V35: add D3D9 linear sampler constant

This commit is contained in:
Dusk-92
2026-08-29 10:35:07 +02:00
parent 93e2c65033
commit f524c14c5f
+1
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@@ -175,6 +175,7 @@ pub const D3DTADDRESS_CLAMP: u32 = 3;
pub const D3DTEXF_NONE: u32 = 0;
pub const D3DTEXF_POINT: u32 = 1;
pub const D3DTEXF_LINEAR: u32 = 2;
// =============================================================================
// D3D9 surface/texture formats