gc: keep rootgc linked between B2 sweep chunks

This commit is contained in:
Dusk-92
2026-09-08 09:33:48 +02:00
parent 83d85f5d5c
commit 8a3e978444
+158 -175
View File
@@ -1,11 +1,17 @@
//! WeirdPerformance 2.4-B GC safe-sweep companion.
//! WeirdPerformance 2.4-B2 GC in-place safe-sweep companion.
//!
//! A/B contract:
//! A = validated WeirdPerformance 2.4-A binary, unchanged.
//! B = the exact same 2.4-A binary + this companion DLL.
//! A = validated WeirdPerformance 2.4-A binary, unchanged.
//! B2 = the exact same 2.4-A binary + this companion DLL.
//!
//! This companion only changes Lua GC behavior: WoW's native mark/udata/string
//! work is kept, while the rootgc sweep is split into bounded chunks.
//! B1 split rootgc by detaching swept survivors from the live rootgc chain
//! between GC calls. B2 keeps the complete rootgc chain linked whenever
//! control returns to WoW. Each chunk is isolated only for the duration of
//! lua_gc_remove_objects(), then reconnected before the detour returns.
//!
//! This preserves B1's bounded 50,000-object rootgc sweep while removing the
//! long-lived fragmented-list state suspected in delayed lua_table_set_value
//! corruption (0x006FA8E2).
//!
//! Target: WoW 1.12.1 build 5875, x86 only.
@@ -16,7 +22,6 @@ const X86_FASTCALL: std.builtin.CallingConvention = .{ .x86_fastcall = .{} };
const LUA_COLLECT_GARBAGE_ADDR: usize = 0x6F7340;
const LUA_CLOSE_ADDR: usize = 0x6F6EF0;
const BIRTH_MARK_ADDR: usize = 0x6F7B37;
const IS_IN_WORLD_ADDR: u32 = 0x00B4B424;
const GS_ROOTGC: u32 = 0x10;
@@ -50,19 +55,14 @@ var installed = false;
var in_gc = false;
var closing_lua = false;
// B2 state. Unlike B1 there are no detached rootgc fragments.
// sweep_next is the first object not yet swept in the current native mark cycle.
// New luaC_link objects are prepended before it and are intentionally left for
// the next cycle rather than being exposed to the current sweep without a mark.
var sweeping = false;
var swept_head: u32 = 0;
var swept_tail: u32 = 0;
var unswept_rest: u32 = 0;
var sweep_next: u32 = 0;
var saved_g: u32 = 0;
var birth_mark_owned = false;
var birth_mark_original: u8 = 0;
inline fn readU8(addr: usize) u8 {
return @as(*volatile const u8, @ptrFromInt(addr)).*;
}
inline fn readU16(addr: usize) u16 {
return @as(*volatile const u16, @ptrFromInt(addr)).*;
}
@@ -96,15 +96,40 @@ fn validateClient() bool {
return image_size == EXPECTED_IMAGE_SIZE;
}
fn findNth(head: u32, n: u32) struct { obj: u32, count: u32 } {
fn resetSweepState() void {
sweeping = false;
sweep_next = 0;
saved_g = 0;
}
// Locate the pointer field which currently references target. This is required
// because luaC_link prepends newly allocated objects to g->rootgc while a split
// sweep is in progress. We must skip those new objects instead of accidentally
// sweeping them with marks from the previous atomic phase.
fn findLinkTo(g: u32, target: u32) ?u32 {
if (target == 0) return null;
var link_addr = g + GS_ROOTGC;
var obj = readU32(link_addr);
while (obj != 0) {
if (obj == target) return link_addr;
link_addr = obj + OBJ_NEXT;
obj = readU32(link_addr);
}
return null;
}
fn findChunkTail(head: u32, limit: u32) struct { tail: u32, count: u32 } {
if (head == 0 or limit == 0) return .{ .tail = 0, .count = 0 };
var obj = head;
var i: u32 = 0;
while (obj != 0 and i < n) : (i += 1) {
var count: u32 = 1;
while (count < limit) : (count += 1) {
const next = readU32(obj + OBJ_NEXT);
if (next == 0) return .{ .obj = 0, .count = i + 1 };
if (next == 0) return .{ .tail = obj, .count = count };
obj = next;
}
return .{ .obj = obj, .count = i };
return .{ .tail = obj, .count = count };
}
fn findTail(head: u32) u32 {
@@ -117,89 +142,83 @@ fn findTail(head: u32) u32 {
}
}
fn acquireBirthMark() bool {
if (birth_mark_owned) return readU8(BIRTH_MARK_ADDR) == 0x01;
const ChunkResult = enum {
more,
done,
invalid,
};
const current = readU8(BIRTH_MARK_ADDR);
if (current != 0x00) return false;
// Sweep exactly one bounded sub-list using WoW's native sweep routine.
