Fix V8 FrameScript registration ABI
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+18
-2
@@ -92,8 +92,24 @@ pub const lua = @import("lua.zig");
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// Game function wrappers
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// =============================================================================
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fn registerFunction(name: [*:0]const u8, func_addr: usize) void {
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hook.call(fn ([*:0]const u8, usize) callconv(hook.cc.fastcall) void, 0x704120, .{ name, func_addr });
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noinline fn registerFunction(name: [*:0]const u8, func_addr: usize) void {
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// FrameScript_RegisterFunction is __fastcall:
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// ECX = const char *name
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// EDX = lua_CFunction func
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//
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// Do not route this through hook.call here. With the current Zig/zhook
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// combination that path was emitted as two stack pushes, so the engine
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// consumed stale ECX/EDX values left by the previous hook in the chain.
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// Force the verified WoW 1.12.1 ABI explicitly.
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var eax_clobber: usize = undefined;
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asm volatile (
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\\mov $0x704120, %%eax
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\\call *%%eax
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: [eax] "={eax}" (eax_clobber),
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: [name] "{ecx}" (@intFromPtr(name)),
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[func] "{edx}" (func_addr),
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);
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_ = eax_clobber;
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}
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fn allocateGameBuffer(size: u32) ?[*]u8 {
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