Add README
This commit is contained in:
@@ -0,0 +1,48 @@
|
||||
# WeirdUtils
|
||||
|
||||
This package provides many pre-built DLLs for enhancing the vanilla WoW gameplay experience, aimed in particular at ease of use and accessibility but also bug fixes.
|
||||
|
||||
You may get all features by installing `weirdutils.dll`, or choose any selection of features via individual DLLs.
|
||||
On Turtle WoW, place your chosen DLLs next to your `WoW.exe` and add them to your `dlls.txt`. For other versions you will need some sort of DLL loader.
|
||||
|
||||
---
|
||||
|
||||
## Features
|
||||
|
||||
### Transmog Fix
|
||||
|
||||
Eliminates FPS drops caused by rapid equipment visual updates when transmogged items lose durability. No configuration needed, install and forget.
|
||||
|
||||
**DLL:** `transmogfix.dll`
|
||||
|
||||
---
|
||||
|
||||
### Custom Data/ Assets
|
||||
|
||||
Enables loading loose game asset files (models, textures, etc.) from the `Data/` directory without repacking MPQ archives. Place files in `Data/` mirroring the game's internal paths (e.g. `Data/Character/Troll/Female/TrollFemale.m2`) and they will be used instead of the MPQ version.
|
||||
|
||||
Also allows multi-character patch archive names (e.g. `patch-12.mpq`, `patch-jimbo.mpq`).
|
||||
|
||||
Patch archives are sorted case-insensitively by filename — last in the sort gets highest priority, and all patches override the base archives.
|
||||
|
||||
No configuration needed, install and forget.
|
||||
|
||||
**DLL:** `customassets.dll`
|
||||
|
||||
---
|
||||
|
||||
### SuperWoW Heal Text Fix
|
||||
|
||||
Fixes duplicate floating heal numbers caused by SuperWoW 1.5. Only relevant if you use SuperWoW. No configuration needed, install and forget.
|
||||
|
||||
**DLL:** `healtextfix.dll`
|
||||
|
||||
---
|
||||
|
||||
## Why No Source Code?
|
||||
|
||||
This project is distributed as pre-built DLLs only. The source code is not and will not be made publicly available.
|
||||
|
||||
These DLLs work by hooking deeply into the game client's internals: memory layout, function addresses, rendering pipeline, input handling, and more.
|
||||
While every feature here is built for legitimate quality-of-life use, the underlying techniques touch on too many core mechanisms that are trivially abusable.
|
||||
Publishing the source would be handing a candy store to bad actors: the same hooks and patterns used to render a raid marker or fix a crash can be repurposed for cheats, exploits, and in particular automation with minimal effort.
|
||||
Reference in New Issue
Block a user