Add in-game OutlineDebug diagnostics

This commit is contained in:
Dusk-92
2026-08-28 17:57:09 +02:00
parent d7f93b3c00
commit ad706ccb9a
+46
View File
@@ -18,6 +18,7 @@ var log: logging.Logger = .{};
var g_mutex: ?*anyopaque = null;
var g_is_hook_owner: bool = false;
var g_model_hooks_installed: bool = false;
noinline fn luaGetTopNative(L: lua.State) i32 {
@@ -65,6 +66,16 @@ noinline fn luaPushBooleanNative(L: lua.State, value: i32) void {
);
}
noinline fn luaPushStringNative(L: lua.State, value: [*:0]const u8) void {
asm volatile (
\\mov $0x6F3890, %%eax
\\call *%%eax
:
: [state] "{ecx}" (@intFromPtr(L)),
[value] "{edx}" (@intFromPtr(value)),
);
}
pub fn isActive() bool {
return g_is_hook_owner;
}
@@ -83,6 +94,7 @@ pub fn init() bool {
log = logging.Logger.open(module_name, .console);
tracker.initLogger();
if (!model_hook.installHooks()) return false;
g_model_hooks_installed = true;
return true;
}
@@ -101,6 +113,7 @@ pub fn cleanup() void {
log.close();
mod_mutex.release(&g_mutex);
}
g_model_hooks_installed = false;
g_is_hook_owner = false;
}
@@ -138,6 +151,39 @@ pub fn outlineCommand(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
return 1;
}
/// Return a compact sticky diagnostic line for in-game testing.
/// Usage:
/// /run DEFAULT_CHAT_FRAME:AddMessage(OutlineDebug())
pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
var buf: [256]u8 = undefined;
const msg = std.fmt.bufPrintZ(
&buf,
"OutlineDBG en={d} own={d} mh={d} d3d={d} end={d} tgt={d} mdl={d} dip={d} odip={d} cache={d} sh={d} rt={d} pipe={d}/{d}",
.{
@intFromBool(isEnabled()),
@intFromBool(g_is_hook_owner),
@intFromBool(g_model_hooks_installed),
@intFromBool(d3d9_hook.hooksInstalled()),
@intFromBool(d3d9_hook.debug_endscene_seen),
@intFromBool(tracker.debug_target_seen),
@intFromBool(tracker.debug_target_model_seen),
@intFromBool(d3d9_hook.debug_dip_seen),
@intFromBool(d3d9_hook.debug_outline_dip_seen),
@intFromBool(d3d9_hook.debug_cached_draw_seen),
@intFromBool(d3d9_hook.debug_shaders_ready_seen),
@intFromBool(d3d9_hook.debug_resources_ready_seen),
@intFromBool(d3d9_hook.debug_pipeline_entered_seen),
@intFromBool(d3d9_hook.debug_pipeline_ready_seen),
},
) catch {
luaPushStringNative(L, "OutlineDBG format error");
return 1;
};
luaPushStringNative(L, msg.ptr);
return 1;
}
fn eql(a: []const u8, b: []const u8) bool {
return @import("std").mem.eql(u8, a, b);
}