89ac4ec7f3decb4381ff3a7ea39cc73a5aac0347
StretchRect for depth-stencil surfaces is unsupported on DXVK, returning D3DERR_INVALIDCALL every frame. Replace the entire DS snapshot approach with stencil marks written during the DIP hook: outline targets already depth-test against terrain (batch reordering ensures they draw first), so STENCILPASS=REPLACE writes stencil=1 where visible. EndScene replay gates silhouette drawing on STENCILFUNC=EQUAL to achieve terrain/WMO occlusion without any depth buffer copy.
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WeirdUtils 0.7.3
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