Rename dataassets→customassets, Markers→WorldMarkers, prefix all mutexes

- dataassets module renamed to customassets everywhere (build flag,
  source, DLL variant name, docs)
- Markers addon renamed to WorldMarkers (addon path, .toc, .lua,
  Bindings.xml header, Lua globals, debug log prefix, mutex name)
- All 9 module mutexes now use WeirdUtils_ prefix to avoid
  collisions with other DLLs in the same process
This commit is contained in:
MarcelineVQ
2026-03-03 10:26:17 -08:00
parent c00ea75d59
commit 4af033d01d
18 changed files with 448 additions and 103 deletions
+9 -1
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@@ -102,7 +102,7 @@ Patch archives are sorted case-insensitively by filename — last in the sort ge
No configuration needed, install and forget.
**DLL:** `dataassets.dll`
**DLL:** `customassets.dll`
---
@@ -111,3 +111,11 @@ No configuration needed, install and forget.
Fixes duplicate floating heal numbers caused by SuperWoW 1.5. Only relevant if you use SuperWoW. No configuration needed, install and forget.
**DLL:** `healtextfix.dll`
---
## Why No Source Code?
This project is distributed as pre-built DLLs only. The source code is not and will not be made publicly available.
These DLLs work by hooking deeply into the game client's internals — memory layout, function addresses, rendering pipeline, input handling, and more. While every feature here is built for legitimate quality-of-life use, the underlying techniques touch on too many core mechanisms that are trivially abusable. Publishing the source would be handing a candy store to bad actors: the same hooks and patterns used to render a raid marker or fix a crash can be repurposed for cheats, exploits, and in particular automation with minimal effort.
+7 -7
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@@ -41,7 +41,7 @@ Users can pick the full package or grab only the features they want.
```zig
// build.zig options (planned)
const enable_dataassets = b.option(bool, "dataassets", "Enable loose file loading & permissive patch glob") orelse true;
const enable_customassets = b.option(bool, "customassets", "Enable loose file loading & permissive patch glob") orelse true;
const enable_transmogfix = b.option(bool, "transmogfix", "Enable transmog coalesce fix") orelse true;
const enable_interact = b.option(bool, "interact", "Enable interact helpers") orelse true;
const enable_outline = b.option(bool, "outline", "Enable outline rendering") orelse true;
@@ -52,14 +52,14 @@ const enable_outline = b.option(bool, "outline", "Enable outline rendering") ore
zig build
# Single-feature builds — one DLL per feature for individual distribution
zig build -Ddataassets=true -Dtransmogfix=false -Dinteract=false -Doutline=false
zig build -Ddataassets=false -Dtransmogfix=true -Dinteract=false -Doutline=false
zig build -Dcustomassets=true -Dtransmogfix=false -Dinteract=false -Doutline=false
zig build -Dcustomassets=false -Dtransmogfix=true -Dinteract=false -Doutline=false
# etc.
```
Release artifacts:
- `weirdutils.dll` — everything
- `dataassets.dll` — just asset/MPQ fixes
- `customassets.dll` — just asset/MPQ fixes
- `transmogfix.dll` — just transmog coalesce
- `interact.dll` — just interact/loot helpers
- `outline.dll` — just outline rendering
@@ -69,14 +69,14 @@ All built from this repo, all sharing the same hook library and codebase.
### Per-Feature Named Mutex
A user might load the full DLL alongside one of the smaller single-feature DLLs
(e.g. they use `weirdutils.dll` for everything but also have `dataassets.dll` from
(e.g. they use `weirdutils.dll` for everything but also have `customassets.dll` from
before they switched). Each feature module claims a **named mutex** on load — if
it's already held, that module skips hook installation. This way any combination
of DLLs coexists safely with no duplicate hooks.
```zig
// Each module creates a process-specific named mutex on init
const mutex = CreateMutexA(null, 1, "Local\\WeirdUtils_DataAssets_{pid}");
const mutex = CreateMutexA(null, 1, "Local\\WeirdUtils_CustomAssetsHook_{pid}");
if (GetLastError() == ERROR_ALREADY_EXISTS) {
// Another DLL already owns this feature's hooks — skip
CloseHandle(mutex);
@@ -127,7 +127,7 @@ gh release create v1.0 --repo YourName/WeirdUtils \
--title "v1.0" --notes "Release notes" \
./zig-out/lib/weirdutils.dll \
./builds/outline.dll \
./builds/dataassets.dll
./builds/customassets.dll
```
## Project Structure
+150
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@@ -0,0 +1,150 @@
# Releasing WeirdUtils
> **Remote:** https://codeberg.org/MarcelineVQ/WeirdUtils
## How the remote repo works
This project is developed entirely locally. The remote repo is **only** a
distribution point for releases — no source code is pushed.
The remote `main` branch contains a single file: `README.md` (built from the
local `DLL_README.md`). This must be set up once when creating the repo:
```sh
tea repo create --name WeirdUtils --description "Vanilla WoW 1.12.1 utility DLLs" --login MarcelineVQ
```
Codeberg disables releases on new repos by default. Enable via API:
```sh
curl -s -X PATCH \
-H "Authorization: token <your-token>" \
-H "Content-Type: application/json" \
-d '{"has_releases":true}' \
"https://codeberg.org/api/v1/repos/MarcelineVQ/WeirdUtils"
```
Then push the initial README:
```sh
# In a temporary directory:
git init && git remote add origin ssh://git@codeberg.org/MarcelineVQ/WeirdUtils.git && git checkout -b main
cp /path/to/weirdutils/DLL_README.md README.md
git add README.md
git commit -m "Add README"
git push origin main
```
After that, the remote `main` only needs updating when `DLL_README.md` changes.
## 1. Build DLLs
Decide which modules to include in this release. Check `build.zig` for the
current list of module flags (`b.option(bool, ...)` declarations) and their
defaults. List them with:
```sh
zig build --help 2>&1 | grep 'Enable'
```
### Combined DLL
Build `weirdutils.dll` with only the modules for this release. Explicitly
disable everything not being included — defaults may enable modules you don't
want:
```sh
# Example: only transmogfix + customassets + healtextfix
zig build -Doptimize=ReleaseSmall \
-Dscreenshot=false -Dinteract=false -Doutline=false \
-Dworldmarkers=false -Dframecrash=false -Dcombatlog=false \
-Dminimapicons=false \
-Dtransmogfix=true -Dcustomassets=true -Dhealtextfix=true
```
### Individual variant DLLs
```sh
zig build all-variants -Doptimize=ReleaseSmall
```
This builds all variants — you only attach the ones for this release.
