casts then
return _G.C_Spell.UnitCastingInfo(unit)
end
end
API.UnitChannelInfo = function(unit)
if API.casts then
return _G.C_Spell.UnitChannelInfo(unit)
end
end
-- ShaguTweaks' castbar modules use the old 1.12-compatible seven-value shape.
-- Keep that public shape while sourcing the data from ClassicAPI first.
API.GetCastInfo = function(unit)
if not API.casts then return end
local name, displayName, texture, startTime, endTime, isTradeSkill,
castID, notInterruptible, spellID = _G.C_Spell.UnitCastingInfo(unit)
-- Remote channels seen after they started can have metadata but no timing.
-- Castbars require start/end times, so only expose complete timing data here.
if not name or not startTime or not endTime then return end
return name, "", displayName or "", texture, startTime, endTime,
isTradeSkill, castID, notInterruptible, spellID
end
API.GetChannelInfo = function(unit)
if not API.casts then return end
local name, displayName, texture, startTime, endTime, isTradeSkill,
notInterruptible, spellID = _G.C_Spell.UnitChannelInfo(unit)
if not name or not startTime or not endTime then return end
return name, "", displayName or "", texture, startTime, endTime,
isTradeSkill, notInterruptible, spellID
end
API.GetSpellInfo = function(spell, bookType)
if API.spellinfo then
return _G.GetSpellInfo(spell, bookType)
end
end
API.GetContainerNumFreeSlots = function(bag)
if API.inventory then
return _G.C_Container.GetContainerNumFreeSlots(bag)
end
return 0, 0
end
API.GetNumJunkItems = function()
if API.merchant then
return _G.C_MerchantFrame.GetNumJunkItems()
end
return 0
end
API.SellAllJunkItems = function()
if API.merchant then
return _G.C_MerchantFrame.SellAllJunkItems()
end
end
API.IsMounted = function()
return API.playerstate and _G.IsMounted() or false
end
API.Dismount = function()
if API.playerstate then return _G.Dismount() end
end
API.GetShapeshiftFormID = function()
if API.playerstate then return _G.GetShapeshiftFormID() end
return 0
end
API.CancelShapeshiftForm = function()
if API.playerstate then return _G.CancelShapeshiftForm() end
end
API.UnitGUID = function(unit)
if API.unitguid then
return _G.UnitGUID(unit)
end
end