db675c7a7e
- Restore MSVC ABI (was accidentally GNU since v0.6.0, broke .CRT section) - Replace game allocator with Windows process heap for filecache and libdeflate malloc/free - game allocator not initialized during DllMain when injected via CreateRemoteThread - Defer timer calibration (Sleep 500ms) to lateInit - blocks under loader lock during DllMain - Remove exported malloc/free symbols from DLL - Eliminate addObject compilation units for SSE files - direct @import with AVX target instead - Heap-allocate filecache (was 9.3MB static BSS) - Strip transform44 of performance/ externs, pure profiling only - Rename performance/ to weirdperformance/ to match module convention - Skip default-off modules in all-variants build step - Remove dead debug vars and stride logging from particle_sse