Filter ritual (type 18) and mage portal (type 22) GOs whose creator
is a player not in the local player's party or raid. Completely
unclickable, not just deprioritized.
Also:
- Add wow.isInGroup() shared group membership check (party + raid)
- Add party/raid addresses to shared offsets.zig
- Fix dpslog party member GUID address (was 0xBC7600, correct: 0xBC6F48)
Verified from client's is_player_in_allowed_list @ 0x4e7f70
- Restore MSVC ABI (was accidentally GNU since v0.6.0, broke .CRT section)
- Replace game allocator with Windows process heap for filecache and
libdeflate malloc/free - game allocator not initialized during DllMain
when injected via CreateRemoteThread
- Defer timer calibration (Sleep 500ms) to lateInit - blocks under
loader lock during DllMain
- Remove exported malloc/free symbols from DLL
- Eliminate addObject compilation units for SSE files - direct @import
with AVX target instead
- Heap-allocate filecache (was 9.3MB static BSS)
- Strip transform44 of performance/ externs, pure profiling only
- Rename performance/ to weirdperformance/ to match module convention
- Skip default-off modules in all-variants build step
- Remove dead debug vars and stride logging from particle_sse
Removed deferred divide from both ray-tri functions -- the det-scaled
epsilon comparisons lose precision for near-parallel rays, potentially
accepting triangles the original rejects. Downstream SetupBoxFrustum
then writes to wrong globals near 0xCE6738 (SGroupPtr), causing
ERROR #124 on exit.
inflate_hook: replaced manual FS:0x24 thread ID pool with Zig native
threadlocal. Fixes potential crash on Wine where FS segment layout
may differ.
Build: switched from GNU to MSVC ABI (4-5K smaller per DLL, no
.eh_frame unwind tables). Added setjmp.h stub for libdeflate MSVC
build. Added noperf build variant (zig build noperf).
GUID lookup cache: 4096-entry direct-mapped with proper invalidation.
MoveObjectToDeletedList (0x464920) hook evicts entries AFTER the
original runs (prevents re-caching from internal FindObjectByGUID call).
DestroyObjectManager (0x467700) hook flushes on zone change/logout.
93% hit rate, 1.15x speedup on FindObjectByGUID (10K+ calls/frame).
Glyph shadow cache removed: game has internal glyph cache at
GetOrCreateCharacterGlyph (0x5CA2D0). Our hook only saw cache misses
(~30/frame), providing no benefit. The 3.65% perf profile was the
game's own hash table work, not redundant computation.
Standalone guidcache module for isolated testing.
FindObjectByGUID (0x464890): 4096-entry direct-mapped cache with
validate-on-hit. 97% hit rate at 10K+ calls/frame, reducing from
0.8% to 0.3% frame time. Validates cached pointers by checking
GUID at obj+0x30/+0x34 on every hit.
AddToSpatialGrid (0x6816F0): SSE rewrite attempted, no measurable
gain (memory-bound linked list ops dominate). Not shipped.
rayTriIntersectIndexedInt (0x7C2C40): SSE Moller-Trumbore with deferred
divide, matching original's epsilon thresholds. Parity-tested against
original for edge hits, backfaces, parallel rays, and per-triangle t/uv.
JMP-patched in weirdperformance.
Added transform44 profiling hooks for ray_tri_indexed_int (0x7C2C40)
and ProcessStaticObjectsCulling (0x683BF0).
Bench: added rayTriIndexedInt bench with exhaustive parity tests.
PerformSpatialCulling (0x6B8C60): Zig rewrite with SSE outcode
computation. 1.4x speedup, JMP-patched in weirdperformance.
performCollisionDetection (0x6B88E0): fully inlined SSE Moller-Trumbore
ray-triangle intersection, eliminating 4 SetVector3 calls and the
ray_tri function pointer call per triangle. ~22 cyc/tri in bench.
Both graduated from transform44 A/B testing to production JMP patches.
entity_sse.zig: reimplementations of UpdateEntityAndChunksPositions and
updateEntitiesInBounds (A/B tested, 1.2x bench, not shipped - memory
bound with negligible real-world gain).
clickthrough: fixed CheckObjectTypePermissions hook from fastcall to
thiscall (ECX preservation), fixed ClntObjMgrObjectPtr from fastcall(4)
to fastcall(5) with correct arg count.
bench: added performCollisionDetection bench with synthetic mesh data
and patched FindOrCreateHashEntry stub.