### Output locations
| Artifact | Path |
|----------|------|
| Combined DLL | `zig-out/bin/weirdutils.dll` |
| Variant DLLs | `zig-out/variants/<name>.dll` |
Verify:
```sh
ls -lh zig-out/bin/weirdutils.dll zig-out/variants/*.dll
```
## 2. Update the remote README
The remote README should match the features in this release. Start from
`DLL_README.md` and remove the sections for modules not being released —
keep the header, install instructions, and included feature sections exactly
as they are.
```sh
# from a clone or worktree of the remote repo
# edit README.md: remove sections for modules not in this release
git add README.md
git commit -m "Update README for vX.Y.Z"
git push origin main
```
## 3. Write the release notes
Use this template — fill in the sections that apply, delete the rest:
```markdown
## What's New
- ...
## Bug Fixes
- ...
## Module Changes
- ...
## Notes
- Place DLLs next to `WoW.exe` and add to `dlls.txt`
- `weirdutils.dll` includes all features; individual DLLs are also provided
```
## 4. Create the release and upload DLLs
Uses `tea` (Gitea/Forgejo CLI) which handles release creation, tagging, and
asset upload in one command. The tag is created on the remote automatically.
Run from a clone of the remote repo, or specify `--repo` explicitly.
Only attach the combined DLL and the variant DLLs for modules in this release:
```sh
# Example: transmogfix + customassets + healtextfix release
tea release create \
--repo MarcelineVQ/WeirdUtils \
--tag vX.Y.Z \
--target main \
--title "vX.Y.Z" \
--note-file release-notes.md \
--asset zig-out/bin/weirdutils.dll \
--asset zig-out/variants/transmogfix.dll \
--asset zig-out/variants/customassets.dll \
--asset zig-out/variants/healtextfix.dll
```
## Checklist
- [ ] Built with `ReleaseSmall` (both default and `all-variants`)
- [ ] Remote README updated (if `DLL_README.md` changed)
- [ ] Release created and DLLs uploaded via `tea`
+15 -15
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@@ -17,7 +17,7 @@ pub fn build(b: *std.Build) void {
const enable_combatlog = b.option(bool, "combatlog", "Enable combat log freshness") orelse true;
const enable_minimapicons = b.option(bool, "minimapicons", "Enable custom minimap icons") orelse true;
const enable_transmogfix = b.option(bool, "transmogfix", "Enable transmog update coalescing") orelse true;
const enable_dataassets = b.option(bool, "dataassets", "Enable loose file loading & permissive patch glob") orelse true;
const enable_customassets = b.option(bool, "customassets", "Enable loose file loading & permissive patch glob") orelse true;
const enable_healtextfix = b.option(bool, "healtextfix", "Enable SuperWoW heal text fix") orelse true;
// Create build options module
@@ -30,7 +30,7 @@ pub fn build(b: *std.Build) void {
build_options.addOption(bool, "enable_combatlog", enable_combatlog);
build_options.addOption(bool, "enable_minimapicons", enable_minimapicons);
build_options.addOption(bool, "enable_transmogfix", enable_transmogfix);
build_options.addOption(bool, "enable_dataassets", enable_dataassets);
build_options.addOption(bool, "enable_customassets", enable_customassets);
build_options.addOption(bool, "enable_healtextfix", enable_healtextfix);
const build_options_module = build_options.createModule();
@@ -60,19 +60,19 @@ pub fn build(b: *std.Build) void {
const build_all_step = b.step("all-variants", "Build all DLL variants");
// Helper to create a single-module build
const Variant = struct { name: []const u8, screenshot: bool, interact: bool, outline: bool, worldmarkers: bool, framecrash: bool, combatlog: bool, minimapicons: bool, transmogfix: bool, dataassets: bool, healtextfix: bool };
const Variant = struct { name: []const u8, screenshot: bool, interact: bool, outline: bool, worldmarkers: bool, framecrash: bool, combatlog: bool, minimapicons: bool, transmogfix: bool, customassets: bool, healtextfix: bool };
inline for (&[_]Variant{
.{ .name = "full", .screenshot = true, .interact = true, .outline = true, .worldmarkers = true, .framecrash = true, .combatlog = true, .minimapicons = true, .transmogfix = true, .dataassets = true, .healtextfix = true },
.{ .name = "screenshot", .screenshot = true, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .dataassets = false, .healtextfix = false },
.{ .name = "interact", .screenshot = false, .interact = true, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .dataassets = false, .healtextfix = false },
.{ .name = "outline", .screenshot = false, .interact = false, .outline = true, .worldmarkers = false, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .dataassets = false, .healtextfix = false },
.{ .name = "worldmarkers", .screenshot = false, .interact = false, .outline = false, .worldmarkers = true, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .dataassets = false, .healtextfix = false },
.{ .name = "framecrash", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = false, .minimapicons = false, .transmogfix = false, .dataassets = false, .healtextfix = false },
.{ .name = "combatlog", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = true, .minimapicons = false, .transmogfix = false, .dataassets = false, .healtextfix = false },
.{ .name = "minimapicons", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = false, .minimapicons = true, .transmogfix = false, .dataassets = false, .healtextfix = false },
.{ .name = "transmogfix", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = false, .minimapicons = false, .transmogfix = true, .dataassets = false, .healtextfix = false },
.{ .name = "dataassets", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = false, .minimapicons = false, .transmogfix = false, .dataassets = true, .healtextfix = false },
.{ .name = "healtextfix", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = false, .minimapicons = false, .transmogfix = false, .dataassets = false, .healtextfix = true },
.{ .name = "full", .screenshot = true, .interact = true, .outline = true, .worldmarkers = true, .framecrash = true, .combatlog = true, .minimapicons = true, .transmogfix = true, .customassets = true, .healtextfix = true },
.{ .name = "screenshot", .screenshot = true, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
.{ .name = "interact", .screenshot = false, .interact = true, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
.{ .name = "outline", .screenshot = false, .interact = false, .outline = true, .worldmarkers = false, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
.{ .name = "worldmarkers", .screenshot = false, .interact = false, .outline = false, .worldmarkers = true, .framecrash = true, .combatlog = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
.{ .name = "framecrash", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = false, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
.{ .name = "combatlog", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = true, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = false },
.{ .name = "minimapicons", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = true, .combatlog = false, .minimapicons = true, .transmogfix = false, .customassets = false, .healtextfix = false },
.{ .name = "transmogfix", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = false, .minimapicons = false, .transmogfix = true, .customassets = false, .healtextfix = false },
.{ .name = "customassets", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = false, .minimapicons = false, .transmogfix = false, .customassets = true, .healtextfix = false },
.{ .name = "healtextfix", .screenshot = false, .interact = false, .outline = false, .worldmarkers = false, .framecrash = false, .combatlog = false, .minimapicons = false, .transmogfix = false, .customassets = false, .healtextfix = true },
}) |variant| {
const opts = b.addOptions();
opts.addOption(bool, "enable_screenshot", variant.screenshot);
@@ -83,7 +83,7 @@ pub fn build(b: *std.Build) void {
opts.addOption(bool, "enable_combatlog", variant.combatlog);
opts.addOption(bool, "enable_minimapicons", variant.minimapicons);
opts.addOption(bool, "enable_transmogfix", variant.transmogfix);
opts.addOption(bool, "enable_dataassets", variant.dataassets);
opts.addOption(bool, "enable_customassets", variant.customassets);
opts.addOption(bool, "enable_healtextfix", variant.healtextfix);
const variant_lib = b.addLibrary(.{
+193 -6
View File
@@ -1,12 +1,15 @@
//! Combat log freshness module.
