Verify one-shot UnitGUID debug probe

This commit is contained in:
2026-08-28 19:52:07 +02:00
parent 35f90c85fb
commit 8a0c8eec18
+3 -1
View File
@@ -127,6 +127,8 @@ jobs:
'luaPushStringNative',
'pub fn outlineDebug',
'OutlineDBG en=',
'unit_guid_player = wow.unitGUID("player")',
'unit_guid_target = wow.unitGUID("target")',
):
if required not in outline:
raise SystemExit(f"Missing Outline callback/native wrapper ABI piece: {required}")
@@ -205,7 +207,7 @@ jobs:
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V8 DEBUG
This debug build diagnoses player GUID separately and tracks the selected target independently from local-player resolution. It uses ClntObjMgrGetActivePlayer and the locked target GUID at 0xB4E2D8. WoW Lua API calls stay on explicit native register wrappers.
This debug build also probes GetGUIDFromName("player"/"target") only when OutlineDebug() is manually invoked, so we can compare it against the zero-valued legacy globals without adding another per-frame call.
outline.dll
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.