Build DEBUG25 WoW-aware transparency replay

This commit is contained in:
Dusk-92
2026-08-28 22:18:11 +02:00
parent ca445ef9bd
commit 9a51cc6e1a
+1 -1
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@@ -215,7 +215,7 @@ jobs:
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V8 DEBUG
DEBUG24 keeps the stable no-Reset/no-stencil JFA path and makes silhouette replay texture-alpha-aware so transparent M2 carrier polygons do not create long straight outline segments.
DEBUG25 keeps the stable no-Reset/no-stencil JFA path and captures each WoW draw's alpha-test/blend state, using ALPHAREF for cutouts and RGB coverage for additive/modulated layers.
outline.dll
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.