luaalloc: segment-table lookup, VirtualAlloc pages, 1560ms (was 2000ms)
Replace 4-byte per-allocation header with 64KB segment table for O(1) class lookup. VirtualAlloc guarantees 64KB-aligned pages, so ptr>>16 maps directly to the class index. Zero per-allocation overhead. - VirtualAlloc for slab pages (guaranteed 64KB alignment) - VirtualAlloc for large allocs (>4096) with size+magic header - pool_ctx==0 passthrough for non-Lua callers
This commit is contained in:
+147
-82
@@ -3,8 +3,9 @@
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//! Hooks memory_pool_allocate (0x6FAE90) to replace WoW's 6-class slab
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//! allocator with a faster Zig slab. Improvements over WoW's allocator:
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//!
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//! - O(1) free/realloc: 4-byte header stores slot size (WoW scans all
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//! pools and pages to find the owning pool -- O(classes * pages))
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//! - O(1) free/realloc via segment table lookup (WoW scans all pools
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//! and pages to find the owning pool -- O(classes * pages))
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//! - Zero per-allocation overhead (no header -- class stored per-page)
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//! - 15 size classes vs 6: less internal fragmentation
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//! - @memcpy for cross-class realloc (WoW does a manual dword loop)
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//! - Slabs up to 4096 bytes (WoW falls to system heap at >256)
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@@ -25,50 +26,74 @@ pub const module_name: [*:0]const u8 = "luaalloc";
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var log: logging.Logger = .{};
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// ============================================================================
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// Slab allocator
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// Slab allocator -- segment-based lookup
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//
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// Layout: [header: 4 bytes (u32 slot_size)][user data][padding to slot boundary]
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// Free slots store a next pointer in the first 4 bytes of user area.
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// Each 64KB page is dedicated to one size class. A 64KB segment table
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// maps (ptr >> 16) -> class index, giving O(1) lookup with zero
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// per-allocation overhead. Free slots store a next pointer in the
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// slot body (minimum slot size is 4 bytes, smallest class is 16).
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//
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// Size classes chosen to cover Lua's common allocation sizes with <25%
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// internal fragmentation at each step. Usable bytes = slot_size - HEADER.
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// Pages are allocated via VirtualAlloc which guarantees 64KB alignment
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// on Windows (allocation granularity). Large allocations (>4096 bytes)
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// also use VirtualAlloc with a size header.
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// ============================================================================
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const HEADER = 4; // bytes before user pointer, stores slot_size as u32
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// VirtualAlloc for 64KB-aligned slab pages.
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const MEM_COMMIT = 0x1000;
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const MEM_RESERVE = 0x2000;
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const MEM_RELEASE = 0x8000;
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const PAGE_READWRITE = 0x04;
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extern "kernel32" fn VirtualAlloc(lpAddress: ?*anyopaque, dwSize: u32, flAllocationType: u32, flProtect: u32) callconv(hook.cc.stdcall) ?[*]u8;
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extern "kernel32" fn VirtualFree(lpAddress: *anyopaque, dwSize: u32, dwFreeType: u32) callconv(hook.cc.stdcall) i32;
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// Slot sizes (including header). Each class is roughly 1.5x the previous.
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// Usable sizes: 12, 20, 28, 44, 60, 92, 124, 188, 252, 380, 508, 764, 1020, 2044, 4092
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const SEGMENT_SHIFT = 16; // 64KB pages
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const PAGE_SIZE = 1 << SEGMENT_SHIFT; // 65536
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// Class index values: 1-15 = slab classes, LARGE_CLASS = large alloc, 0 = unowned
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const LARGE_CLASS = 0xFF;
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// Segment table: one byte per 64KB of 32-bit address space = 64KB table.
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// Stays hot in L1/L2 since every alloc/free/realloc touches it.
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var segment_table: [65536]u8 = .{0} ** 65536;
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// Slot sizes. Each class is roughly 1.5x the previous.