//! Combat log session rotation.
//!
//! Appends a timestamp to the combat log filename so each client session
//! gets a fresh log file (e.g. WoWCombatLog_20260227_123456.txt).
//! Redirects the combat log to a per-session file named with timestamp + PID
//! (e.g. `Logs\WoWCombatLog_20260303_193045_1234.txt`), and writes a
//! `COMBATLOG_SESSION,<PlayerName>` marker line when combat logging is enabled.
//!
//! TODO: Find and hook the combat log open/create function.
//! All DLL-side — no Lua addon needed.
const std = @import("std");
const hook = @import("zhook");
const con = @import("../console.zig");
const o = @import("offsets.zig");
const WINAPI = std.builtin.CallingConvention.winapi;
extern "kernel32" fn CreateMutexA(lpMutexAttributes: ?*anyopaque, bInitialOwner: i32, lpName: [*:0]const u8) callconv(WINAPI) ?*anyopaque;
@@ -16,15 +19,186 @@ extern "kernel32" fn GetLastError() callconv(WINAPI) u32;
extern "kernel32" fn GetCurrentProcessId() callconv(WINAPI) u32;
const ERROR_ALREADY_EXISTS: u32 = 183;
const SYSTEMTIME = extern struct {
wYear: u16,
wMonth: u16,
wDayOfWeek: u16,
wDay: u16,
wHour: u16,
wMinute: u16,
wSecond: u16,
wMilliseconds: u16,
};
extern "kernel32" fn GetLocalTime(lpSystemTime: *SYSTEMTIME) callconv(WINAPI) void;
var g_mutex: ?*anyopaque = null;
var g_is_hook_owner: bool = false;
// =============================================================================
// Path redirect
// =============================================================================
/// Static buffer for the redirected combat log path. Must outlive the process.
var g_path_buf: [260]u8 = undefined;
/// Saved original path pointer so we can restore on unload.
var g_original_path_ptr: u32 = 0;
fn setupPathRedirect() void {
// Save the original pointer value
g_original_path_ptr = hook.readMem(u32, o.COMBAT_LOG_PATH_PTR);
var st: SYSTEMTIME = undefined;
GetLocalTime(&st);
const pid = GetCurrentProcessId();
const path = std.fmt.bufPrint(&g_path_buf, "Logs\\WoWCombatLog_{d:0>4}{d:0>2}{d:0>2}_{d:0>2}{d:0>2}{d:0>2}_{d}.txt", .{
st.wYear, st.wMonth, st.wDay,
st.wHour, st.wMinute, st.wSecond,
pid,
}) catch {
con.print("[combatlog] path format error\n");
return;
};
g_path_buf[path.len] = 0;
// Overwrite the pointer at 0x00843610 to point to our buffer.
// .data section is RW, no VirtualProtect needed.
const ptr_bytes: [4]u8 = @bitCast(@intFromPtr(&g_path_buf));
hook.writeMem(o.COMBAT_LOG_PATH_PTR, &ptr_bytes);
con.fmt("[combatlog] path: {s}\n", .{path});
}
fn restorePathPointer() void {
if (g_original_path_ptr != 0) {
const ptr_bytes: [4]u8 = @bitCast(g_original_path_ptr);
hook.writeMem(o.COMBAT_LOG_PATH_PTR, &ptr_bytes);
g_original_path_ptr = 0;
}
}
// =============================================================================
// Player identity (same inline asm patterns as markers module)
// =============================================================================
/// Get local player GUID via GetPlayerGUID (0x468550).
/// __fastcall(), no params, returns EAX(low):EDX(high).
fn getPlayerGUID() u64 {
var lo: u32 = undefined;
var hi: u32 = undefined;
asm volatile ("call *%[func]"
: [_] "={eax}" (lo),
[_] "={edx}" (hi),
: [func] "r" (o.FN_GET_PLAYER_GUID),
: .{ .ecx = true, .memory = true, .cc = true });
return (@as(u64, hi) << 32) | lo;
}
/// Look up a player name from the name cache by GUID.
/// Calls RetrieveNPCDataFromCache — __thiscall(ECX=cache), 6 stack params, RET 0x18.
fn getNameFromGUID(guid_lo: u32, guid_hi: u32) ?[*:0]const u8 {
if (guid_lo == 0 and guid_hi == 0) return null;
var name_buf: [2]u32 = .{ 0, 0 };
const stack_args = [6]u32{
guid_lo,
guid_hi,
@intFromPtr(&name_buf),
0, 0, 0,
};
const result: u32 = asm volatile (
\\ push 20(%[a])
\\ push 16(%[a])
\\ push 12(%[a])
\\ push 8(%[a])
\\ push 4(%[a])
\\ push (%[a])
\\ call *%[func]
: [ret] "={eax}" (-> u32),
: [_] "{ecx}" (@as(u32, o.NAME_CACHE_OBJ)),
[a] "r" (&stack_args),
[func] "r" (@as(u32, o.FN_NAME_CACHE_LOOKUP)),
: .{ .ecx = true, .edx = true, .memory = true, .cc = true });
return if (result != 0) @ptrFromInt(result) else null;
}
// =============================================================================
// Session marker
// =============================================================================
var g_session_marker_written: bool = false;
/// Write a COMBATLOG_SESSION line with the player's name to the combat log.
/// Called once after combat logging is first enabled for this session.
fn maybeWriteSessionMarker() void {
// Read combat log handle — 0 means log not active yet
const combat_handle = hook.readMem(u32, o.COMBAT_LOG_HANDLE);
if (combat_handle == 0) return;
const player_guid = getPlayerGUID();
if (player_guid == 0) return;
const guid_lo: u32 = @truncate(player_guid);
const guid_hi: u32 = @truncate(player_guid >> 32);
const name = getNameFromGUID(guid_lo, guid_hi) orelse {
// TODO: If player name is unavailable at this point (e.g.
