Compare commits
20 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 77ed24e68a | |||
| 26dea2e586 | |||
| 8f22c90401 | |||
| 6570829e27 | |||
| ef6c4d08c1 | |||
| d6c53ed634 | |||
| 2a51ab6030 | |||
| 1969bb83bd | |||
| d6b191a4c4 | |||
| 5c09056d7c | |||
| fa9dd1c730 | |||
| 6ddc2c5df9 | |||
| 4bbee94388 | |||
| a36ce6ea76 | |||
| db472789d3 | |||
| f95ab007d2 | |||
| 0ea0c4a94c | |||
| 09863ad9e3 | |||
| c82f2b9e52 | |||
| 49a8644d13 |
+8
-2
@@ -1048,11 +1048,17 @@ comptime {
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pub export fn DllMain(
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_: ?*anyopaque,
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reason: u32,
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_: ?*anyopaque,
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reserved: ?*anyopaque,
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) callconv(WINAPI) std.os.windows.BOOL {
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switch (reason) {
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1 => install(),
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0 => uninstall(),
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0 => {
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// ExitFix: when lpReserved is non-null, Windows is terminating the
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// whole process. Do not call into D3D9/COM or other DLLs from
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// DLL_PROCESS_DETACH during global teardown; the OS will reclaim
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// those resources. Keep full uninstall for explicit FreeLibrary.
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if (reserved == null) uninstall();
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},
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else => {},
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}
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return @enumFromInt(1);
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+42
-21
@@ -57,6 +57,14 @@ var orig_reset: usize = 0;
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var d3d9_vtable: ?[*]usize = null;
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var hooks_installed: bool = false;
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/// ExitFix: once shutdown begins, no code path may reinstall D3D9 hooks.
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var shutdown_started: bool = false;
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pub fn beginShutdown() void {
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shutdown_started = true;
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}
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// Sticky diagnostics for the in-game OutlineDebug() command.
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pub var debug_endscene_seen: bool = false;
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pub var debug_dip_seen: bool = false;
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@@ -114,6 +122,7 @@ pub var debug_late_rehook_succeeded: bool = false;
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/// If the current entries are no longer ours, chain whatever is there now as
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/// the new originals, then patch the three entries again.
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pub fn lateRehookIfLost() bool {
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if (shutdown_started) return false;
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debug_late_rehook_attempted = true;
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const cur = getD3D9VTable() orelse return false;
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@@ -732,34 +741,45 @@ const jfa_prop_src =
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"mov oC0.xy, r8.xy\n" ++
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"mov oC0.zw, c1.xx\n";
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/// V32 POLISH: hard 3px outline, no feather.
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/// c0 = (screen_width, screen_height, radius_px=3, 0).
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/// The shader squares radius_px and emits a binary 0/1 edge alpha.
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/// V38 RETAIL-POLISH: keep the proven V34/V36/V37 JFA and refine only
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/// the final alpha profile. Still only two texture reads.
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/// c0 = (screen_width, screen_height, core_radius_px, halo_radius_px).
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const jfa_decode_src =
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"ps_3_0\n" ++
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"def c1, 0.0, 1.0, -0.002, 0.0\n" ++
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// c1 = zero, one, halo alpha, -interior threshold
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"def c1, 0.0, 1.0, 0.17, -0.002\n" ++
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// pale Retail-like yellow-green
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"def c2, 1.0, 0.96, 0.62, 0.0\n" ++
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// core alpha
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"def c3, 0.84, 0.0, 0.0, 0.0\n" ++
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"dcl_2d s0\n" ++
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"dcl_2d s1\n" ++
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"dcl_texcoord0 v0\n" ++
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// Nearest seed and pixel-space squared distance.
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// Nearest JFA seed and pixel-space squared distance.
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"texld r0, v0, s0\n" ++
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"sub r1.xy, v0.xy, r0.xy\n" ++
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"mul r1.xy, r1.xy, c0.xy\n" ++
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"dp2add r1.z, r1, r1, c0.w\n" ++
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// Seed colour.
