DEBUG28 report D3D state-block capture
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@@ -173,7 +173,7 @@ pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
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var buf: [336]u8 = undefined;
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const msg = std.fmt.bufPrintZ(
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&buf,
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"OutlineDBG shst={d} hooks={d}{d}{d} tgt={d} mdl={d} tr={d} odip={d} cache={d} pipe={d}/{d}",
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"OutlineDBG shst={d} hooks={d}{d}{d} tgt={d} mdl={d} sb={d} odip={d} cache={d} pipe={d}/{d}",
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.{
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d3d9_hook.debug_shader_stage,
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@intFromBool(live.endscene_ours),
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@@ -181,7 +181,7 @@ pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
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@intFromBool(live.reset_ours),
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@intFromBool(tracker.debug_target_seen),
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@intFromBool(tracker.debug_target_model_seen),
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@intFromBool(d3d9_hook.debug_translucent_skipped_seen),
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@intFromBool(d3d9_hook.debug_state_block_seen),
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@intFromBool(d3d9_hook.debug_outline_dip_seen),
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@intFromBool(d3d9_hook.debug_cached_draw_seen),
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@intFromBool(d3d9_hook.debug_pipeline_entered_seen),
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