// LoggingCombat enabled before login), could hook OnWorldUpdate for a
// per-frame retry until name is available.
con.print("[combatlog] session marker: player name not yet available\n");
return;
};
// WriteFormattedLogMessage — __cdecl(handle, fmt, va_list)
// Third arg is a va_list (pointer to the arg list), NOT the arg itself.
const fmt_str: [*:0]const u8 = "COMBATLOG_SESSION,%s";
var va_args = [1]u32{@intFromPtr(name)};
const cdecl_args = [3]u32{
combat_handle,
@intFromPtr(fmt_str),
@intFromPtr(&va_args),
};
asm volatile (
\\ push 8(%[a])
\\ push 4(%[a])
\\ push (%[a])
\\ call *%[func]
\\ add $12, %%esp
:
: [a] "r" (&cdecl_args),
[func] "r" (@as(u32, o.FN_WRITE_FMT_LOG_MSG)),
: .{ .eax = true, .ecx = true, .edx = true, .memory = true, .cc = true });
g_session_marker_written = true;
con.fmt("[combatlog] session: {s}\n", .{std.mem.span(name)});
}
// =============================================================================
// EnableChatLogging hook
// =============================================================================
const fc = std.builtin.CallingConvention{ .x86_fastcall = .{} };
var enable_logging_hook: hook.Detour(fn (u32, u32) callconv(fc) u32) = .{};
fn enableChatLoggingDetour(lua_state: u32, index: u32) callconv(fc) u32 {
const result = enable_logging_hook.callOriginal(.{ lua_state, index });
// index 1 = combat log
if (index == 1 and !g_session_marker_written) {
maybeWriteSessionMarker();
}
return result;
}
// =============================================================================
// Install / remove hooks
// =============================================================================
pub fn installHooks() void {
con.print("[combatlog] Module loaded (stub)\n");
con.print("[combatlog] Module loaded\n");
// Multi-DLL safety: only one instance per process should hook
var mutex_name_buf: [64]u8 = undefined;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\CombatlogHook_{d}", .{GetCurrentProcessId()}) catch return;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\WeirdUtils_CombatlogHook_{d}", .{GetCurrentProcessId()}) catch return;
mutex_name_buf[mutex_name.len] = 0;
g_mutex = CreateMutexA(null, 1, @ptrCast(mutex_name_buf[0..mutex_name.len :0]));
@@ -38,10 +212,23 @@ pub fn installHooks() void {
return;
}
g_is_hook_owner = true;
// Redirect combat log path to timestamped+PID filename
setupPathRedirect();
// Hook EnableChatLogging to inject session marker on combat log enable
if (enable_logging_hook.attach(o.FN_ENABLE_CHAT_LOGGING, &enableChatLoggingDetour) != .ok) {
con.print("[combatlog] FAILED to hook EnableChatLogging!\n");
} else {
con.print("[combatlog] hooked EnableChatLogging OK\n");
}
}
pub fn removeHooks() void {
if (g_is_hook_owner) {
enable_logging_hook.detach();
restorePathPointer();
if (g_mutex) |m| {
_ = ReleaseMutex(m);
_ = CloseHandle(m);
@@ -1,5 +1,5 @@
// =============================================================================
// dataassets - Loose file loading & permissive patch glob
// customassets - Loose file loading & permissive patch glob
// =============================================================================
//
// 1. Patches patch-?.MPQ → patch-*.MPQ so multi-char patch names work
@@ -192,7 +192,7 @@ fn checkFileExistenceDetour(filename_ptr: u32, flags: u32, output_buffer_ptr: u3
if (filename_ptr != 0) {
if (looseFilesLookup(filename_ptr)) |disk_path| {
const raw: [*]const u8 = @ptrFromInt(filename_ptr);
con.fmt("[dataassets] loose hit: \"{s}\"\n", .{raw[0..cStrLen(raw)]});
con.fmt("[customassets] loose hit: \"{s}\"\n", .{raw[0..cStrLen(raw)]});
if (output_buffer_ptr != 0) {
const disk_len = cStrLen(disk_path);
@@ -281,11 +281,11 @@ var g_mutex: ?*anyopaque = null;
var g_is_hook_owner: bool = false;
pub fn installHooks() void {
con.print("[dataassets] Module loaded\n");
con.print("[customassets] Module loaded\n");
// Multi-DLL safety: only one instance per process should hook
var mutex_name_buf: [64]u8 = undefined;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\DataAssetsHook_{d}", .{GetCurrentProcessId()}) catch return;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\WeirdUtils_CustomAssetsHook_{d}", .{GetCurrentProcessId()}) catch return;
mutex_name_buf[mutex_name.len] = 0;
g_mutex = CreateMutexA(null, 1, @ptrCast(mutex_name_buf[0..mutex_name.len :0]));
@@ -295,7 +295,7 @@ pub fn installHooks() void {
_ = CloseHandle(g_mutex.?);
g_mutex = null;
g_is_hook_owner = false;
con.print("[dataassets] Another DLL owns hooks (mutex taken), skipping\n");
con.print("[customassets] Another DLL owns hooks (mutex taken), skipping\n");
return;
}
g_is_hook_owner = true;
+1 -1
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@@ -627,7 +627,7 @@ fn restoreVtableSlot(slot_addr: usize, saved: *usize) void {
pub fn installHooks() void {
// Multi-DLL safety: only one instance per process should hook
var mutex_name_buf: [64]u8 = undefined;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\FramecrashHook_{d}", .{GetCurrentProcessId()}) catch return;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\WeirdUtils_FramecrashHook_{d}", .{GetCurrentProcessId()}) catch return;
mutex_name_buf[mutex_name.len] = 0;
g_mutex = CreateMutexA(null, 1, @ptrCast(mutex_name_buf[0..mutex_name.len :0]));
+1 -1
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@@ -406,7 +406,7 @@ pub fn installHooks() void {
// Multi-DLL safety: only one instance per process should hook
var mutex_name_buf: [64]u8 = undefined;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\InteractHook_{d}", .{GetCurrentProcessId()}) catch return;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\WeirdUtils_InteractHook_{d}", .{GetCurrentProcessId()}) catch return;
mutex_name_buf[mutex_name.len] = 0;
g_mutex = CreateMutexA(null, 1, @ptrCast(mutex_name_buf[0..mutex_name.len :0]));
+8 -8
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@@ -12,7 +12,7 @@ const build_opts = struct {
const combatlog = @import("build_options").enable_combatlog;
const minimapicons = @import("build_options").enable_minimapicons;
const transmogfix = @import("build_options").enable_transmogfix;
const dataassets = @import("build_options").enable_dataassets;
const customassets = @import("build_options").enable_customassets;
const healtextfix = @import("build_options").enable_healtextfix;
};
