MarcelineVQ 661e1562d9 Fix game object occlusion: render outline targets last in batch order
Outline targets now render after all other M2 models instead of before,
so the depth buffer contains full scene geometry (game objects, other
characters, NPCs) when stencil marks are written. Previously only
terrain+WMO depth was available, causing outlines to show through
fences, mailboxes, lamp posts, and other game objects.
2026-02-24 19:06:10 -08:00
S
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Unlicense 14 MiB
2026-08-02 01:12:59 +00:00
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