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Author SHA1 Message Date
MarcelineVQ b8facd60e9 Update clickthrough description for cascade raycast 2026-03-25 01:53:04 -07:00
MarcelineVQ 1b19fde999 Update README for v0.6.0 2026-03-24 19:06:39 -07:00
MarcelineVQ 83d97ab1db Update clickthrough description for PvP filtering 2026-03-09 23:21:49 -07:00
MarcelineVQ c62eb2c560 Update README for v0.5.0 2026-03-09 22:40:00 -07:00
+76 -16
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@@ -2,8 +2,8 @@
This package provides many pre-built DLLs for enhancing the vanilla 1.12 client WoW gameplay experience, aimed in particular at ease of use and accessibility but also bug fixes.
You may get all features by installing `weirdutils.dll`, or choose any selection of features via individual DLLs.
On Turtle WoW, place your chosen DLLs next to your `WoW.exe` and add them to your `dlls.txt`. For other versions you will need some sort of DLL loader.
You may get all features by installing `weirdutils.dll`, or choose any selection of features via individual DLLs.
On Turtle WoW, place your chosen DLLs next to your `WoW.exe` and add them to your `dlls.txt`. For other versions you will need some sort of DLL loader.
---
@@ -46,21 +46,37 @@ No configuration needed, install and forget.
### Utility Minimap Trackings
Adds custom minimap icons for NPC types (vendors, trainers, innkeepers, etc.) and game objects (mailboxes).
Replaces the native tracking dropdown with a combined menu showing both spell tracking and NPC category tracking.
Can be disabled easily from normal AddOn menu.
Adds TBC/WotLK-style minimap tracking icons for NPC types, game objects, and quest givers.
Replaces the native tracking dropdown with a combined menu showing both spell tracking and NPC category tracking.
Can be disabled from the normal AddOn menu. Preferences saved per-character.
- Click the minimap tracking icon to open the dropdown
- Check/uncheck NPC categories to toggle their minimap icons
- Spell tracking (Hunter tracking, Find Herbs, etc.) remains available alongside NPC tracking
- "Hide in Cities" toggle suppresses NPC icons in capital cities
Supports many NPC types such as Auctioneer, Banker, Flightmaster, Repair, Reagents, Poisons, and more
Supported game objects: Mailbox, Brainwasher
Tracks various npc types and useful objects like Oranges and Brainwasher and Mailbox.
**DLL:** `minimapicons.dll`
---
### Clickthrough
Smart cursor targeting that prioritizes useful interactions. Instead of always selecting the nearest object under the cursor, the module finds the most useful target along the ray in priority order.
- Lootable corpses first, then interactable game objects/portals, then interactable NPCs, then normal selection
- Dead non-lootable corpses can still be selected when nothing more useful is behind them
- Disabled inside battlegrounds to prevent targeting objectives through enemy players
Can replaces SuperWoW's `Clickthrough()` toggle with always-on smart targeting that doesn't require a manual toggle and preserves the ability to select dead bodies when needed. Disable corpse-clickthrough in SuperAPI if you want this.
No configuration needed, install and forget.
**DLL:** `clickthrough.dll`
---
### Log Sessions
Organizes the combat, raw combat, and chat logs into per-character directories with timestamped filenames:
@@ -104,13 +120,28 @@ This value is saved to the `cursorScale` CVar in tenths: `/script SetCVar("curso
Lua API for addon developers:
- `SetCursorScale(n)` -- set scale factor (1.0-4.0), takes effect on next cursor change
- `SetCursorScale(n)` -- set scale factor (1.04.0), takes effect on next cursor change
- `GetCursorScale()` -- returns current scale factor
**DLL:** `bigcursor.dll`
---
### Performance
Engine-level optimizations that reduce CPU time on math, rendering helpers, file lookups, and data decompression. No visual difference, no configuration needed. Included in `weirdutils.dll`.