@@ -25,7 +25,7 @@ const framecrash = if (build_opts.framecrash) @import("framecrash/framecrash.zig
const combatlog = if (build_opts.combatlog) @import("combatlog/combatlog.zig") else struct {};
const minimapicons = if (build_opts.minimapicons) @import("minimapicons/minimapicons.zig") else struct {};
const transmogfix = if (build_opts.transmogfix) @import("transmogfix/transmogfix.zig") else struct {};
const dataassets = if (build_opts.dataassets) @import("dataassets/dataassets.zig") else struct {};
const customassets = if (build_opts.customassets) @import("customassets/customassets.zig") else struct {};
const healtextfix = if (build_opts.healtextfix) @import("healtextfix/healtextfix.zig") else struct {};
const WINAPI = std.builtin.CallingConvention.winapi;
@@ -168,8 +168,8 @@ const outline_files = if (build_opts.outline) [_]FileEntry{
} else [_]FileEntry{};
const markers_files = if (build_opts.worldmarkers) [_]FileEntry{
.{ .name = "Markers.toc", .data = @embedFile("markers/addon/Markers.toc") },
.{ .name = "Markers.lua", .data = @embedFile("markers/addon/Markers.lua") },
.{ .name = "WorldMarkers.toc", .data = @embedFile("markers/addon/Markers.toc") },
.{ .name = "WorldMarkers.lua", .data = @embedFile("markers/addon/Markers.lua") },
.{ .name = "Bindings.xml", .data = @embedFile("markers/addon/Bindings.xml") },
} else [_]FileEntry{};
@@ -216,7 +216,7 @@ const addon_prefixes = [_]AddonPrefix{
.{ .prefix = "Interface\\AddOns\\Screenshot\\", .files = &screenshot_files },
.{ .prefix = "Interface\\AddOns\\Interact\\", .files = &interact_files },
.{ .prefix = "Interface\\AddOns\\Outline\\", .files = &outline_files },
.{ .prefix = "Interface\\AddOns\\Markers\\", .files = &markers_files },
.{ .prefix = "Interface\\AddOns\\WorldMarkers\\", .files = &markers_files },
.{ .prefix = "Spells\\", .files = &markers_spells_assets },
.{ .prefix = "Spells\\", .files = &markers_xyz_model },
.{ .prefix = "World\\Expansion01\\Doodads\\Zulaman\\Doors\\", .files = &markers_world_assets },
@@ -718,12 +718,12 @@ fn loadAddonsDetour(error_handler: u32) callconv(fc) void {
}
if (build_opts.worldmarkers and markers.isActive()) {
callLoadFileListWithIncludes(
"Interface\\AddOns\\Markers\\Markers.toc",
"Interface\\AddOns\\WorldMarkers\\WorldMarkers.toc",
&md5ctx,
error_handler,
);
callLoadUIBindingsFromFile(
"Interface\\AddOns\\Markers\\Bindings.xml",
"Interface\\AddOns\\WorldMarkers\\Bindings.xml",
&md5ctx,
error_handler,
);
@@ -803,7 +803,7 @@ const ModuleHooks = struct {
/// Order matters: modules are installed top-to-bottom, removed bottom-to-top.
/// Modules with remove_on_shutdown run their remove during shutdownDetour too.
const modules = [_]ModuleHooks{
if (build_opts.dataassets) .{ .install = dataassets.installHooks, .remove = dataassets.removeHooks } else .{},
if (build_opts.customassets) .{ .install = customassets.installHooks, .remove = customassets.removeHooks } else .{},
if (build_opts.framecrash) .{ .install = framecrash.installHooks, .remove = framecrash.removeHooks } else .{},
if (build_opts.combatlog) .{ .install = combatlog.installHooks, .remove = combatlog.removeHooks } else .{},
if (build_opts.transmogfix) .{ .install = transmogfix.installHooks, .remove = transmogfix.removeHooks } else .{},
+7 -7
View File
@@ -410,7 +410,7 @@ The hash table uses a specific encryption algorithm (documented in wowdev.wiki a
### Data Assets Synergy
The [dataassets project](/media/storage/projects/zig/dataassets/) already implements the glob pattern patch (`0x82edc2: '?' → '*'`) for multi-character patch names. If combined with dataassets, the temp file could use any name like `patch-weirdutils.MPQ`.
The [customassets project](/media/storage/projects/zig/customassets/) already implements the glob pattern patch (`0x82edc2: '?' → '*'`) for multi-character patch names. If combined with customassets, the temp file could use any name like `patch-weirdutils.MPQ`.
---
@@ -532,11 +532,11 @@ If we could insert entries into this hash table mapping our asset paths to disk
---
## Approach D: CheckFileExistence Hook (dataassets Pattern)
## Approach D: CheckFileExistence Hook (customassets Pattern)
### Concept
The [dataassets project](/media/storage/projects/zig/dataassets/) takes a different approach entirely:
The [customassets project](/media/storage/projects/zig/customassets/) takes a different approach entirely:
1. **NOP two gates** in `File_FindInArchive` (0x654b5c, 0x654b6a) that restrict `CheckFileExistence` to only "Interface/AddOns" paths
2. **Hook `CheckFileExistence`** (0x654DD0) to check a hash map of loose disk files
@@ -544,7 +544,7 @@ The [dataassets project](/media/storage/projects/zig/dataassets/) takes a differ
This works for **disk-based** loose files but not for in-memory embedded data. However, combined with writing temp files to disk, it provides a clean single-hook solution.
### Key Addresses (from dataassets)
### Key Addresses (from customassets)
| Target | Address | Patch |
|--------|---------|-------|
@@ -564,7 +564,7 @@ This works for **disk-based** loose files but not for in-memory embedded data. H
| Fake contexts | ~20 | **0** | 0 | 1 | 0 | 0 |
| Async handling | Manual | **Native** | Native | Uncertain | Native | Native |
| Build complexity | Low | **Low** | Medium (MPQ builder) | Medium (MPQ builder) | High (struct RE) | Low |
| RE work needed | Done | **Minimal** (verify path redirect) | Archive_OpenUnified conv | Same as A + async verify | Full struct layout | Already done (dataassets) |
| RE work needed | Done | **Minimal** (verify path redirect) | Archive_OpenUnified conv | Same as A + async verify | Full struct layout | Already done (customassets) |
| Risk | Proven but fragile | **Low** (real OS handles) | Low (native I/O) | Medium (async path?) | High (struct mismatch) | Low |
| Cleanup needed | None | **Auto** (DELETE_ON_CLOSE) | Delete temp file | None | Remove from array | Delete temp files |
| Purely in-memory | Yes | Mostly (cache-backed) | No | Yes | Yes | No |
@@ -597,7 +597,7 @@ If a single-file solution is preferred over ~20 temp files, building a real MPQ
### Worth Combining With: Data Assets Integration
The dataassets project's `CheckFileExistence` hook and glob pattern patch could complement either approach, especially for supporting user-provided loose asset files alongside our embedded ones.
