f836850768
Public functions (WorldMarker, ClearWorldMarker) no longer show chat messages — return values indicate status. New WorldMarkers.UI_WorldMarker and UI_ClearWorldMarker wrappers provide user-facing feedback for slash commands and keybindings. Update README with new API signatures.
224 lines
8.5 KiB
Markdown
224 lines
8.5 KiB
Markdown
# WeirdUtils
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This package provides many pre-built DLLs for enhancing the vanilla 1.12 client WoW gameplay experience, aimed in particular at ease of use and accessibility but also bug fixes.
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You may get all features by installing `weirdutils.dll`, or choose any selection of features via individual DLLs.
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On Turtle WoW, place your chosen DLLs next to your `WoW.exe` and add them to your `dlls.txt`. For other versions you will need some sort of DLL loader.
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---
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## Features
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### World Markers
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Place up to 5 animated colored markers at any position in the world, useful for raid positioning, pull planning, or route marking. Requires party/raid leader or raid assist.
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- `/worldmarker 1` through `/worldmarker 5` (or `/wm 1`) -- place a marker where your cursor is pointing
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- `/worldmarker 1 target` -- place a marker on a unit (player, target, mouseover, etc.)
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- `/clearworldmarker` (or `/cwm`) -- remove all markers
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- `/clearworldmarker 2` -- remove a specific marker
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Keybindings for placing each marker and clearing all markers are available in the Key Bindings menu.
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Markers automatically sync with group members who also have WeirdUtils installed. When a leader/assist places or clears a marker, all group members see it. Markers persist across zone transitions and respawn when you return to the area.
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Lua API for addon developers:
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- `WorldMarker(index)` -- place marker at cursor (returns x,y,z,areaId on success, nil if no permission, -1 on failure)
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- `WorldMarker(index, "unit")` -- place marker at a unit's position
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- `WorldMarker(index, x, y, z)` -- place marker at world coordinates
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- `ClearWorldMarker(index)` / `ClearWorldMarker()` -- remove one or all markers (returns 1 on success, nil if no permission)
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- `GetWorldMarker(index)` -- returns x,y,z,areaId for an active marker, nil if empty
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- `CanSetWorldMarker()` -- returns 1 if the local player is party/raid leader or raid assist, nil otherwise
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**DLL:** `worldmarkers.dll`
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---
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### Outlines
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Renders glowing colored outlines around units, improving visibility in crowded encounters.
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- `/outlines` or `/ol` -- toggle outlines on or off
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A keybinding is available in the Key Bindings menu.
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**DLL:** `outline.dll`
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---
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### Interact
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Smart interaction helpers for faster farming and dungeon runs:
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- **Interact Nearest** -- right-clicks the closest interactable NPC or object within 5 yards
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- **Loot All Corpses** -- bulk loots all nearby corpses in sequence
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Best used via keybindings (available in the Key Bindings menu) or macros:
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```
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/run InteractNearest(1)
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/run LootAllCorpses()
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```
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**DLL:** `interact.dll`
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---
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### PNG Screenshots
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Saves screenshots as compressed PNG files instead of the default uncompressed TGA format. Runs on a background thread with no frame drops.
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- `/screenshot 0` through `/screenshot 9` -- set compression level (0 = fast, 9 = smallest, default 6)
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Compression level 6 provides the best balance of quality and file size. Enabled automatically on install.
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**DLL:** `screenshot.dll`
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---
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### Crash Fix
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Prevents a class of crashes caused by stale UI frame anchor pointers. No configuration needed, install and forget.
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**DLL:** `framecrash.dll`
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---
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### Transmog Fix
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Eliminates FPS drops caused by rapid equipment visual updates when transmogged items lose durability. No configuration needed, install and forget.
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**DLL:** `transmogfix.dll`
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---
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### Custom Data/ Assets
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Enables loading loose game asset files (models, textures, etc.) from the `Data/` directory without repacking MPQ archives. Place files in `Data/` mirroring the game's internal paths (e.g. `Data/Character/Troll/Female/TrollFemale.m2`) and they will be used instead of the MPQ version.
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Also allows multi-character patch archive names (e.g. `patch-12.mpq`, `patch-jimbo.mpq`).
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Patch archives are sorted case-insensitively by filename - last in the sort gets highest priority, and all patches override the base archives.
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No configuration needed, install and forget.
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**DLL:** `customassets.dll`
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---
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### Log Sessions
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Organizes the combat, raw combat, and chat logs into per-character directories with timestamped filenames:
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```
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Logs\<Realm>\<Character>\WoWChatLog_YYYYMMDD_HHMMSS.txt
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Logs\<Realm>\<Character>\WoWCombatLog_YYYYMMDD_HHMMSS.txt
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Logs\<Realm>\<Character>\WoWRawCombatLog_YYYYMMDD_HHMMSS.txt (superwow only)
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```
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Every character login begins with a marker line (`COMBATLOG_SESSION` or `CHAT_SESSION`) identifying the character and realm.