// The rootgc chain may be temporarily truncated while the native routine runs,
// but it is always fully reconnected before this function returns.
fn sweepOneChunk(L: u32, g: u32) ChunkResult {
if (!sweeping or sweep_next == 0) return .done;
if (g != saved_g) return .invalid;
birth_mark_original = current;
const patch = [1]u8{0x01};
hook.writeProtected(BIRTH_MARK_ADDR, &patch);
const link_addr = findLinkTo(g, sweep_next) orelse return .invalid;
const head = readU32(link_addr);
if (head != sweep_next) return .invalid;
if (readU8(BIRTH_MARK_ADDR) != 0x01) return false;
birth_mark_owned = true;
const chunk = findChunkTail(head, CHUNK_SIZE);
if (chunk.tail == 0) return .done;
const rest = readU32(chunk.tail + OBJ_NEXT);
// Final chunk: no temporary split is necessary. Let the native routine
// update the real list link directly and complete the cycle.
if (rest == 0) {
_ = lua_gc_remove_objects(L, link_addr, 0);
sweep_next = 0;
return .done;
}
// Isolate only the current chunk for the native sweep call.
writeU32(chunk.tail + OBJ_NEXT, 0);
_ = lua_gc_remove_objects(L, link_addr, 0);
// Reconnect the untouched remainder before returning to gameplay.
// If every object in the chunk died, link_addr itself becomes the bridge.
const survivors = readU32(link_addr);
if (survivors == 0) {
writeU32(link_addr, rest);
} else {
const survivor_tail = findTail(survivors);
if (survivor_tail == 0) return .invalid;
writeU32(survivor_tail + OBJ_NEXT, rest);
}
sweep_next = rest;
return .more;
}
fn finishCycle(L: u32) void {
resetSweepState();
lua_gc_shrink_memory(L);
luaCallUserDataGC(L);
}
// Used only for transitions such as leaving the world while a B2 cycle is
// active. The list is fully linked, so we can finish remaining chunks without
// any B1-style fragment reconstruction.
fn finishSweepNow(L: u32, g: u32) bool {
while (sweeping) {
switch (sweepOneChunk(L, g)) {
.more => {},
.done => {
finishCycle(L);
return true;
},
.invalid => {
resetSweepState();
return false;
},
}
}
return true;
}
fn releaseBirthMark() void {
if (!birth_mark_owned) return;
// Restore only while we still own exactly the byte we installed.
if (readU8(BIRTH_MARK_ADDR) == 0x01) {
const patch = [1]u8{birth_mark_original};
hook.writeProtected(BIRTH_MARK_ADDR, &patch);
}
birth_mark_owned = false;
}
fn resetSweepState() void {
sweeping = false;
swept_head = 0;
swept_tail = 0;
unswept_rest = 0;
saved_g = 0;
releaseBirthMark();
}
fn reconnectSweep() void {
if (!sweeping or saved_g == 0) {
resetSweepState();
return;
}
const g = saved_g;
var tail = findTail(readU32(g + GS_ROOTGC));
if (unswept_rest != 0) {
if (tail != 0) {
writeU32(tail + OBJ_NEXT, unswept_rest);
} else {
writeU32(g + GS_ROOTGC, unswept_rest);
}
tail = findTail(unswept_rest);
}
if (swept_head != 0) {
if (tail != 0) {
writeU32(tail + OBJ_NEXT, swept_head);
} else {
writeU32(g + GS_ROOTGC, swept_head);
}
}
resetSweepState();
}
fn detachSweptAndRestore(g: u32) void {
const current_head = readU32(g + GS_ROOTGC);
if (current_head != 0) {
const tail = findTail(current_head);
if (swept_head == 0) {
swept_head = current_head;
swept_tail = tail;
} else {
writeU32(swept_tail + OBJ_NEXT, current_head);
swept_tail = tail;
}
}
writeU32(g + GS_ROOTGC, unswept_rest);
unswept_rest = 0;
}
fn nativeFallback(L: u32) void {
reconnectSweep();
resetSweepState();
collect_hook.callOriginal(.{L});
}
@@ -209,12 +228,6 @@ fn collectGarbageDetour(L: u32) callconv(X86_FASTCALL) void {
return;
}
// Keep GlueXML/login/character-select on WoW's native GC.
// The experiment is intentionally gameplay-only.
if (readU32(IS_IN_WORLD_ADDR) == 0) {
collect_hook.callOriginal(.{L});
return;
}
if (in_gc) return;
if (L == 0) return;
if (readU32(L + 0x60) == 0) return;
@@ -228,96 +241,67 @@ fn collectGarbageDetour(L: u32) callconv(X86_FASTCALL) void {
return;
}
// Never carry private list state into another Lua global_State.
if (sweeping and g != saved_g) {
resetSweepState();
// If gameplay ends mid-cycle, finish the already-marked sweep while the
// current Lua state is still valid, then return control to native GC.
if (readU32(IS_IN_WORLD_ADDR) == 0) {
if (sweeping and g == saved_g) {
if (!finishSweepNow(L, g)) {
collect_hook.callOriginal(.{L});
return;
}
} else if (sweeping) {
resetSweepState();
}
collect_hook.callOriginal(.{L});
return;
}
// If another module changed the birth byte during our split cycle,
// reconnect immediately and hand this collection back to WoW.
if (sweeping and (!birth_mark_owned or readU8(BIRTH_MARK_ADDR) != 0x01)) {
// Never carry a cursor into a different Lua global_State.
if (sweeping and g != saved_g) {
nativeFallback(L);
return;
}
if (!sweeping) {
// Keep WoW's native mark, userdata sweep, and string sweep.