The customassets project's `CheckFileExistence` hook and glob pattern patch could complement either approach, especially for supporting user-provided loose asset files alongside our embedded ones.
---
@@ -687,6 +687,6 @@ The dataassets project's `CheckFileExistence` hook and glob pattern patch could
| Archive search critsec | 0xc54008 | Critical section for archive ops |
| Archive search state | 0xc53ff0 | Used by File_FindInArchive |
| Patch glob "patch-?.MPQ" | 0x82edbc | Glob pattern for patch discovery |
| Patch glob char | 0x82edc2 | The '?' byte (dataassets patches to '*') |
| Patch glob char | 0x82edc2 | The '?' byte (customassets patches to '*') |
| Data path format | 0x82edc8 | `"Data\%s"` format string |
| SArchive RTTI | 0x82e248 | `".PAVSArchive@@"` |
+6 -6
View File
@@ -1,20 +1,20 @@
<Bindings>
<Binding name="Place Blue Square" header="MARKERS">
<Binding name="Place Blue Square" header="WORLDMARKERS">
WorldMarker(1)
</Binding>
<Binding name="Place Green Triangle" header="MARKERS">
<Binding name="Place Green Triangle" header="WORLDMARKERS">
WorldMarker(2)
</Binding>
<Binding name="Place Purple Diamond" header="MARKERS">
<Binding name="Place Purple Diamond" header="WORLDMARKERS">
WorldMarker(3)
</Binding>
<Binding name="Place Red Cross" header="MARKERS">
<Binding name="Place Red Cross" header="WORLDMARKERS">
WorldMarker(4)
</Binding>
<Binding name="Place Yellow Star" header="MARKERS">
<Binding name="Place Yellow Star" header="WORLDMARKERS">
WorldMarker(5)
</Binding>
<Binding name="Clear All Markers" header="MARKERS">
<Binding name="Clear All Markers" header="WORLDMARKERS">
ClearWorldMarker()
</Binding>
</Bindings>
+5 -5
View File
@@ -1,9 +1,9 @@
-- Markers addon (embedded in DLL, loaded from memory)
-- Part of WeirdUtils - only loaded when markers module is compiled
-- WorldMarkers addon (embedded in DLL, loaded from memory)
-- Part of WeirdUtils - only loaded when worldmarkers module is compiled
MARKERS_VERSION = 4
WORLDMARKERS_VERSION = 4
BINDING_HEADER_MARKERS = "Markers"
BINDING_HEADER_WORLDMARKERS = "World Markers"
-- =============================================================================
-- Debug logging
@@ -343,7 +343,7 @@ frame:RegisterEvent("RAID_ROSTER_UPDATE")
frame:SetScript("OnEvent", function()
if event == "PLAYER_LOGIN" then
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00Markers|r v" .. MARKERS_VERSION .. " loaded")
DEFAULT_CHAT_FRAME:AddMessage("|cff00ff00WorldMarkers|r v" .. WORLDMARKERS_VERSION .. " loaded")
lastGroupSize = getGroupSize()
scheduleSyncRequest()
elseif event == "CHAT_MSG_ADDON" then
+3 -3
View File
@@ -1,7 +1,7 @@
## Interface: 11200
## Title: Markers
## Notes: Client-side raid markers and indicators
## Title: WorldMarkers
## Notes: Client-side world markers
## Version: 1.0
## Dependencies: WeirdUtils
Markers.lua
WorldMarkers.lua
+34 -34
View File
@@ -38,7 +38,7 @@ const ERROR_ALREADY_EXISTS: u32 = 183;
var g_mutex: ?*anyopaque = null;
var g_is_hook_owner: bool = false;
/// True if this DLL instance owns the markers hooks and Lua API is safe to use.
/// True if this DLL instance owns the world markers hooks and Lua API is safe to use.
pub fn isActive() bool {
return g_is_hook_owner;
}
@@ -466,7 +466,7 @@ fn spawnEntity(index: usize, pos: Vec3) bool {
var position = [3]f32{ pos.x, pos.y, pos.z + MARKER_Z_OFFSET };
const obj = createEntityInstance(MODEL_PATHS[index], &position, 0.0, 0, 1) orelse {
con.fmt("[markers] failed to create marker {d}\n", .{index + 1});
con.fmt("[worldmarkers] failed to create marker {d}\n", .{index + 1});
return false;
};
@@ -474,7 +474,7 @@ fn spawnEntity(index: usize, pos: Vec3) bool {
marker_created_tick[index] = GetTickCount();
hold_queued[index] = false;
con.fmt("[markers] marker {d} spawned at {d:.1}, {d:.1}, {d:.1} @0x{x}\n", .{
con.fmt("[worldmarkers] marker {d} spawned at {d:.1}, {d:.1}, {d:.1} @0x{x}\n", .{
index + 1, pos.x, pos.y, pos.z, @intFromPtr(obj),
});
return true;
@@ -511,7 +511,7 @@ fn clearAllMarkers() void {
}
marker_defs[i] = EMPTY_DEF;
}
if (any) con.print("[markers] all markers cleared\n");
if (any) con.print("[worldmarkers] all markers cleared\n");
}
// =============================================================================
@@ -522,20 +522,20 @@ fn clearAllMarkers() void {
/// Returns 1 on success, nil on permission denied.
pub fn luaWorldMarker(L: lua.State) callconv(.c) u32 {
if (!canSetMarkers()) {
con.print("[markers] WorldMarker: no permission\n");
con.print("[worldmarkers] WorldMarker: no permission\n");
return 0; // nil — addon shows user message
}
const nargs = lua.gettop(L);
if (nargs < 1 or !lua.isnumber(L, 1)) {
con.print("[markers] WorldMarker: expected index (1-5)\n");
con.print("[worldmarkers] WorldMarker: expected index (1-5)\n");
return 0;
}
const raw_index = @as(i32, @intFromFloat(lua.tonumber(L, 1)));
if (raw_index < 1 or raw_index > NUM_MARKERS) {
con.print("[markers] WorldMarker: index must be 1-5\n");
con.print("[worldmarkers] WorldMarker: index must be 1-5\n");
return 0;
}
const index: usize = @intCast(raw_index - 1);
@@ -547,17 +547,17 @@ pub fn luaWorldMarker(L: lua.State) callconv(.c) u32 {
_ = placeMarker(index, .{ .x = x, .y = y, .z = z });
} else if (nargs >= 2 and lua.isstring(L, 2)) {
const unit_id = lua.tostring(L, 2) orelse {
con.print("[markers] WorldMarker: invalid unit string\n");
con.print("[worldmarkers] WorldMarker: invalid unit string\n");
return 0;
};
const pos = resolveUnitPosition(unit_id) orelse {
con.fmt("[markers] WorldMarker: unit '{s}' not found\n", .{std.mem.span(unit_id)});
con.fmt("[worldmarkers] WorldMarker: unit '{s}' not found\n", .{std.mem.span(unit_id)});
return 0;
};
_ = placeMarker(index, pos);
} else {
const pos = getCursorTerrainPosition() orelse {
con.print("[markers] no terrain under cursor\n");
con.print("[worldmarkers] no terrain under cursor\n");
return 0;
};
_ = placeMarker(index, pos);
@@ -571,7 +571,7 @@ pub fn luaWorldMarker(L: lua.State) callconv(.c) u32 {
/// Returns 1 on success, nil on permission denied.