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If a log file for the same character was written to within the last 60 minutes, the same logfile will be used instead of creating a new one.
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Lua API for addon developers:
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- `GetCombatLogPath()` -- returns the current combat log file path
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- `GetChatLogPath()` -- returns the current chat log file path
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No other configuration needed, install and forget.
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**DLL:** `logsessions.dll`
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---
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### SuperWoW Heal Text Fix
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Fixes duplicate floating heal numbers caused by SuperWoW 1.5. Only relevant if you use SuperWoW. No configuration needed, install and forget.
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**DLL:** `healtextfix.dll`
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---
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### Big Cursor
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Upscales the hardware cursor for improved visibility without losing sharpness. Supports fractional scales from 1.0 (off) to 4.0.
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- `/script SetCursorScale(1.2)` -- set cursor scale (default 1.2x)
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- `/script SetCursorScale(1)` -- disable (use original 32x32 cursor)
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This value is saved to the `cursorScale` CVar in tenths: `/script SetCVar("cursorScale", "15")` for 1.5x.
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Lua API for addon developers:
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- `SetCursorScale(n)` -- set scale factor (1.0–4.0), takes effect on next cursor change
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- `GetCursorScale()` -- returns current scale factor
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**DLL:** `bigcursor.dll`
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---
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## Why No Source Code?
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This project is distributed as pre-built DLLs only. The source code is not and will not be made publicly available.
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These DLLs work by hooking deeply into the game client's internals: memory layout, function addresses, rendering pipeline, input handling, and more.
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While every feature here is built for legitimate quality-of-life use, the underlying techniques touch on too many core mechanisms that are trivially abusable.
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Publishing the source would be handing a candy store to bad actors: the same hooks and patterns used to render a raid marker or fix a crash can be repurposed for cheats, exploits, and in particular automation with minimal effort.
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---
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## Developer Notes
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### Runtime Module Control API
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WeirdUtils exports three functions for querying and disabling modules at runtime in case other devs find their dll's in conflict.
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#### Exported Functions
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| Function | Signature | Description |
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| `WeirdUtils_IsModuleActive` | `int __cdecl (const char *name)` | Returns 1 if the module is compiled in and currently hooked, 0 otherwise |
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| `WeirdUtils_DisableModule` | `int __cdecl (const char *name)` | Unhooks the named module. Returns 1 if found, 0 otherwise |
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| `WeirdUtils_DisableAll` | `int __cdecl (void)` | Unhooks all modules and core hooks. Returns count of modules disabled |
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Module names are case-insensitive and match the build option names:
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`customassets`, `framecrash`, `logsessions`, `transmogfix`, `minimapicons`, `healtextfix`, `bigcursor`, `worldmarkers`, `interact`, `outline`, `screenshot`
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There is no re-enable API - re-hooking after unhook is unsafe.
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#### C/C++ Header
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A header-only `include/weirdutils_api.h` is provided that handles DLL discovery and runtime resolution automatically. No .lib file needed:
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```c
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#include "weirdutils_api.h"
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// Returns 0 if WeirdUtils isn't loaded - safe to call unconditionally
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if (WeirdUtils_IsModuleActive("transmogfix"))
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WeirdUtils_DisableModule("transmogfix");
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```
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The header tries all known DLL names (`weirdutils.dll`, `worldmarkers.dll`, etc.) via `GetModuleHandleA`, so it works regardless of which DLL variant is loaded.
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#### Raw GetProcAddress
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If you prefer not to use the header:
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```c
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HMODULE hMod = GetModuleHandleA("weirdutils.dll");
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if (hMod) {
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typedef int (__cdecl *IsActiveFn)(const char *);
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IsActiveFn isActive = (IsActiveFn)GetProcAddress(hMod, "WeirdUtils_IsModuleActive");
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if (isActive && isActive("transmogfix")) {
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typedef int (__cdecl *DisableFn)(const char *);
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DisableFn disable = (DisableFn)GetProcAddress(hMod, "WeirdUtils_DisableModule");
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if (disable) disable("transmogfix");
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}
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}
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```
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### Module Mutexes
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Each module also holds a named mutex while active: `Local\WeirdUtils_<name>_<PID>` (e.g. `Local\WeirdUtils_framecrash_12345`). The exception is transmogfix, which uses `Local\TransmogCoalesceHook_<PID>` for legacy reasons.
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If you see the mutex, the module is loaded - and can use the Runtime Module Control API to disable it. If you don't see it, the module isn't active and you're free to hook those functions yourself.
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