Commit Graph
10 Commits
Author SHA1 Message Date
MarcelineVQ bd111e8b3c Fix missing ECX/EDX clobbers in minimapicons inline asm
All inline asm call blocks must clobber ECX and EDX since callees
destroy them. Without clobbers, ReleaseSmall reuses register values
the callee already overwrote, causing NULL dereference crashes.
2026-03-08 13:46:53 -07:00
MarcelineVQ eb7b7a94e4 Clean up minimap icons: remove WMO filtering, cache active tracking, namespace Lua API
Remove unused indoor/outdoor WMO filtering and gray blip tinting.
Cache active tracking state in a bool refreshed on config change
instead of scanning all entries per-object per-frame. Move
SetObjectTypeBlip into WeirdUtils table to keep it out of the
global namespace. Add minimap tracking section to DLL_README.
2026-03-08 13:37:44 -07:00
MarcelineVQ cd7c867f00 Add embedded Brainwasher/Poison BLP assets, fix GO tracking activation
Convert custom icon PNGs to BLP2 DXT5 with correct header layout
(mipSizes at 0x54). Fix hasActiveTracking() to check g_go_id_tracking
so brainwasher works standalone. Support per-category scale in Lua.
2026-03-08 10:05:41 -07:00
MarcelineVQ d28b6c8e04 Add Brainwasher GO tracking and Repair Bot reagent override
Add gameobject entry-ID tracking (go_entry) for Goblin Brainwashing
Device (1000333) with INV_Gizmo_01 icon. Extend TypeMapping to 3-way
enum (npc_flag, go_type, go_entry). Override Field Repair Bot 75B
(50041) to match reagent vendor filters despite having no subname.
2026-03-08 09:16:25 -07:00
MarcelineVQ de908eb64f Add vendor subcategories with locale-aware filtering and ammo tracking
Heap-allocated pipe-delimited subname filters for vendor subcategories:
Poison, Reagent, Trade Goods, Ammunition — each with 6-locale support.
Fix same-priority same-flag classification to first-match-wins ordering.
Rename Vendor to General Vendor, fix Reagent icon path to Reagents.blp.
2026-03-08 09:01:27 -07:00
MarcelineVQ 1b9396f8dc Add subname-based NPC classification for minimap tracking
Read creature subname/title from the creature cache (obj+0xB30 → entry+0x10)
to distinguish NPC subtypes sharing the same flag. SetObjectTypeBlip now
accepts include and exclude subname filters (args 4 and 5).

Class Trainer filters by player class name (e.g. "Druid"), Profession
Trainer excludes the player class. Entries with include filters take
priority over exclude-only, which take priority over unfiltered catch-all.
Consolidate vendor subcategories into single Vendor entry.
2026-03-07 21:23:34 -08:00
MarcelineVQ 89b6082d73 Add DLL-side minimap NPC tracking with blip rendering
Hook ObjectEnumProc, RenderObjectBlips, and EnumVisibleObjects to classify
visible objects by NPC flags / GO type and render custom blip icons.

Includes Lua API (SetObjectTypeBlip), texture caching, WMO indoor/outdoor
filtering, and coordinate projection. Consolidate vendor subcategories
into single entry since vanilla only has one NPC_FLAG_VENDOR. Spell
tracking entries now toggle off when clicked while active.

Fix: queryMapObjIDs was __fastcall (not __thiscall) — pushing 3 stack
args but RET 0x8 only cleaned 2, corrupting ESP and crashing.
2026-03-07 20:29:09 -08:00
MarcelineVQ 2aaa089c76 Add module control API, bigcursor with fractional scaling, shared mutex
Module control API:
- Three cdecl exports: WeirdUtils_IsModuleActive, WeirdUtils_DisableModule, WeirdUtils_DisableAll
- C header include/weirdutils_api.h for runtime DLL discovery
- All modules gain pub module_name, isActive(), shared mutex via src/mutex.zig
- build.zig refactored to module_list array of ModuleDesc

Bigcursor:
- D3D9 vtable hooks on SetCursorProperties/ShowCursor
- Scale2x/Scale3x pixel-art upscalers in pure Zig (replaces 12K-line hqx C)
- Bilinear resampler for fractional scales (1.0-4.0, default 1.2)
- Win32 cursor via CreateIconIndirect bypasses D3D9 32x32 limit
- FNV-1a hash cache for ~16 cursor bitmaps
- Lua API: SetCursorScale(n) / GetCursorScale()
- CVar cursorScale for Config.wtf persistence (tenths)

Other:
- Add dpslog module stub
- Docs and README updates
2026-03-06 13:27:35 -08:00
MarcelineVQ 4af033d01d Rename dataassets→customassets, Markers→WorldMarkers, prefix all mutexes
- dataassets module renamed to customassets everywhere (build flag,
  source, DLL variant name, docs)
- Markers addon renamed to WorldMarkers (addon path, .toc, .lua,
  Bindings.xml header, Lua globals, debug log prefix, mutex name)
- All 9 module mutexes now use WeirdUtils_ prefix to avoid
  collisions with other DLLs in the same process
2026-03-03 10:26:17 -08:00
MarcelineVQ 2cca8f4b53 Add assetfix, transmogfix, minimapicons modules; fix assetfix disk-vs-MPQ priority
Assetfix: hook CheckFileExistence to serve loose Data\ files. The original
flags|1 approach failed because game paths contain backslashes, causing
CheckFileExistence to skip BuildFilePath and check the raw path (no Data\
prefix). Fix: write the correct Data\-prefixed disk path to the output buffer
directly and return 1, bypassing the original function for hash map hits.
This preserves hook chaining (filename argument is never transformed).

Also adds transmogfix (transmog update coalescing), minimapicons (stub),
new build options for all three modules, mutex-based multi-DLL safety,
embed .skin data into .m2 models, and various module improvements.
2026-02-28 14:07:53 -08:00