macro-icons: add module to detect macro icons
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@@ -21,4 +21,5 @@ main.lua
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# modules
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mods\chat-history.lua
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mods\macro-icons.lua
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mods\worldmap-reveal.lua
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@@ -0,0 +1,103 @@
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local _G = ShaguTweaks.GetGlobalEnv()
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local T = ShaguTweaks.T
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local libspell = ShaguTweaks.libspell
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local module = ShaguTweaks:register({
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title = T["Macro Icons"],
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description = T["Detect showtooltip and spells in macros to use them on action buttons."],
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expansions = { ["vanilla"] = true, ["tbc"] = false },
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maintainer = "@shagu (GitHub)",
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enabled = nil,
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})
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module.enable = function(self)
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local gfind = string.gmatch or string.gfind
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local function ButtonMacroScan(bar)
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if not bar:IsVisible() then return end
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local button, icon
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local prefix = bar:GetName()
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prefix = bar == MainMenuBar and "Action" or prefix
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prefix = bar == BonusActionBarFrame and "BonusAction" or prefix
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-- scan all 12 slots in bar
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for slot = 1, 12 do
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button = _G[prefix.."Button"..slot]
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icon = _G[prefix.."Button"..slot.."Icon"]
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if not button then break end
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local macro = GetActionText(ActionButton_GetPagedID(_G[prefix.."Button"..slot]))
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local spellslot = nil
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local booktype = nil
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if macro then
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local name, body, _
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for slot = 1, 36 do -- 36 macro slots
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name, _, body = GetMacroInfo(slot)
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if name == macro then break end
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end
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if name and body then
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local match
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for line in gfind(body, "[^%\n]+") do
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_, _, match = string.find(line, '^#showtooltip (.+)')
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if not match then
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-- add support to specify custom tooltips via:
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-- /run --showtooltip SPELLNAME
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_, _, match = string.find(line, '%-%-showtooltip (.+)')
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end
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if not match then
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_, _, match = string.find(line, '^/cast (.+)')
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end
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if not match then
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_, _, match = string.find(line, '^/pfcast (.+)')
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end
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if not match then
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_, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
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end
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if match then
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local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
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spell = spell or match
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button.spellslot, button.booktype = libspell.GetSpellIndex(spell, rank)
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-- overwrite with spell macro texture where possible
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local texture = GetActionTexture(slot)
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if button.spellslot and button.booktype then
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texture = GetSpellTexture(button.spellslot, button.booktype)
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end
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-- update button texture
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if texture and texture ~= icon:GetTexture() then
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icon:SetTexture(texture)
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end
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end
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end
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end
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end
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end
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end
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local bars = {
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MainMenuBar, BonusActionBarFrame, MultiBarRight, MultiBarLeft,
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MultiBarBottomRight, MultiBarBottomLeft
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}
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local macroicons = CreateFrame("Frame", "ShaguTweaksMacroIcons", UIParent)
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macroicons:RegisterEvent("PLAYER_ENTERING_WORLD")
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macroicons:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
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macroicons:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
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macroicons:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
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macroicons:RegisterEvent("ACTIONBAR_SHOWGRID")
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macroicons:SetScript("OnEvent", function()
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for _, bar in pairs(bars) do ButtonMacroScan(bar) end
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end)
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end
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