InitializeGameEngine re-registers all packet handlers on every login,
overwriting our swaps. The NetClient pointer may be reused so comparing
it doesn't detect re-registration. Fix: unconditionally reset swap_count
and re-install all swaps whenever InitializeGameEngine fires.
Both DPSMate and WSBT adapters now call CombatLogGetCurrentEventInfo()
exactly once per event, unpacking all args into p1..p12 locals.
Remove redundant relevance check in WSBT profiling wrapper.
Major architectural changes:
- Migrate 12 packet handlers from JMP-patching Detours to NetClient opcode
handler table pointer swaps. No code bytes modified — only heap pointers.
Invisible to Warden memory scans. Hook InitializeGameEngine (0x401570,
__thiscall) to install swaps after all handlers are registered.
- Implement CombatLogGetCurrentEventInfo() — WotLK-style lazy arg retrieval.
Event fires with no args; addons call the function to get all fields from
a C-side buffer. No arg count limit (bypasses ExecuteLuaCallback 19-arg cap).
Includes unit flags, raid flags, and all suffix fields.
- Compute COMBATLOG_OBJECT_* unit flags: affiliation (MINE/PARTY/RAID/OUTSIDER),
reaction (FRIENDLY/NEUTRAL/HOSTILE via UnitReaction), control (PLAYER/NPC),
type (PLAYER/NPC/PET/GUARDIAN/OBJECT via SUMMONEDBY check), special (TARGET),
and raid target markers.
- Fix boolean fields (critical/glancing/crushing): changed from %d (Lua number 0,
which is TRUTHY) to nil/"1" via boolToLua(). Details addon was counting every
hit as critical because it uses truthiness checks.
- SPELL_INSTAKILL now fires from SPELLLOGEXECUTE (has caster GUID).
Standalone SMSG_SPELLINSTAKILLLOG handler is pass-through only.
- SPELL_EXTRA_ATTACKS now uses target GUID from packet (was discarded).
- SPELL_CAST_START/SUCCESS now parse spell target from packet.
- SPELL_DRAIN subevent added for instant power drain effects.
- Rename event from COMBAT_LOG_EVENT to COMBAT_LOG_EVENT_UNFILTERED.
- Update DPSMate and WSBT CLEU adapters to use CombatLogGetCurrentEventInfo().
- Remove unnecessary `or 0` guards on numeric fields (always non-nil from C).
Adds DPSMate_CLEUAdapter.lua -- replaces DPSMate's string-parsing
CHAT_MSG_* system with structured COMBAT_LOG_EVENT data from our DLL.
Adapter maps CLEU subevents directly to DPSMate.DB API calls:
DamageDone, DamageTaken, EnemyDamage, Healing, HealingTaken,
DeathHistory, Kick, Dispels, BuildBuffs, CCBreaker, etc.
Eliminates all strfind pattern matching from the combat log path.
Toggle: /dpscleu (on/off/status)
Benchmark: /dpsbench -- always-on per-combat A/B profiling.
Resets at combat start, reports at combat end, flips mode for next
combat. Reports events, total ms, us/event, GC delta, and percentage
comparison between CLEU and original modes.
Starts in CLEU mode by default.
Resize hook now expands event array to 801 slots. Dynamic slot search
scans from slot 650 for first empty entry (compatible with SuperWoW).
Fixed ProcessEnvironmentalDamage parameter order — Ghidra mislabeled
damageSource as damage. Lua chat output now fires only on first subevent.
Hook 23 packet handlers / internal functions to fire a single
COMBAT_LOG_EVENT with WotLK-style subevent strings and structured
args (spellId, amount, school, etc.) for addon consumption.
Event registration writes directly into the internal FrameScript
event table at slot 650, with a resize_lua_event_array hook that
expands capacity to 700 when needed (compatible with SuperWoW).
Includes Lua tracker addon (WeirdUtils_DPSLog) with popup checklist
UI, per-subevent chat output, and /dpslog slash command.
Replace console.zig with logging.zig: per-module Logger with auto
[name] prefix, optional file output, and destination routing. Convert
all modules from manual [name] prefixes and global con.print to Logger
instances. Remove redundant "Module loaded" lines. Replace
OutputDebugStringA in outline/tracker with Logger. Add dpslog module
with structured combat log events (SPELL_DMG, PERIODIC, HEAL, MELEE).
Add clickthrough module and bigcursor D3D9 cursor scaling.