- **SIMD Math** - replaces 20+ internal math functions with SSE/AVX equivalents covering skeletal animation, particle rendering, frustum culling, collision detection, text glyph caching, and float-to-integer conversion
- **Data Decompression** - swaps the game's 2004-era zlib with a modern library (2.2x faster). Loading screen times reduced by at least 13%
- **MPQ File Cache** - caches archive file lookups so repeat file opens skip the archive chain walk. Saving 50-160ms every 15 seconds during heavy gameplay
- **Timer Calibration** - recalibrates the OS performance counter for accurate animation timing. Ported from [VanillaFixes](https://github.com/hannesmann/vanillafixes)
Most noticeable in cities, raids, and during zone transitions.
**DLL:** `weirdperformance.dll`
---
## Why No Source Code?
This project is distributed as pre-built DLLs only. The source code is not and will not be made publicly available.
@@ -132,15 +163,13 @@ WeirdUtils exports three functions for querying and disabling modules at runtime
|---|---|---|
| `WeirdUtils_IsModuleActive` | `int __cdecl (const char *name)` | Returns 1 if the module is compiled in and currently hooked, 0 otherwise |
| `WeirdUtils_DisableModule` | `int __cdecl (const char *name)` | Unhooks the named module. Returns 1 if found, 0 otherwise |
| `WeirdUtils_DisableAll` | `int __cdecl (void)` | Unhooks all modules and core hooks. Returns count of modules disabled |
| `WeirdUtils_DisableAll` | `int __cdecl (void)` | Unhooks all modules. Returns count of modules disabled |
Module names are case-insensitive and match the build option names:
Module names are case-insensitive and match the released dll names:
`customassets`, `logsessions`, `transmogfix`, `minimapicons`, `healtextfix`, `bigcursor`, `pngscreenshots`
`customassets`, `logsessions`, `transmogfix`, `minimapicons`, `healtextfix`, `bigcursor`, `pngscreenshots`, `clickthrough`, `weirdperformance`
The `weirdutils_api.h` header is included with each release.
There is no re-enable API - re-hooking after unhook is unsafe.
There is no re-enable API.
#### C/C++ Header
@@ -154,7 +183,7 @@ if (WeirdUtils_IsModuleActive("transmogfix"))
WeirdUtils_DisableModule("transmogfix");
```
The header tries all known DLL names (`weirdutils.dll`, `pngscreenshots.dll`, etc.) via `GetModuleHandleA`, so it works regardless of which DLL variant is loaded.
The header tries all known DLL names (`weirdutils.dll`, `minimapicons.dll`, etc.) via `GetModuleHandleA`, so it works regardless of which DLL variant is loaded.
#### Raw GetProcAddress
@@ -173,8 +202,39 @@ if (hMod) {
}
```
### Version Query API
WeirdUtils registers a Lua global table and query function for addon developers to detect which modules are loaded and their versions. Available from the login screen onward.
#### `GetWeirdUtilsVersion()`
Returns the `WeirdUtils` table containing all enabled modules and their version strings:
```lua
local modules = GetWeirdUtilsVersion()
for name, version in pairs(modules) do
print(name .. " v" .. version)
end
```
#### `GetWeirdUtilsVersion("modulename")`
Returns the version string for a specific module, or `nil` if not loaded:
```lua
if GetWeirdUtilsVersion("minimapicons") then
-- Minimap Icons is available
end
local ver = GetWeirdUtilsVersion("weirdperformance") -- "1.0" or nil
```
The `WeirdUtils` table is additive - if multiple independent DLLs are loaded (e.g. `minimapicons.dll` and `clickthrough.dll` separately), each adds its own modules to the shared table.
---
### Module Mutexes
Each module also holds a named mutex while active: `Local\WeirdUtils_<name>_<PID>` (e.g. `Local\WeirdUtils_transmogfix_12345`). The exception is transmogfix, which uses `Local\TransmogCoalesceHook_<PID>` for legacy reasons.
If you see the mutex, the module is loaded - and can use the Runtime Module Control API to disable it. If you don't see it, the module isn't active and you're free to hook those functions yourself.
If you see the mutex, the module is loaded - and can use the Runtime Module Control API to disable it. If you don't see it, the module isn't active and you're free to hook those functions yourself.