pub fn luaClearWorldMarker(L: lua.State) callconv(.c) u32 {
if (!canSetMarkers()) {
con.print("[markers] ClearWorldMarker: no permission\n");
con.print("[worldmarkers] ClearWorldMarker: no permission\n");
return 0;
}
@@ -586,13 +586,13 @@ pub fn luaClearWorldMarker(L: lua.State) callconv(.c) u32 {
}
if (!lua.isnumber(L, 1)) {
con.print("[markers] ClearWorldMarker: expected index (1-5) or nil\n");
con.print("[worldmarkers] ClearWorldMarker: expected index (1-5) or nil\n");
return 0;
}
const raw_index = @as(i32, @intFromFloat(lua.tonumber(L, 1)));
if (raw_index < 1 or raw_index > NUM_MARKERS) {
con.print("[markers] ClearWorldMarker: index must be 1-5\n");
con.print("[worldmarkers] ClearWorldMarker: index must be 1-5\n");
return 0;
}
@@ -636,7 +636,7 @@ fn tickAnimations() void {
const addr = @intFromPtr(entity);
const refcount = hook.readMem(u16, addr + 0x0E);
if (refcount <= 1) {
con.fmt("[markers] zombie detected [{d}] @0x{x} rc={d}, destroying\n", .{ i + 1, addr, refcount });
con.fmt("[worldmarkers] zombie detected [{d}] @0x{x} rc={d}, destroying\n", .{ i + 1, addr, refcount });
cleanupEntity(entity);
marker_entities[i] = null;
hold_queued[i] = false;
@@ -664,7 +664,7 @@ fn tickAnimations() void {
const dist_sq = dx * dx + dy * dy + dz * dz;
if (dist_sq < RESPAWN_DISTANCE_SQ) {
con.fmt("[markers] respawning [{d}] dist={d:.0}\n", .{ i + 1, @sqrt(dist_sq) });
con.fmt("[worldmarkers] respawning [{d}] dist={d:.0}\n", .{ i + 1, @sqrt(dist_sq) });
_ = spawnEntity(i, marker_defs[i].pos);
}
}
@@ -684,7 +684,7 @@ pub fn luaSetMarkerDef(L: lua.State) callconv(.c) u32 {
const sender = lua.tostring(L, 6) orelse return 0;
if (!senderHasPermission(sender)) {
con.fmt("[markers] SetMarkerDef: sender '{s}' denied\n", .{std.mem.span(sender)});
con.fmt("[worldmarkers] SetMarkerDef: sender '{s}' denied\n", .{std.mem.span(sender)});
return 0;
}
@@ -706,7 +706,7 @@ pub fn luaSetMarkerDef(L: lua.State) callconv(.c) u32 {
.active = true,
};
con.fmt("[markers] SetMarkerDef [{d}] at {d:.1},{d:.1},{d:.1} area={d}\n", .{ index + 1, x, y, z, area_id });
con.fmt("[worldmarkers] SetMarkerDef [{d}] at {d:.1},{d:.1},{d:.1} area={d}\n", .{ index + 1, x, y, z, area_id });
return 0;
}
@@ -720,13 +720,13 @@ pub fn luaSetMarkerDefSync(L: lua.State) callconv(.c) u32 {
if (!lua.isnumber(L, 1) or !lua.isnumber(L, 2) or !lua.isnumber(L, 3) or !lua.isnumber(L, 4) or !lua.isnumber(L, 5) or !lua.isstring(L, 6)) return 0;
if (!canSetMarkers()) {
con.print("[markers] SetMarkerDefSync: local player not leader/assist\n");
con.print("[worldmarkers] SetMarkerDefSync: local player not leader/assist\n");
return 0;
}
const sender = lua.tostring(L, 6) orelse return 0;
if (!senderInGroup(sender)) {
con.fmt("[markers] SetMarkerDefSync: sender '{s}' not in group\n", .{std.mem.span(sender)});
con.fmt("[worldmarkers] SetMarkerDefSync: sender '{s}' not in group\n", .{std.mem.span(sender)});
return 0;
}
@@ -747,7 +747,7 @@ pub fn luaSetMarkerDefSync(L: lua.State) callconv(.c) u32 {
.active = true,
};
con.fmt("[markers] SetMarkerDefSync [{d}] at {d:.1},{d:.1},{d:.1} area={d}\n", .{ index + 1, x, y, z, area_id });
con.fmt("[worldmarkers] SetMarkerDefSync [{d}] at {d:.1},{d:.1},{d:.1} area={d}\n", .{ index + 1, x, y, z, area_id });
return 0;
}
@@ -762,7 +762,7 @@ pub fn luaClearMarkerDef(L: lua.State) callconv(.c) u32 {
// ClearMarkerDef(senderName) — clear all
const sender = lua.tostring(L, 1) orelse return 0;
if (!senderHasPermission(sender)) {
con.fmt("[markers] ClearMarkerDef: sender '{s}' denied\n", .{std.mem.span(sender)});
con.fmt("[worldmarkers] ClearMarkerDef: sender '{s}' denied\n", .{std.mem.span(sender)});
return 0;
}
clearAllMarkers();
@@ -773,7 +773,7 @@ pub fn luaClearMarkerDef(L: lua.State) callconv(.c) u32 {
// ClearMarkerDef(index, senderName) — clear one
const sender = lua.tostring(L, 2) orelse return 0;
if (!senderHasPermission(sender)) {
con.fmt("[markers] ClearMarkerDef: sender '{s}' denied\n", .{std.mem.span(sender)});
con.fmt("[worldmarkers] ClearMarkerDef: sender '{s}' denied\n", .{std.mem.span(sender)});
return 0;
}
const raw_index = @as(i32, @intFromFloat(lua.tonumber(L, 1)));
@@ -837,7 +837,7 @@ fn worldUpdateDetour(frame: u32) callconv(fc) void {
/// processCinematicExit, DestroyPathObjectIfPresent). This unlinks them from
/// the WDOODADDEF hash table so the atexit handler never touches freed memory.
