Compare commits
17 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| bbe8fe2b83 | |||
| 5a8fd856b9 | |||
| c0d297c3b9 | |||
| 1fb85ac7ea | |||
| 34ca3f6b83 | |||
| 79d0744b33 | |||
| 89efe5795d | |||
| 374b69dc2d | |||
| 2aa16fbbc1 | |||
| 4fe7cfd406 | |||
| d3a2c1f842 | |||
| 3918f1da67 | |||
| d2bf4c0883 | |||
| 22ee3b3970 | |||
| cf1aa736ef | |||
| 503103179d | |||
| 36391f1ea9 |
@@ -72,18 +72,20 @@ jobs:
|
||||
dist/WowPresence.zip
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Create GitHub Release v1.3
|
||||
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' && github.event.head_commit.message == 'release v1.3' }}
|
||||
- name: Create GitHub Release v1.0
|
||||
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' && github.event.head_commit.message == 'release v1.0' }}
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
tag_name: v1.3
|
||||
tag_name: v1.0
|
||||
target_commitish: ${{ github.sha }}
|
||||
files: |
|
||||
dist/WowPresence.dll
|
||||
dist/WowPresence.exe
|
||||
dist/WowPresence.zip
|
||||
fail_on_unmatched_files: true
|
||||
name: "WowPresence v1.3"
|
||||
name: "WowPresence v1.0"
|
||||
body_path: RELEASE_NOTES.md
|
||||
generate_release_notes: false
|
||||
generate_release_notes: true
|
||||
make_latest: true
|
||||
|
||||
- name: Create GitHub Release
|
||||
@@ -91,6 +93,8 @@ jobs:
|
||||
uses: softprops/action-gh-release@v3
|
||||
with:
|
||||
files: |
|
||||
dist/WowPresence.dll
|
||||
dist/WowPresence.exe
|
||||
dist/WowPresence.zip
|
||||
fail_on_unmatched_files: true
|
||||
name: "WowPresence ${{ github.ref_name }}"
|
||||
|
||||
@@ -44,17 +44,11 @@ After extraction, the relevant files should look like this:
|
||||
|
||||
The runtime JSON and log files are created automatically inside the same `WowPresence` folder.
|
||||
|
||||
When WowPresence is installed through the **[Modernization Tool](https://github.com/Dusk-92/Modernization-Tool)**, the same binaries automatically use:
|
||||
|
||||
```text
|
||||
<WoW folder>\.modernization_tool\WowPresence\
|
||||
```
|
||||
|
||||
instead. No separate build is required.
|
||||
|
||||
## 🛰️ Discord Application ID
|
||||
|
||||
To configure your own Discord Application ID:
|
||||
WowPresence intentionally does **not** include a server-specific Discord Application ID.
|
||||
|
||||
To create yours:
|
||||
|
||||
1. Open the **Discord Developer Portal**: https://discord.com/developers/applications
|
||||
2. Create a **New Application**.
|
||||
@@ -73,14 +67,6 @@ Example:
|
||||
123456789012345678
|
||||
```
|
||||
|
||||
For **OctoWoW**, you can use the preconfigured Discord Application ID:
|
||||
|
||||
```text
|
||||
1544072796098011176
|
||||
```
|
||||
|
||||
This is the same Application ID automatically configured by **Modernization Tool**.
|
||||
|
||||
No Discord Client Secret, bot token or bot account is used or required.
|
||||
|
||||
If `discord_application_id` is missing or invalid, Rich Presence remains disabled and the reason is written to `WowPresence\WowPresence.log`.
|
||||
@@ -90,7 +76,7 @@ If `discord_application_id` is missing or invalid, Rich Presence remains disable
|
||||
- Character name and guild display.
|
||||
- Level and class display.
|
||||
- Race and faction display.
|
||||
- Current zone display resolved from the client AreaTable instead of heuristic text-address scanning.
|
||||
- Current zone display.
|
||||
- Stable elapsed-session timer across character changes.
