Rename screenshot module to pngscreenshot

Less generic DLL name for distribution.
This commit is contained in:
MarcelineVQ
2026-03-08 15:48:16 -07:00
parent 4e4743afed
commit 2c4132ead7
5 changed files with 9 additions and 8 deletions
+5 -4
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@@ -73,7 +73,7 @@ Controlled via the `screenshotQuality` CVar (saved to config.wtf):
- `/script SetCVar("screenshotQuality", "6")` -- set compression level (1 = fast, 9 = smallest, default 6)
- `/script SetCVar("screenshotQuality", "0")` -- disable PNG, use original TGA format
**DLL:** `screenshot.dll`
**DLL:** `pngscreenshot.dll`
---
@@ -111,13 +111,14 @@ No configuration needed, install and forget.
Adds custom minimap icons for NPC types (vendors, trainers, innkeepers, etc.) and game objects (mailboxes).
Replaces the native tracking dropdown with a combined menu showing both spell tracking and NPC category tracking.
Can be disabled easily from normal AddOn menu.
- Click the minimap tracking icon to open the dropdown
- Check/uncheck NPC categories to toggle their minimap icons
- Spell tracking (Hunter tracking, Find Herbs, etc.) remains available alongside NPC tracking
Supports many NPC types such as Auctioneer, Banker, Flightmaster, Repair, Reagents, Poisons, and more
Supported game objects: Mailbox, Brainwasher
Supports many NPC types such as Auctioneer, Banker, Flightmaster, Repair, Reagents, Poisons, and more
Supported game objects: Mailbox, Brainwasher
**DLL:** `minimapicons.dll`
@@ -198,7 +199,7 @@ WeirdUtils exports three functions for querying and disabling modules at runtime
Module names are case-insensitive and match the build option names:
`customassets`, `framecrash`, `logsessions`, `transmogfix`, `minimapicons`, `healtextfix`, `bigcursor`, `worldmarkers`, `interact`, `outline`, `screenshot`
`customassets`, `framecrash`, `logsessions`, `transmogfix`, `minimapicons`, `healtextfix`, `bigcursor`, `worldmarkers`, `interact`, `outline`, `pngscreenshot`
There is no re-enable API - re-hooking after unhook is unsafe.
+1 -1
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@@ -13,7 +13,7 @@ const ModuleDesc = struct {
/// Single source of truth for all modules. Adding a module here is enough
/// to wire up the build option, build_options passthrough, and DLL variant.
const module_list = [_]ModuleDesc{
.{ .name = "screenshot", .desc = "Enable screenshot module" },
.{ .name = "pngscreenshot", .desc = "Enable screenshot module", .src_dir = "screenshot" },
.{ .name = "interact", .desc = "Enable interact module", .addon_name = "Interact" },
.{ .name = "outline", .desc = "Enable outline module", .default = false, .addon_name = "Outline" },
.{ .name = "worldmarkers", .desc = "Enable world markers module", .src_dir = "markers", .addon_name = "WorldMarkers" },
+1 -1
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@@ -34,7 +34,7 @@ static const char *const WeirdUtils__DllNames[] = {
"worldmarkers.dll",
"outline.dll",
"interact.dll",
"screenshot.dll",
"pngscreenshot.dll",
"framecrash.dll",
"transmogfix.dll",
"customassets.dll",
+1 -1
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@@ -4,7 +4,7 @@ pub const con = @import("console.zig");
// Build options for conditional module compilation
const build_opts = struct {
const screenshot = @import("build_options").enable_screenshot;
const screenshot = @import("build_options").enable_pngscreenshot;
const interact = @import("build_options").enable_interact;
const outline = @import("build_options").enable_outline;
const worldmarkers = @import("build_options").enable_worldmarkers;
+1 -1
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@@ -98,7 +98,7 @@ var mutex: std.atomic.Mutex = .unlocked;
var worker_running: bool = false;
const mod_mutex = @import("../mutex.zig");
pub const module_name: [*:0]const u8 = "screenshot";
pub const module_name: [*:0]const u8 = "pngscreenshot";
var g_mutex: ?HANDLE = null;
var g_is_hook_owner: bool = false;