// Keep WoW's native atomic mark, userdata sweep, and string sweep.
lua_gc_full_collection(L);
_ = lua_gc_remove_objects(L, g + GS_ROOTUDATA, 0);
lua_gc_sweep_all_lists(L, 0);
swept_head = 0;
swept_tail = 0;
const rootgc_head = readU32(g + GS_ROOTGC);
const result = findNth(rootgc_head, CHUNK_SIZE);
// Small rootgc lists remain one-shot, matching native behavior closely.
if (result.obj == 0) {
_ = lua_gc_remove_objects(L, g + GS_ROOTGC, 0);
lua_gc_shrink_memory(L);
luaCallUserDataGC(L);
return;
}
// If the birth marker is unavailable, do not split this collection.
if (!acquireBirthMark()) {
_ = lua_gc_remove_objects(L, g + GS_ROOTGC, 0);
lua_gc_shrink_memory(L);
luaCallUserDataGC(L);
return;
}
unswept_rest = readU32(result.obj + OBJ_NEXT);
writeU32(result.obj + OBJ_NEXT, 0);
sweeping = true;
sweep_next = readU32(g + GS_ROOTGC);
saved_g = g;
sweeping = sweep_next != 0;
_ = lua_gc_remove_objects(L, g + GS_ROOTGC, 0);
detachSweptAndRestore(g);
const totalbytes = readU32(g + GS_TOTALBYTES);
writeU32(g + GS_GCTHRESHOLD, totalbytes + BATCH_HEADROOM);
return;
}
const rootgc_head = readU32(g + GS_ROOTGC);
const result = findNth(rootgc_head, CHUNK_SIZE);
if (result.obj == 0) {
_ = lua_gc_remove_objects(L, g + GS_ROOTGC, 0);
const current_head = readU32(g + GS_ROOTGC);
if (swept_head != 0) {
if (current_head != 0) {
writeU32(swept_tail + OBJ_NEXT, current_head);
}
writeU32(g + GS_ROOTGC, swept_head);
if (!sweeping) {
finishCycle(L);
return;
}
resetSweepState();
lua_gc_shrink_memory(L);
luaCallUserDataGC(L);
return;
}
unswept_rest = readU32(result.obj + OBJ_NEXT);
writeU32(result.obj + OBJ_NEXT, 0);
_ = lua_gc_remove_objects(L, g + GS_ROOTGC, 0);
detachSweptAndRestore(g);
const totalbytes = readU32(g + GS_TOTALBYTES);
writeU32(g + GS_GCTHRESHOLD, totalbytes + BATCH_HEADROOM);
switch (sweepOneChunk(L, g)) {
.done => {
finishCycle(L);
return;
},
.invalid => {
// The live rootgc chain itself was never fragmented across calls,
// so falling back to WoW's complete collector is safe here.
nativeFallback(L);
return;
},
.more => {
const totalbytes = readU32(g + GS_TOTALBYTES);
writeU32(g + GS_GCTHRESHOLD, totalbytes + BATCH_HEADROOM);
return;
},
}
}
fn luaCloseDetour(L: u32) callconv(X86_FASTCALL) void {
// lua_close may run native sweep paths that bypass luaC_collectgarbage.
// Reconnect every private fragment while the old Lua state is still valid.
// B2 never leaves detached rootgc fragments. lua_close can therefore own
// teardown normally; just discard the cursor before the state is destroyed.
closing_lua = true;
reconnectSweep();
resetSweepState();
in_gc = false;
lua_close_hook.callOriginal(.{L});
@@ -330,7 +314,6 @@ fn install() void {
if (!validateClient()) return;
// Transactional install: lua_close guard first, collector second.
// If the collector cannot attach, roll the close hook back immediately.
if (lua_close_hook.attach(LUA_CLOSE_ADDR, &luaCloseDetour) != .ok) return;
if (collect_hook.attach(LUA_COLLECT_GARBAGE_ADDR, &collectGarbageDetour) != .ok) {
@@ -341,13 +324,13 @@ fn install() void {
installed = true;
}
const version: [*:0]const u8 = "2.4-B1-gc-safe-sweep-abi";
const version: [*:0]const u8 = "2.4-B2-gc-inplace-safe-sweep";
pub export fn WeirdPerformanceGC24B_GetVersion() callconv(.c) [*:0]const u8 {
pub export fn WeirdPerformanceGC24B2_GetVersion() callconv(.c) [*:0]const u8 {
return version;
}
pub export fn WeirdPerformanceGC24B_IsActive() callconv(.c) i32 {
pub export fn WeirdPerformanceGC24B2_IsActive() callconv(.c) i32 {
return if (installed) 1 else 0;
}