Rename dataassets→customassets, Markers→WorldMarkers, prefix all mutexes
- dataassets module renamed to customassets everywhere (build flag, source, DLL variant name, docs) - Markers addon renamed to WorldMarkers (addon path, .toc, .lua, Bindings.xml header, Lua globals, debug log prefix, mutex name) - All 9 module mutexes now use WeirdUtils_ prefix to avoid collisions with other DLLs in the same process
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@@ -1,20 +1,20 @@
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<Bindings>
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<Binding name="Place Blue Square" header="MARKERS">
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<Binding name="Place Blue Square" header="WORLDMARKERS">
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WorldMarker(1)
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</Binding>
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<Binding name="Place Green Triangle" header="MARKERS">
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<Binding name="Place Green Triangle" header="WORLDMARKERS">
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WorldMarker(2)
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</Binding>
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<Binding name="Place Purple Diamond" header="MARKERS">
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<Binding name="Place Purple Diamond" header="WORLDMARKERS">
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WorldMarker(3)
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</Binding>
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<Binding name="Place Red Cross" header="MARKERS">
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<Binding name="Place Red Cross" header="WORLDMARKERS">
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WorldMarker(4)
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</Binding>
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<Binding name="Place Yellow Star" header="MARKERS">
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<Binding name="Place Yellow Star" header="WORLDMARKERS">
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WorldMarker(5)
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</Binding>
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<Binding name="Clear All Markers" header="MARKERS">
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<Binding name="Clear All Markers" header="WORLDMARKERS">
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ClearWorldMarker()
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</Binding>
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</Bindings>
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