V35: add D3D9 linear sampler constant
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@@ -175,6 +175,7 @@ pub const D3DTADDRESS_CLAMP: u32 = 3;
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pub const D3DTEXF_NONE: u32 = 0;
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pub const D3DTEXF_POINT: u32 = 1;
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pub const D3DTEXF_LINEAR: u32 = 2;
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// =============================================================================
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// D3D9 surface/texture formats
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