Replace the re-raycast approach with a priority cascade: loot > GO > NPC
> normal. Each pass uses custom flag bits (0x01/02/04 in upper byte) that
our CanTargetEntity hook reads to exclude non-matching objects at the
raycast level. Terrain/WMO occlusion applies per pass.
Hook CanTargetEntity (0x480610) for per-object filtering: strips custom
bits before calling original, then checks lootable/interactable/NPC
based on which pass is active. Objects that don't match the current pass
return NULL (invisible to raycast, ray continues through them).
Fix isLootable: UNIT_DYNAMIC_FLAGS was at wrong descriptor offset
(0x96*4=0x258, should be 0x8F*4=0x23C per server UpdateFields index 143).
Also add UNIT_DYNFLAG_TAPPED and UNIT_DYNFLAG_TAPPED_BY_PLAYER offsets.
Fix isLootable base pointer: use getDescriptor (obj+0x08) not
getUnitDescriptor (obj+0x110), consistent with getNpcFlags and all
other descriptor reads in the project.
Tail vertices V0/V1 read texture U/V from wrong addresses (no offset
from base instead of +8/+16 stride). Assembly reads 0x87D734/738 for
V0 and 0x87D73C/740 for V1, not the base 0x87D72C/730. This made both
base vertices share UVs, collapsing the texture and causing light beams
to taper to a point instead of maintaining width.
Also fix transformVec4 input: must be [4]f32 with w=0.0, not [3]f32.
The function reads all 4 components including [EDX+0xC]. Reading past
a 3-element array produced garbage w values that corrupted the velocity
transform, causing tail particles to extend wildly.
Fixed in both SSE and reference implementations.
Core hooks (file serving, Lua registration, engine init/shutdown) are
shared infrastructure that other loaded DLLs depend on. Only release
them in uninstall (DLL_PROCESS_DETACH), never via the runtime API.
ModuleObjects.linkFor dispatches object/library linkage per module name.
Called from both the main weirdutils build and the variant loop, so adding
a new SSE object only requires updating one place. Fixes variant builds
for weirdperformance, transform44, silicon, and ssemaths.
When both weirdutils.dll and a standalone module DLL are loaded,
the core mutex (Local\WeirdUtils_weirdutils_<PID>) ensures only one
installs the shared hooks (file serving, Lua registration, engine
init/shutdown). Module hooks are unaffected (own mutexes). Addon
registration runs for every DLL since LoadAddonTOC is idempotent.
Move fileFindDetour from main.zig into filecache.zig with its own
install/remove. Remove file_cache import and all references from
main.zig. Rename module to weirdperformance throughout (build flag,
module_name, source file, main.zig variable).
Move filecache.zig and timer_fix.zig from standalone modules into
src/performance/. Filecache no longer has its own hooks/mutex — stats
are dumped by performance's worldupdate hook. Timer calibration runs
during performance install instead of transform44. Remove filecache
from build module list (enabled automatically with performance).
Merge DLL_README sections into single Performance entry.
Replace custom getNameFromGUID with wow.getNameByGUID, use wow.readGUID
for GUID comparisons, remove getPlayerGUID wrapper. Drop unused
PARTY_MEMBER_GUIDS, FN_NAME_CACHE_LOOKUP, NAME_CACHE_OBJ from offsets.
Root cause of crashes was thread safety: libdeflate's decompressor struct
has mutable decode tables rebuilt per-block, so sharing between main thread
and FMOD audio thread caused wild writes. Fixed with a thread-local pool
keyed by Windows thread ID (FS:[0x24]).
Switched build ABI from msvc to gnu — eliminates stub headers, libdeflate
uses Zig's bundled MinGW libc. Relaxed zlib header filter from == 0x78 to
(CMF & 0x0F) == 0x08 to catch both 32K and 4K window sizes.
Benchmarked: stock=2681ms, per-call-alloc=1304ms (2.05x), tls=1194ms (2.2x)
on 84k calls. Zero errors, zero fallbacks in production.
DecompressData_WithOptions modifies the input buffer during overlap
handling. Our hook must save the input before calling the original,
then pass the saved copy to libdeflate. Also documents all compression
types, function signatures, and bugs found during integration.
libdeflate sanity test passes (hello → hello, cpu_features=0x8000001F).