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const class_sizes = [_]u32{ 16, 24, 32, 48, 64, 96, 128, 192, 256, 384, 512, 768, 1024, 2048, 4096 };
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const NUM_CLASSES = class_sizes.len;
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// Page size for backing allocations. Each page is carved into slots of one class.
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const PAGE_SIZE = 65536;
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var free_lists: [NUM_CLASSES]u32 = .{0} ** NUM_CLASSES;
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var free_lists: [NUM_CLASSES]u32 = .{0} ** NUM_CLASSES; // head of free list (ptr as u32, 0 = empty)
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/// Find the smallest size class that fits `total` bytes (including header).
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fn sizeClassIndex(total: u32) ?usize {
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/// Find the smallest size class index that fits `size` bytes.
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fn sizeClassIndex(size: u32) ?usize {
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inline for (class_sizes, 0..) |sz, i| {
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if (total <= sz) return i;
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if (size <= sz) return i;
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}
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return null; // too large for slab
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return null;
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}
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/// Allocate a new page of slots for the given class, link them into the free list.
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/// Look up class index from pointer via segment table.
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fn classFromPtr(ptr: u32) u8 {
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return segment_table[ptr >> SEGMENT_SHIFT];
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}
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/// Allocate a new 64KB page for the given class, register in segment table,
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/// and link all slots into the free list.
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fn refillClass(class_idx: usize) bool {
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const slot_size = class_sizes[class_idx];
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const page = std.heap.page_allocator.rawAlloc(PAGE_SIZE, .@"1", @returnAddress()) orelse return false;
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// VirtualAlloc with NULL base always returns 64KB-aligned addresses.
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const page = VirtualAlloc(null, PAGE_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE) orelse return false;
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const base = @intFromPtr(page);
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const slots_per_page = PAGE_SIZE / slot_size;
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// Carve page into slots and chain them via free list.
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// Build chain from last to first so the first slot is the head.
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// Register this page in the segment table (class indices are 0-based,
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// store as idx+1 so 0 remains "unowned")
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segment_table[base >> SEGMENT_SHIFT] = @intCast(class_idx + 1);
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// Carve page into slots, chain from last to first
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const slots_per_page = PAGE_SIZE / slot_size;
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var i: u32 = slots_per_page;
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while (i > 0) {
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i -= 1;
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const slot_addr = base + i * slot_size;
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// Write next-free pointer into user area (offset HEADER from slot start)
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const next_ptr: *u32 = @ptrFromInt(slot_addr + HEADER);
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const next_ptr: *u32 = @ptrFromInt(slot_addr);
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next_ptr.* = free_lists[class_idx];
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free_lists[class_idx] = slot_addr;
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}
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@@ -76,91 +101,128 @@ fn refillClass(class_idx: usize) bool {
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}
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fn slabAlloc(size: u32) ?[*]u8 {
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const total = size + HEADER;
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const class_idx = sizeClassIndex(total) orelse return largeMalloc(size);
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const slot_size = class_sizes[class_idx];
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const class_idx = sizeClassIndex(size) orelse return largeMalloc(size);
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// Pop from free list, refilling if empty
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if (free_lists[class_idx] == 0) {
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if (!refillClass(class_idx)) return null;
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}
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const slot_addr = free_lists[class_idx];
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const next_ptr: *const u32 = @ptrFromInt(slot_addr + HEADER);
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const next_ptr: *const u32 = @ptrFromInt(slot_addr);
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free_lists[class_idx] = next_ptr.*;
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// Write slot size into header
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const header: *u32 = @ptrFromInt(slot_addr);
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header.* = slot_size;
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// Return pointer past header
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return @ptrFromInt(slot_addr + HEADER);
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return @ptrFromInt(slot_addr);
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}
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fn slabFree(user_ptr: u32) void {
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const slot_addr = user_ptr - HEADER;
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const header: *const u32 = @ptrFromInt(slot_addr);
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const slot_size = header.*;
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// Validate it's a slab allocation (slot_size must match a known class)
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const class_idx = sizeClassIndex(slot_size) orelse {
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// Large allocation
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largeFree(user_ptr, slot_size - HEADER);
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return;
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};
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if (class_sizes[class_idx] != slot_size) {
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// Corrupted header or not our allocation -- fall through to large free
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largeFree(user_ptr, slot_size - HEADER);
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fn slabFree(ptr: u32, pool_ctx: u32) void {
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const seg_val = classFromPtr(ptr);
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if (seg_val == 0) {
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// Not ours (e.g. allocated before hook install). Let original handle it.
