Rename dataassets→customassets, Markers→WorldMarkers, prefix all mutexes
- dataassets module renamed to customassets everywhere (build flag, source, DLL variant name, docs) - Markers addon renamed to WorldMarkers (addon path, .toc, .lua, Bindings.xml header, Lua globals, debug log prefix, mutex name) - All 9 module mutexes now use WeirdUtils_ prefix to avoid collisions with other DLLs in the same process
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@@ -41,7 +41,7 @@ Users can pick the full package or grab only the features they want.
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```zig
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// build.zig options (planned)
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const enable_dataassets = b.option(bool, "dataassets", "Enable loose file loading & permissive patch glob") orelse true;
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const enable_customassets = b.option(bool, "customassets", "Enable loose file loading & permissive patch glob") orelse true;
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const enable_transmogfix = b.option(bool, "transmogfix", "Enable transmog coalesce fix") orelse true;
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const enable_interact = b.option(bool, "interact", "Enable interact helpers") orelse true;
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const enable_outline = b.option(bool, "outline", "Enable outline rendering") orelse true;
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@@ -52,14 +52,14 @@ const enable_outline = b.option(bool, "outline", "Enable outline rendering") ore
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zig build
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# Single-feature builds — one DLL per feature for individual distribution
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zig build -Ddataassets=true -Dtransmogfix=false -Dinteract=false -Doutline=false
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zig build -Ddataassets=false -Dtransmogfix=true -Dinteract=false -Doutline=false
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zig build -Dcustomassets=true -Dtransmogfix=false -Dinteract=false -Doutline=false
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zig build -Dcustomassets=false -Dtransmogfix=true -Dinteract=false -Doutline=false
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# etc.
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```
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Release artifacts:
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- `weirdutils.dll` — everything
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- `dataassets.dll` — just asset/MPQ fixes
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- `customassets.dll` — just asset/MPQ fixes
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- `transmogfix.dll` — just transmog coalesce
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- `interact.dll` — just interact/loot helpers
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- `outline.dll` — just outline rendering
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@@ -69,14 +69,14 @@ All built from this repo, all sharing the same hook library and codebase.
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### Per-Feature Named Mutex
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A user might load the full DLL alongside one of the smaller single-feature DLLs
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(e.g. they use `weirdutils.dll` for everything but also have `dataassets.dll` from
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(e.g. they use `weirdutils.dll` for everything but also have `customassets.dll` from
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before they switched). Each feature module claims a **named mutex** on load — if
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it's already held, that module skips hook installation. This way any combination
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of DLLs coexists safely with no duplicate hooks.
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```zig
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// Each module creates a process-specific named mutex on init
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const mutex = CreateMutexA(null, 1, "Local\\WeirdUtils_DataAssets_{pid}");
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const mutex = CreateMutexA(null, 1, "Local\\WeirdUtils_CustomAssetsHook_{pid}");
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if (GetLastError() == ERROR_ALREADY_EXISTS) {
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// Another DLL already owns this feature's hooks — skip
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CloseHandle(mutex);
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@@ -127,7 +127,7 @@ gh release create v1.0 --repo YourName/WeirdUtils \
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--title "v1.0" --notes "Release notes" \
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./zig-out/lib/weirdutils.dll \
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./builds/outline.dll \
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./builds/dataassets.dll
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./builds/customassets.dll
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```
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## Project Structure
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