DEBUG28 report D3D state-block capture

This commit is contained in:
2026-08-28 22:41:08 +02:00
parent ef0e32de53
commit d5a3a0e925
+2 -2
View File
@@ -173,7 +173,7 @@ pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
var buf: [336]u8 = undefined;
const msg = std.fmt.bufPrintZ(
&buf,
"OutlineDBG shst={d} hooks={d}{d}{d} tgt={d} mdl={d} tr={d} odip={d} cache={d} pipe={d}/{d}",
"OutlineDBG shst={d} hooks={d}{d}{d} tgt={d} mdl={d} sb={d} odip={d} cache={d} pipe={d}/{d}",
.{
d3d9_hook.debug_shader_stage,
@intFromBool(live.endscene_ours),
@@ -181,7 +181,7 @@ pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
@intFromBool(live.reset_ours),
@intFromBool(tracker.debug_target_seen),
@intFromBool(tracker.debug_target_model_seen),
@intFromBool(d3d9_hook.debug_translucent_skipped_seen),
@intFromBool(d3d9_hook.debug_state_block_seen),
@intFromBool(d3d9_hook.debug_outline_dip_seen),
@intFromBool(d3d9_hook.debug_cached_draw_seen),
@intFromBool(d3d9_hook.debug_pipeline_entered_seen),