Rename dataassets→customassets, Markers→WorldMarkers, prefix all mutexes

- dataassets module renamed to customassets everywhere (build flag,
  source, DLL variant name, docs)
- Markers addon renamed to WorldMarkers (addon path, .toc, .lua,
  Bindings.xml header, Lua globals, debug log prefix, mutex name)
- All 9 module mutexes now use WeirdUtils_ prefix to avoid
  collisions with other DLLs in the same process
This commit is contained in:
MarcelineVQ
2026-03-03 10:26:17 -08:00
parent c00ea75d59
commit 4af033d01d
18 changed files with 448 additions and 103 deletions
+6 -6
View File
@@ -1,20 +1,20 @@
<Bindings>
<Binding name="Place Blue Square" header="MARKERS">
<Binding name="Place Blue Square" header="WORLDMARKERS">
WorldMarker(1)
</Binding>
<Binding name="Place Green Triangle" header="MARKERS">
<Binding name="Place Green Triangle" header="WORLDMARKERS">
WorldMarker(2)
</Binding>
<Binding name="Place Purple Diamond" header="MARKERS">
<Binding name="Place Purple Diamond" header="WORLDMARKERS">
WorldMarker(3)
</Binding>
<Binding name="Place Red Cross" header="MARKERS">
<Binding name="Place Red Cross" header="WORLDMARKERS">
WorldMarker(4)
</Binding>
<Binding name="Place Yellow Star" header="MARKERS">
<Binding name="Place Yellow Star" header="WORLDMARKERS">
WorldMarker(5)
</Binding>
<Binding name="Clear All Markers" header="MARKERS">
<Binding name="Clear All Markers" header="WORLDMARKERS">
ClearWorldMarker()
</Binding>
</Bindings>