DEBUG16 expose shader and RT stages

This commit is contained in:
Dusk-92
2026-08-28 20:39:15 +02:00
parent 52361a9e42
commit eb07e1d237
+3 -6
View File
@@ -173,7 +173,7 @@ pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
var buf: [336]u8 = undefined;
const msg = std.fmt.bufPrintZ(
&buf,
"OutlineDBG rh={d} live={d}/{d} hooks={d}{d}{d} E={x} D={x} end={d} sc={d} post={d} pub={d}/{d} con={d}/{d} tgt={d} mdl={d} dip={d} odip={d} cache={d} pipe={d}/{d}",
"OutlineDBG rh={d} live={d}/{d} hooks={d}{d}{d} shst={d} rtst={d} end={d} post={d} con={d}/{d} tgt={d} mdl={d} dip={d} odip={d} cache={d} pipe={d}/{d}",
.{
@intFromBool(rehook_ok),
@intFromBool(live.vtable_found),
@@ -181,13 +181,10 @@ pub fn outlineDebug(L: lua.State) callconv(.{ .x86_thiscall = .{} }) u32 {
@intFromBool(live.endscene_ours),
@intFromBool(live.dip_ours),
@intFromBool(live.reset_ours),
live.endscene_ptr,
live.dip_ptr,
d3d9_hook.debug_shader_stage,
d3d9_hook.debug_resource_stage,
@intFromBool(d3d9_hook.debug_endscene_seen),
@intFromBool(tracker.debug_scan_called_seen),
@intFromBool(tracker.debug_scan_after_publish_seen),
@intFromBool(tracker.debug_pin_player_published_seen),
@intFromBool(tracker.debug_pin_target_published_seen),
@intFromBool(tracker.debug_pin_player_consumed_seen),
@intFromBool(tracker.debug_pin_target_consumed_seen),
@intFromBool(tracker.debug_target_seen),