DEBUG29 report full D3D state restore

This commit is contained in:
2026-08-28 22:46:48 +02:00
parent d344f74fbf
commit 1ea8067930
+2 -1
View File
@@ -173,7 +173,7 @@ pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
var buf: [336]u8 = undefined;
const msg = std.fmt.bufPrintZ(
&buf,
"OutlineDBG shst={d} hooks={d}{d}{d} tgt={d} mdl={d} sb={d} odip={d} cache={d} pipe={d}/{d}",
"OutlineDBG shst={d} hooks={d}{d}{d} tgt={d} mdl={d} sb={d} rs={d} odip={d} cache={d} pipe={d}/{d}",
.{
d3d9_hook.debug_shader_stage,
@intFromBool(live.endscene_ours),
@@ -182,6 +182,7 @@ pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
@intFromBool(tracker.debug_target_seen),
@intFromBool(tracker.debug_target_model_seen),
@intFromBool(d3d9_hook.debug_state_block_seen),
@intFromBool(d3d9_hook.debug_outer_state_restore_seen),
@intFromBool(d3d9_hook.debug_outline_dip_seen),
@intFromBool(d3d9_hook.debug_cached_draw_seen),
@intFromBool(d3d9_hook.debug_pipeline_entered_seen),