Adds World Markers section (new module shipping in 0.7.0). Updates the
Performance section with Lua runtime optimizations (allocator, GC,
string interning, pattern prefilter). Fixes Log Sessions documentation
to reflect per-day rollover. Adds worldmarkers, clickthrough, and
weirdperformance to the DLL auto-discovery list in weirdutils_api.h.
@@ -9,6 +9,32 @@ On Turtle WoW, place your chosen DLLs next to your `WoW.exe` and add them to you
## Features
### World Markers
Place up to 5 animated colored markers (Cataclysm style) at any position in the world, useful for raid positioning, pull planning, or route marking. Requires party/raid leader or raid assist.
-`/worldmarker 1` through `/worldmarker 5` (or `/wm 1`) -- place a marker where your cursor is pointing
-`/worldmarker 1 target` -- place a marker on a unit (player, target, mouseover, etc.)
-`/clearworldmarker` (or `/cwm`) -- remove all markers
-`/clearworldmarker 2` -- remove a specific marker
Keybindings for placing each marker and clearing all markers are available in the Key Bindings menu.
Markers automatically sync with group members who also have WeirdUtils installed. When a leader/assist places or clears a marker, all group members see it. Markers persist across zone transitions and respawn when you return to the area.
Lua API for addon developers:
-`WorldMarker(index)` -- place marker at cursor (returns x,y,z,areaId on success, nil if no permission, -1 on failure)
-`WorldMarker(index, "unit")` -- place marker at a unit's position
-`WorldMarker(index, x, y, z)` -- place marker at world coordinates
-`ClearWorldMarker(index)` / `ClearWorldMarker()` -- remove one or all markers (returns 1 on success, nil if no permission)
-`GetWorldMarker(index)` -- returns x,y,z,areaId for an active marker, nil if empty
-`CanSetWorldMarker()` -- returns 1 if the local player is party/raid leader or raid assist, nil otherwise
**DLL:**`worldmarkers.dll`
---
### PNG Screenshots
Saves screenshots as compressed PNG files instead of the default uncompressed TGA format. Runs on a background thread with no frame drops.
@@ -46,16 +72,16 @@ No configuration needed, install and forget.
### Utility Minimap Trackings
Adds TBC-style minimap tracking icons for NPC types (vendors, trainers, innkeepers, etc.) and game objects (mailboxes).
Adds TBC/WotLK-style minimap tracking icons for NPC types, game objects, and quest givers.
Replaces the native tracking dropdown with a combined menu showing both spell tracking and NPC category tracking.
Can be disabled easily from normal AddOn menu.
Can be disabled from the normal AddOn menu. Preferences saved per-character.
- Click the minimap tracking icon to open the dropdown
- Check/uncheck NPC categories to toggle their minimap icons
- "Hide in Cities" toggle suppresses NPC icons in capital cities
Supports many NPC types such as Auctioneer, Banker, Flightmaster, Repair, Reagents, Poisons, and more
Supported game objects: Mailbox, Brainwasher
Tracks various npc types and useful objects like Oranges and Brainwasher and Mailbox.
**DLL:**`minimapicons.dll`
@@ -63,11 +89,13 @@ Supported game objects: Mailbox, Brainwasher
### Clickthrough
Makes interactable Objects and NPCs clickable through players and units.
Smart cursor targeting that prioritizes useful interactions. Instead of always selecting the nearest object under the cursor, the module finds the most useful target along the ray in priority order.
-Players blocking interactable NPCs (vendors, trainers, flight masters, bankers, etc.) or Objects (mailboxes, summoning portals, soulwells) become transparent to clicks
-Units (pets, NPCs) blocking interactable Objects become transparent to clicks
-Non-interactable objects (other players' pets, random mobs) are not affected, this solely helps with player dogpiles
-Lootable corpses first, then interactable game objects/portals, then interactable NPCs, then normal selection
-Dead non-lootable corpses can still be selected when nothing more useful is behind them
-Disabled inside battlegrounds to prevent targeting objectives through enemy players
Can replace SuperWoW's `Clickthrough()` toggle with always-on smart targeting that doesn't require a manual toggle and preserves the ability to select dead bodies when needed. Disable corpse-clickthrough in SuperAPI if you want this.