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_ = pool_alloc_hook.callOriginal(.{ pool_ctx, ptr, @as(u32, 0) });
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return;
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}
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if (seg_val == LARGE_CLASS) {
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largeFree(ptr);
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return;
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}
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const class_idx: usize = seg_val - 1;
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// Push onto free list
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const next_ptr: *u32 = @ptrFromInt(user_ptr);
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const next_ptr: *u32 = @ptrFromInt(ptr);
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next_ptr.* = free_lists[class_idx];
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free_lists[class_idx] = slot_addr;
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free_lists[class_idx] = ptr;
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}
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fn slabRealloc(user_ptr: u32, new_size: u32) ?[*]u8 {
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const slot_addr = user_ptr - HEADER;
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const header: *const u32 = @ptrFromInt(slot_addr);
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const old_slot_size = header.*;
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const old_usable = old_slot_size - HEADER;
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fn slabRealloc(ptr: u32, new_size: u32, pool_ctx: u32) ?[*]u8 {
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const seg_val = classFromPtr(ptr);
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if (seg_val == 0) {
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// Not ours. Allocate from our slab, copy, free old via original.
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const new_ptr = slabAlloc(new_size) orelse return null;
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const dst: [*]u8 = new_ptr;
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const src: [*]const u8 = @ptrFromInt(ptr);
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@memcpy(dst[0..new_size], src[0..new_size]);
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_ = pool_alloc_hook.callOriginal(.{ pool_ctx, ptr, @as(u32, 0) });
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return new_ptr;
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}
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if (seg_val == LARGE_CLASS) return largeRealloc(ptr, new_size);
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const class_idx: usize = seg_val - 1;
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const old_slot_size = class_sizes[class_idx];
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// If new size fits in current slot, return same pointer
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if (new_size <= old_usable) return @ptrFromInt(user_ptr);
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if (new_size <= old_slot_size) return @ptrFromInt(ptr);
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// Allocate new, copy, free old
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const new_ptr = slabAlloc(new_size) orelse return null;
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const copy_len = @min(old_usable, new_size);
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const copy_len = @min(old_slot_size, new_size);
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const dst: [*]u8 = new_ptr;
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const src: [*]const u8 = @ptrFromInt(user_ptr);
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const src: [*]const u8 = @ptrFromInt(ptr);
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@memcpy(dst[0..copy_len], src[0..copy_len]);
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slabFree(user_ptr);
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slabFree(ptr, pool_ctx);
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return new_ptr;
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}
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// Large allocations (>4092 usable bytes): fall through to WoW's system heap.
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// We still prepend our 4-byte header so free/realloc can identify them.
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// ============================================================================
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// Large allocations (>4096 bytes): VirtualAlloc with 8-byte header.
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// Header stores size (u32) + magic (u32) for identification.
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// ============================================================================
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// M2_AllocateModelBuffer (0x6462E0): __stdcall(size, src, line, flags) -> ptr. RET 0x10.
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const AllocMemory: *const fn (u32, [*:0]const u8, u32, u32) callconv(hook.cc.stdcall) ?[*]u8 =
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@ptrFromInt(0x6462E0);
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// FreeMemory (0x646430): __stdcall(ptr, src, line, flags). RET 0x10.
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const FreeMemory: *const fn (?*anyopaque, [*:0]const u8, u32, u32) callconv(hook.cc.stdcall) void =
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@ptrFromInt(0x646430);
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const large_src: [*:0]const u8 = "luaalloc";
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const LARGE_HEADER = 8;
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const LARGE_MAGIC: u32 = 0x4C554121; // "LUA!"