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"texld r2, r0, s1\n" ++
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// Hard radius test: dist² < radius² => alpha 1, otherwise 0.
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"mov r3.x, c0.z\n" ++
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"mul r3.x, r3.x, r3.x\n" ++
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"sub r3.y, r1.z, r3.x\n" ++
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"mov r6.w, c1.y\n" ++
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"cmp r4.w, r3.y, c0.w, r6.w\n" ++
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// Do not paint over the model interior.
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"dp2add r1.z, r1, r1, c1.x\n" ++
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// Squared core and halo radii.
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"mul r3.x, c0.z, c0.z\n" ++
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"mul r3.y, c0.w, c0.w\n" ++
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// Smooth halo factor = saturate((halo² - dist²) / (halo² - core²)).
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"sub r3.z, r3.y, r3.x\n" ++
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"rcp r3.z, r3.z\n" ++
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"sub r4.x, r3.y, r1.z\n" ++
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"mul r4.x, r4.x, r3.z\n" ++
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"max r4.x, r4.x, c1.x\n" ++
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"min r4.x, r4.x, c1.y\n" ++
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"mul r6.w, r4.x, c1.z\n" ++
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// Solid-but-soft core inside the inner radius.
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"sub r4.y, r1.z, r3.x\n" ++
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"cmp r6.w, r4.y, r6.w, c3.x\n" ++
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// Never paint over the original model interior.
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"texld r5, v0, s1\n" ++
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"add r5.x, r5.a, c1.z\n" ++
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"cmp r4.w, r5.x, c0.w, r4.w\n" ++
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"mov r4.xyz, r2.xyz\n" ++
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"mov oC0, r4\n";
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"add r5.x, r5.a, c1.w\n" ++
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"cmp r6.w, r5.x, c1.x, r6.w\n" ++
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"mov r6.xyz, c2.xyz\n" ++
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"mov oC0, r6\n";
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/// Debug: composite silhouette RT directly. Forces alpha to 1.0 where silhouette
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/// has any content (alpha >= 0.002), 0.0 elsewhere. Bypasses JFA entirely.
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@@ -1417,8 +1437,8 @@ fn runJfaPipeline(device: *anyopaque) void {
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if (saved_rt0) |rt| deviceSetRenderTarget(device, 0, rt);
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deviceSetTexture(device, 0, rt_jfa_a_tex);
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deviceSetTexture(device, 1, rt_silhouette_tex);
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// V34: hard 3px edge unchanged; JFA seed precision is now full-float.
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c0 = [4]f32{ fw, fh, 3.0, 0.0 };
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// V38: slightly stronger 1.5px core with a subtler 3.1px falloff.
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c0 = [4]f32{ fw, fh, 1.50, 3.10 };
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deviceSetPSConstF(device, 0, &c0);
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deviceSetPtr(device, types.VT.SetPixelShader, jfa_decode_ps.?);
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deviceSetRS(device, types.D3DRS.ALPHABLENDENABLE, 1);
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@@ -1626,6 +1646,7 @@ fn getD3D9VTable() ?[*]usize {
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pub fn installHooks() bool {
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if (hooks_installed) return true;
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if (shutdown_started) return false;
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const vtable_ptr = getD3D9VTable() orelse return false;
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d3d9_vtable = vtable_ptr;
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@@ -109,8 +109,11 @@ pub fn initD3D9Deferred() void {
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/// Remove all outline hooks. Called during DLL_PROCESS_DETACH.
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pub fn cleanup() void {
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if (g_is_hook_owner) {
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d3d9_hook.removeHooks();
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// ExitFix: stop any future self-heal first, then detach the model hooks
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// that can call lateRehookIfLost(), and only then tear down D3D9.
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d3d9_hook.beginShutdown();
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model_hook.removeHooks();
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d3d9_hook.removeHooks();
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log.close();
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mod_mutex.release(&g_mutex);
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}
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Reference in New Issue
Block a user