2aaa089c76
Module control API: - Three cdecl exports: WeirdUtils_IsModuleActive, WeirdUtils_DisableModule, WeirdUtils_DisableAll - C header include/weirdutils_api.h for runtime DLL discovery - All modules gain pub module_name, isActive(), shared mutex via src/mutex.zig - build.zig refactored to module_list array of ModuleDesc Bigcursor: - D3D9 vtable hooks on SetCursorProperties/ShowCursor - Scale2x/Scale3x pixel-art upscalers in pure Zig (replaces 12K-line hqx C) - Bilinear resampler for fractional scales (1.0-4.0, default 1.2) - Win32 cursor via CreateIconIndirect bypasses D3D9 32x32 limit - FNV-1a hash cache for ~16 cursor bitmaps - Lua API: SetCursorScale(n) / GetCursorScale() - CVar cursorScale for Config.wtf persistence (tenths) Other: - Add dpslog module stub - Docs and README updates
179 lines
7.5 KiB
Markdown
179 lines
7.5 KiB
Markdown
# WeirdUtils
|
|
|
|
All-in-one WoW 1.12.1 (build 5875) utility DLL. Injected as a 32-bit DLL into the
|
|
game process via Wine/DXVK on Linux. Provides screen-space outlines, screenshots,
|
|
interaction helpers, and an embedded addon with Lua API + keybindings.
|
|
|
|
## Current Features
|
|
|
|
| Module | Description |
|
|
|---|---|
|
|
| **Outline** | JFA-based screen-space outlines for targets, raid marks, dead players. See [src/outline/README.md](src/outline/README.md). |
|
|
| **Screenshot** | Hooks CTgaFile::Write for screenshot capture. |
|
|
| **Interact** | Nearest NPC/object interaction, bulk looting with queue processing. |
|
|
| **Markers** | World-space raid markers (5 colors) using M2 model entities. Proximity respawn, group sync, animated spawn/despawn. Lua API + slash commands (`/wm`, `/cwm`). |
|
|
| **Framecrash** | Anchor vtable guards - prevents crashes from dangling relativeTo pointers and NULL frame refs. |
|
|
| **Combatlog** | Combat log fixes. |
|
|
| **Minimap Icons** | Minimap icon fixes. |
|
|
| **Transmogfix** | Coalesces transmog durability update packets to prevent death frame drops. |
|
|
| **Data Assets** | Loose file loading, permissive MPQ glob patterns, pre-indexed file hash set. |
|
|
| **Healtextfix** | Heal text display fix. |
|
|
| **Embedded Addon** | Virtual addons loaded from DLL memory - .toc, .lua, .xml, .m2, .blp served via file I/O hooks (LoadFile + Storm layer). No on-disk addon folder needed. |
|
|
| **Lua Protection Bypass** | Stubs the Lua callback address validator to allow C function registration. |
|
|
|
|
## Consolidation Plan
|
|
|
|
WeirdUtils replaces the standalone utility DLLs in the parent directory. All
|
|
development happens here - shared code, shared hooking infrastructure, one build
|
|
system. The standalone DLLs are being retired.
|
|
|
|
| Standalone DLL | Purpose | Integration Status |
|
|
|---|---|---|
|
|
| `../assetfix` | Loose file loading, permissive MPQ glob patterns, pre-indexed file hash set | Not started |
|
|
| `../transmogfix` | Death frame drop fix - coalesces transmog durability update packets | Not started |
|
|
| `../interact` | Nearest interact + bulk loot | Partially integrated |
|
|
|
|
### Compile-Time Feature Gating
|
|
|
|
Each module is gated behind a build flag. The same codebase produces both the
|
|
all-in-one DLL and individual feature DLLs - just different compile flags.
|
|
Users can pick the full package or grab only the features they want.
|
|
|
|
```zig
|
|
// build.zig options (planned)
|
|
const enable_customassets = b.option(bool, "customassets", "Enable loose file loading & permissive patch glob") orelse true;
|
|
const enable_transmogfix = b.option(bool, "transmogfix", "Enable transmog coalesce fix") orelse true;
|
|
const enable_interact = b.option(bool, "interact", "Enable interact helpers") orelse true;
|
|
const enable_outline = b.option(bool, "outline", "Enable outline rendering") orelse true;
|
|
```
|
|
|
|
```sh
|
|
# Full build - all features in one DLL
|
|
zig build
|
|
|
|
# Single-feature builds - one DLL per feature for individual distribution
|
|
zig build -Dcustomassets=true -Dtransmogfix=false -Dinteract=false -Doutline=false
|
|
zig build -Dcustomassets=false -Dtransmogfix=true -Dinteract=false -Doutline=false
|
|
# etc.
|
|
```
|
|
|
|
Release artifacts:
|
|
- `weirdutils.dll` - everything
|
|
- `customassets.dll` - just asset/MPQ fixes
|
|
- `transmogfix.dll` - just transmog coalesce
|
|
- `interact.dll` - just interact/loot helpers
|
|
- `outline.dll` - just outline rendering
|
|
|
|
All built from this repo, all sharing the same hook library and codebase.