fn worldCleanupDetour() callconv(sc) void {
con.print("[markers] >>> worldCleanupDetour FIRING <<<\n");
con.print("[worldmarkers] >>> worldCleanupDetour FIRING <<<\n");
destroyAllEntities();
world_cleanup_hook.callOriginal(.{});
}
@@ -850,7 +850,7 @@ fn destroyAllEntities() void {
for (&marker_entities, 0..) |*slot, i| {
if (slot.*) |existing| {
const addr = @intFromPtr(existing);
con.fmt("[markers] destroying marker[{d}] @0x{x}\n", .{ i, addr });
con.fmt("[worldmarkers] destroying marker[{d}] @0x{x}\n", .{ i, addr });
cleanupEntity(existing);
slot.* = null;
count += 1;
@@ -862,7 +862,7 @@ fn destroyAllEntities() void {
for (&despawning, 0..) |*slot, i| {
if (slot.*) |d| {
const addr = @intFromPtr(d.entity);
con.fmt("[markers] destroying despawn[{d}] @0x{x}\n", .{ i, addr });
con.fmt("[worldmarkers] destroying despawn[{d}] @0x{x}\n", .{ i, addr });
cleanupEntity(d.entity);
slot.* = null;
count += 1;
@@ -870,7 +870,7 @@ fn destroyAllEntities() void {
}
if (count > 0) {
con.fmt("[markers] world cleanup: destroyed {d} entities\n", .{count});
con.fmt("[worldmarkers] world cleanup: destroyed {d} entities\n", .{count});
}
}
@@ -879,10 +879,10 @@ fn destroyAllEntities() void {
// =============================================================================
pub fn installHooks() void {
con.print("[markers] Module loaded\n");
con.print("[worldmarkers] Module loaded\n");
var mutex_name_buf: [64]u8 = undefined;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\MarkersHook_{d}", .{GetCurrentProcessId()}) catch return;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\WeirdUtils_WorldMarkersHook_{d}", .{GetCurrentProcessId()}) catch return;
mutex_name_buf[mutex_name.len] = 0;
g_mutex = CreateMutexA(null, 1, @ptrCast(mutex_name_buf[0..mutex_name.len :0]));
@@ -892,24 +892,24 @@ pub fn installHooks() void {
_ = CloseHandle(g_mutex.?);
g_mutex = null;
g_is_hook_owner = false;
con.print("[markers] Another DLL owns markers (mutex taken), skipping\n");
con.print("[worldmarkers] Another DLL owns world markers (mutex taken), skipping\n");
return;
}
g_is_hook_owner = true;
// Hook OnWorldUpdate for per-frame animation tick (runs every frame while world is active).
if (world_update_hook.attach(o.FN_ON_WORLD_UPDATE, &worldUpdateDetour) != .ok) {
con.print("[markers] FAILED to hook OnWorldUpdate!\n");
con.print("[worldmarkers] FAILED to hook OnWorldUpdate!\n");
} else {
con.print("[markers] hooked OnWorldUpdate OK\n");
con.print("[worldmarkers] hooked OnWorldUpdate OK\n");
}
// Hook CleanupWorldAndEntities to destroy our entities before world teardown.
// This fires on map change, logout, AND exit — before heaps are destroyed.
if (world_cleanup_hook.attach(o.FN_CLEANUP_WORLD_AND_ENTITIES, &worldCleanupDetour) != .ok) {
con.print("[markers] FAILED to hook CleanupWorldAndEntities!\n");
con.print("[worldmarkers] FAILED to hook CleanupWorldAndEntities!\n");
} else {
con.print("[markers] hooked CleanupWorldAndEntities OK\n");
con.print("[worldmarkers] hooked CleanupWorldAndEntities OK\n");
}
}
@@ -918,7 +918,7 @@ pub fn installHooks() void {
/// worldCleanupDetour which fires after shutdown.
pub fn onShutdown() void {
for (&marker_defs) |*d| d.* = EMPTY_DEF;
con.print("[markers] defs cleared (shutdown)\n");
con.print("[worldmarkers] defs cleared (shutdown)\n");
}
pub fn removeHooks() void {
+1 -1
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@@ -27,7 +27,7 @@ pub fn installHooks() void {
// Multi-DLL safety: only one instance per process should hook
var mutex_name_buf: [64]u8 = undefined;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\MinimapiconsHook_{d}", .{GetCurrentProcessId()}) catch return;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\WeirdUtils_MinimapiconsHook_{d}", .{GetCurrentProcessId()}) catch return;
mutex_name_buf[mutex_name.len] = 0;
g_mutex = CreateMutexA(null, 1, @ptrCast(mutex_name_buf[0..mutex_name.len :0]));
+1 -1
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@@ -30,7 +30,7 @@ pub fn init() bool {
// Multi-DLL safety: only one instance per process should hook
var mutex_name_buf: [64]u8 = undefined;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\OutlineHook_{d}", .{GetCurrentProcessId()}) catch return false;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\WeirdUtils_OutlineHook_{d}", .{GetCurrentProcessId()}) catch return false;
mutex_name_buf[mutex_name.len] = 0;
g_mutex = CreateMutexA(null, 1, @ptrCast(mutex_name_buf[0..mutex_name.len :0]));
+1 -1
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@@ -345,7 +345,7 @@ pub fn installHook() void {
// Multi-DLL safety: only one instance per process should hook
var mutex_name_buf: [64]u8 = undefined;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\ScreenshotHook_{d}", .{GetCurrentProcessId()}) catch return;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\WeirdUtils_ScreenshotHook_{d}", .{GetCurrentProcessId()}) catch return;
mutex_name_buf[mutex_name.len] = 0;
g_mutex = CreateMutexA(null, 1, @ptrCast(mutex_name_buf[0..mutex_name.len :0]));
+1 -1
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@@ -782,7 +782,7 @@ pub fn installHooks() void {
// Multi-DLL safety: only one instance per process should hook
var mutex_name_buf: [64]u8 = undefined;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\TransmogCoalesceHook_{d}", .{GetCurrentProcessId()}) catch return;
const mutex_name = std.fmt.bufPrint(&mutex_name_buf, "Local\\WeirdUtils_TransmogCoalesceHook_{d}", .{GetCurrentProcessId()}) catch return;
mutex_name_buf[mutex_name.len] = 0;
g_mutex = CreateMutexA(null, 1, @ptrCast(mutex_name_buf[0..mutex_name.len :0]));