No configuration needed, install and forget.
@@ -77,16 +105,16 @@ No configuration needed, install and forget.
### Log Sessions
Organizes the combat, raw combat, and chat logs into per-character directories with timestamped filenames:
Organizes the combat, raw combat, and chat logs into per-character, per-day files:
Every character login begins with a marker line (`COMBATLOG_SESSION` or `CHAT_SESSION`) identifying the character and realm.
If a log file for the same character was written to within the last 60 minutes, the same logfile will be used instead of creating a new one.
If today's log file for that character already exists, it is appended to instead of creating a new one, so a day of play stays in one file even across multiple logins or `/reload`s.
Lua API for addon developers:
@@ -118,13 +146,29 @@ This value is saved to the `cursorScale` CVar in tenths: `/script SetCVar("curso
Lua API for addon developers:
-`SetCursorScale(n)` -- set scale factor (1.0–4.0), takes effect on next cursor change
-`SetCursorScale(n)` -- set scale factor (1.0-4.0), takes effect on next cursor change
-`GetCursorScale()` -- returns current scale factor
**DLL:**`bigcursor.dll`
---
### Performance
Engine-level optimizations that reduce CPU time on math, rendering helpers, file lookups, and data decompression.
- **SIMD Math** -- replaces 20+ internal math functions with SSE/AVX equivalents covering skeletal animation, particle rendering, frustum culling, collision detection, text glyph caching, and float-to-integer conversion
- **Data Decompression** -- swaps the game's 2004-era zlib with a modern library (2.2x faster). Loading screen times reduced by at least 13%
- **MPQ File Cache** -- caches archive file lookups so repeat file opens skip the archive chain walk. Saving 50-160ms every 15 seconds during heavy gameplay
- **Timer Calibration** -- recalibrates the client's RDTSC against the OS high-resolution counter for accurate animation timing, and raises the OS timer resolution to 0.5ms. Ported from [VanillaFixes](https://github.com/hannesmann/vanillafixes)
- **Lua Runtime** -- custom slab allocator (O(1) free/realloc), incremental/generational GC (turns the ~1s stop-the-world freeze into ~9ms chunks), faster string interning (~40% on `luaS_newlstr`), and a literal prefilter on `string.find`/`gfind`/`gsub` that kills the O(n²) backtracking addon combat log parsers inflict on every chat message
Most noticeable in cities, raids, during zone transitions, and in addon-heavy setups.
**DLL:**`weirdperformance.dll`
---
## Why No Source Code?
This project is distributed as pre-built DLLs only. The source code is not and will not be made publicly available.
@@ -150,7 +194,7 @@ WeirdUtils exports three functions for querying and disabling modules at runtime
Module names are case-insensitive and match the released dll names:
WeirdUtils registers a Lua global table and query function for addon developers to detect which modules are loaded and their versions. Available from the login screen onward.
#### `GetWeirdUtilsVersion()`
Returns the `WeirdUtils` table containing all enabled modules and their version strings:
```lua
localmodules=GetWeirdUtilsVersion()
forname,versioninpairs(modules)do
print(name.." v"..version)-- e.g. "dpslog v1.0"
end
```
#### `GetWeirdUtilsVersion("modulename")`
Returns the version string for a specific module, or `nil` if not loaded:
```lua
ifGetWeirdUtilsVersion("dpslog")then
-- DPSLog is available, register for COMBAT_LOG_EVENT_UNFILTERED
end
localver=GetWeirdUtilsVersion("minimapicons")-- "1.0" or nil
```
The `WeirdUtils` table is additive -- if multiple independent DLLs are loaded (e.g. `dpslog.dll` and `minimapicons.dll` separately), each adds its own modules to the shared table.
---
### Module Mutexes
Each module also holds a named mutex while active: `Local\WeirdUtils_<name>_<PID>` (e.g. `Local\WeirdUtils_framecrash_12345`). The exception is transmogfix, which uses `Local\TransmogCoalesceHook_<PID>` for legacy reasons.
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