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fn largeMalloc(size: u32) ?[*]u8 {
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const total = size + HEADER;
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const mem = AllocMemory(total, large_src, 0, 0) orelse return null;
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const total = size + LARGE_HEADER;
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// Round up to page boundary for VirtualAlloc
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const alloc_size = (total + 0xFFF) & ~@as(u32, 0xFFF);
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const mem = VirtualAlloc(null, alloc_size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE) orelse return null;
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const base = @intFromPtr(mem);
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const header: *u32 = @ptrFromInt(base);
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header.* = total; // store total as "slot size" so realloc/free works
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return @ptrFromInt(base + HEADER);
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// Mark segment(s) as large
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var seg = base >> SEGMENT_SHIFT;
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const end_seg = (base + alloc_size - 1) >> SEGMENT_SHIFT;
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while (seg <= end_seg) : (seg += 1) {
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segment_table[seg] = LARGE_CLASS;
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}
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const hdr_size: *u32 = @ptrFromInt(base);
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const hdr_magic: *u32 = @ptrFromInt(base + 4);
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hdr_size.* = size;
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hdr_magic.* = LARGE_MAGIC;
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return @ptrFromInt(base + LARGE_HEADER);
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}
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fn largeFree(user_ptr: u32, _: u32) void {
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FreeMemory(@ptrFromInt(user_ptr - HEADER), large_src, 0, 0);
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fn largeFree(ptr: u32) void {
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const base = ptr - LARGE_HEADER;
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const hdr_magic: *const u32 = @ptrFromInt(base + 4);
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if (hdr_magic.* != LARGE_MAGIC) return;
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const hdr_size: *const u32 = @ptrFromInt(base);
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const total = hdr_size.* + LARGE_HEADER;
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const alloc_size = (total + 0xFFF) & ~@as(u32, 0xFFF);
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// Clear segment entries
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var seg = base >> SEGMENT_SHIFT;
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const end_seg = (base + alloc_size - 1) >> SEGMENT_SHIFT;
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while (seg <= end_seg) : (seg += 1) {
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segment_table[seg] = 0;
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}
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_ = VirtualFree(@ptrFromInt(base), 0, MEM_RELEASE);
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}
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fn largeRealloc(ptr: u32, new_size: u32) ?[*]u8 {
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const base = ptr - LARGE_HEADER;
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const hdr_magic: *const u32 = @ptrFromInt(base + 4);
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if (hdr_magic.* != LARGE_MAGIC) return null;
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const hdr_size: *const u32 = @ptrFromInt(base);
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const old_size = hdr_size.*;
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if (new_size <= old_size) return @ptrFromInt(ptr);
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const new_ptr = slabAlloc(new_size) orelse return null;
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const copy_len = @min(old_size, new_size);
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const dst: [*]u8 = new_ptr;
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const src: [*]const u8 = @ptrFromInt(ptr);
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@memcpy(dst[0..copy_len], src[0..copy_len]);
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largeFree(ptr);
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return new_ptr;
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}
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// ============================================================================
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@@ -181,15 +243,18 @@ const PoolAllocFn = fn (u32, u32, u32) callconv(hook.cc.fastcall) ?[*]u8;
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var pool_alloc_hook: hook.Detour(PoolAllocFn) = .{};
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fn poolAllocDetour(pool_ctx: u32, old_ptr_raw: u32, new_size: u32) callconv(hook.cc.fastcall) ?[*]u8 {
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_ = pool_ctx;
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// ECX=0 means non-Lua path -- pass through to original
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if (pool_ctx == 0) {
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return pool_alloc_hook.callOriginal(.{ pool_ctx, old_ptr_raw, new_size });
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}
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if (new_size == 0) {
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if (old_ptr_raw != 0) slabFree(old_ptr_raw);
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if (old_ptr_raw != 0) slabFree(old_ptr_raw, pool_ctx);
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return null;
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}
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if (old_ptr_raw != 0) {
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return slabRealloc(old_ptr_raw, new_size);
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return slabRealloc(old_ptr_raw, new_size, pool_ctx);
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}
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return slabAlloc(new_size);
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