661e1562d9d43fc6f92dea4b789f5c5387a3f4f4
Outline targets now render after all other M2 models instead of before, so the depth buffer contains full scene geometry (game objects, other characters, NPCs) when stencil marks are written. Previously only terrain+WMO depth was available, causing outlines to show through fences, mailboxes, lamp posts, and other game objects.
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WeirdUtils 0.7.3
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