Add fixed-function texture-stage constants for Outline
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@@ -141,11 +141,18 @@ pub const D3DBLEND_INVDESTCOLOR: u32 = 10;
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pub const D3DTSS = struct {
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pub const COLOROP: u32 = 1;
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pub const COLORARG1: u32 = 2;
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pub const COLORARG2: u32 = 3;
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pub const ALPHAOP: u32 = 4;
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pub const ALPHAARG1: u32 = 5;
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pub const ALPHAARG2: u32 = 6;
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};
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pub const D3DTOP_DISABLE: u32 = 1;
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pub const D3DTOP_SELECTARG1: u32 = 2;
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pub const D3DTA_DIFFUSE: u32 = 0;
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pub const D3DTA_CURRENT: u32 = 1;
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pub const D3DTA_TEXTURE: u32 = 2;
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pub const D3DTA_TFACTOR: u32 = 3;
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// =============================================================================
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@@ -224,6 +231,7 @@ pub const VT = struct {
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pub const GetRenderState: usize = 58;
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pub const GetTexture: usize = 64;
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pub const SetTexture: usize = 65;
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pub const GetTextureStageState: usize = 66;
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pub const SetTextureStageState: usize = 67;
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pub const GetSamplerState: usize = 68;
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pub const SetSamplerState: usize = 69;
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