|
|
|
|
### Per-Feature Named Mutex
|
|
|
|
A user might load the full DLL alongside one of the smaller single-feature DLLs
|
|
(e.g. they use `weirdutils.dll` for everything but also have `customassets.dll` from
|
|
before they switched). Each feature module claims a **named mutex** on load - if
|
|
it's already held, that module skips hook installation. This way any combination
|
|
of DLLs coexists safely with no duplicate hooks.
|
|
|
|
```zig
|
|
// Each module creates a process-specific named mutex on init
|
|
const mutex = CreateMutexA(null, 1, "Local\\WeirdUtils_CustomAssetsHook_{pid}");
|
|
if (GetLastError() == ERROR_ALREADY_EXISTS) {
|
|
// Another DLL already owns this feature's hooks - skip
|
|
CloseHandle(mutex);
|
|
return;
|
|
}
|
|
// First to load wins - install hooks
|
|
```
|
|
|
|
This is per-feature, not per-DLL. The full DLL claims one mutex per enabled
|
|
feature. A single-feature DLL claims one mutex. Whichever loads first owns the
|
|
hooks; the duplicate gracefully becomes a no-op.
|
|
|
|
## Planned: Ground-Projected Markers
|
|
|
|
World-space markers projected onto terrain, similar to raid markers but driven
|
|
programmatically. Use cases:
|
|
|
|
- Visual range indicators (spell range circles, aggro radius)
|
|
- Waypoint markers for navigation
|
|
- Area-of-effect visualization
|
|
- Custom raid positioning markers
|
|
|
|
Implementation will require:
|
|
- Projecting screen-space or world-space coordinates onto the terrain mesh
|
|
- Rendering textured quads or circles that conform to terrain height
|
|
- Integration with the D3D9 hook pipeline (rendered during EndScene or as
|
|
additional geometry injected into the scene)
|
|
|
|
## Distribution
|
|
|
|
This repo is private (source not published to avoid empowering bad actors).
|
|
Distribution uses a separate **public release repo** that contains only a
|
|
user-facing README and binary releases - no source code.
|
|
|
|
- **This repo** (private): all source, development, docs
|
|
- **Public repo** (e.g. `WeirdUtils`): README with feature descriptions +
|
|
GitHub Releases with DLL downloads
|
|
|
|
Release workflow:
|
|
```sh
|
|
# Build all variants from this repo
|
|
zig build # weirdutils.dll (full)
|
|
zig build -Doutline=true -Deverything-else=false # outline.dll
|
|
# ... etc for each single-feature build
|
|
|
|
# Publish to the public repo
|
|
gh release create v1.0 --repo YourName/WeirdUtils \
|
|
--title "v1.0" --notes "Release notes" \
|
|
./zig-out/lib/weirdutils.dll \
|
|
./builds/outline.dll \
|
|
./builds/customassets.dll
|
|
```
|
|
|
|
## Project Structure
|
|
|
|
```
|
|
weirdutils/
|
|
build.zig Build configuration
|
|
src/
|
|
main.zig DLL entry, Lua API, file I/O hook, embedded addon
|
|
screenshot.zig Screenshot capture hook
|
|
interact.zig Interact + loot helpers
|
|
png.zig PNG encoding for screenshots
|
|
outline/ Outline subsystem (see src/outline/README.md)
|
|
api.zig Public API, Lua command handler
|
|
d3d9_hook.zig D3D9 vtable hooks, JFA pipeline, shaders
|
|
model_hook.zig M2 batch reordering, rendering_outline flag
|
|
tracker.zig Per-frame object/model tracking
|
|
types.zig D3D9 constants, outline colors, categories
|
|
offsets.zig WoW memory addresses and struct offsets
|
|
wow.zig Game memory access wrappers
|
|
addon/ Embedded addon files (.toc, .lua, .xml)
|
|
libs/
|
|
hook/ Shared x86 inline hooking library (trampoline, fastcall thunks)
|
|
docs/ Design docs, research notes, shader analysis
|
|
reference/ C reference implementations
|
|
```
|
|
|
|
## Build
|
|
|
|
```sh
|
|
cd /media/storage/projects/zig/weirdutils
|
|
zig build
|
|
```
|
|
|
|
Target: x86-windows-msvc (32-bit DLL), Zig 0.16 (patched: fastcall inreg fix).
|
|
Host: Linux (Arch), game runs via Wine/DXVK.
|
|
|
|
## Hook Installation Order
|
|
|
|
Hooks are installed in a specific sequence to handle dependencies:
|
|
|
|
1. **DLL_PROCESS_ATTACH** - Lua protection bypass, file I/O hook, LoadScriptFunctions,
|
|
LoadAddonsRecursively, interact hooks, GameEngine_MainInitialize, CGGameUI_Shutdown
|
|
2. **GameEngine_MainInitialize** (one-shot) - screenshot hook, outline model hooks
|
|
3. **First model hook callback** (deferred) - D3D9 vtable hooks (EndScene, DIP, Reset)
|
|
|
|
D3D9 hooks are deferred because creating a dummy device during engine init
|
|
corrupts the d3d9 proxy's state.
|