|
||||
- Automatic companion startup.
|
||||
- Exact WoW process tracking.
|
||||
@@ -125,21 +111,16 @@ Other modified 1.12.1 clients should be considered **untested until verified**.
|
||||
WoW
|
||||
└─ WowPresence.dll
|
||||
├─ read-only character sampling
|
||||
├─ Area ID → AreaTable zone resolution
|
||||
├─ WowPresence\discord_wow_status.json
|
||||
└─ starts WowPresence.exe
|
||||
└─ Discord local IPC
|
||||
```
|
||||
|
||||
Zone names are resolved from the player's current AreaTable ID, matching the client's own zone data and avoiding internal map tokens such as `H32D` or `HLVA`.
|
||||
|
||||
The DLL does not communicate directly with Discord.
|
||||
|
||||
The companion executable does not read or write WoW memory.
|
||||
|
||||
Runtime files are kept together in one of these locations:
|
||||
|
||||
**Standalone installation:**
|
||||
Runtime files are kept together in:
|
||||
|
||||
```text
|
||||
<WoW folder>\WowPresence\
|
||||
@@ -149,87 +130,29 @@ Runtime files are kept together in one of these locations:
|
||||
└─ WowPresence.log
|
||||
```
|
||||
|
||||
**Installed through Modernization Tool:**
|
||||
## 🔒 Privacy flags
|
||||
|
||||
```text
|
||||
<WoW folder>\.modernization_tool\WowPresence\
|
||||
├─ discord_application_id
|
||||
├─ discord_broadcast_flags
|
||||
├─ discord_wow_status.json
|
||||
└─ WowPresence.log
|
||||
```
|
||||
|
||||
If the Modernization Tool managed folder exists, WowPresence automatically prefers it. Otherwise it uses the standalone `WowPresence` folder.
|
||||
|
||||
## 🔒 Discord Rich Presence privacy
|
||||
|
||||
WowPresence lets you choose exactly which character details are shown on Discord.
|
||||
|
||||
For a standalone installation, edit:
|
||||
The included file:
|
||||
|
||||
```text
|
||||
WowPresence\discord_broadcast_flags
|
||||
```
|
||||
|
||||
When WowPresence is installed through **Modernization Tool**, the equivalent file is stored in:
|
||||
|
||||
```text
|
||||
.modernization_tool\WowPresence\discord_broadcast_flags
|
||||
```
|
||||
|
||||
Modernization Tool provides checkboxes for these options, so manual bitmask editing is normally only needed for standalone WowPresence installations.
|
||||
|
||||
### Available fields
|
||||
|
||||
Each field has its own value:
|
||||
controls which character details are published to Discord.
|
||||
|
||||
| Value | Field |
|
||||
| ---: | --- |
|
||||
| 1 | Character Name |
|
||||
| 1 | Name |
|
||||
| 2 | Guild |
|
||||
| 4 | Faction |
|
||||
| 8 | Class |
|
||||
| 16 | Level |
|
||||
| 32 | Zone |
|
||||
| 64 | Race |
|
||||
| 63 | All fields |
|
||||
|
||||
To display multiple fields, **add their values together** and put the result in `discord_broadcast_flags`.
|
||||
The release package uses `63` by default.
|
||||
|
||||
### Examples
|
||||
|
||||
| Display | Value |
|
||||
| --- | ---: |
|
||||
| Nothing | 0 |
|
||||
| Character Name only | 1 |
|
||||
| Faction + Class | 12 |
|
||||
| Race only | 64 |
|
||||
| Race + Faction + Class | 76 |
|
||||
| Character Name + Level + Zone | 49 |
|
||||
| All character details | 127 |
|
||||
|
||||
Example — to display **Race + Faction + Class**:
|
||||
|
||||
```text
|
||||
Race = 64
|
||||
Faction = 4
|
||||
Class = 8
|
||||
|
||||
64 + 4 + 8 = 76
|
||||
```
|
||||
|
||||
Then set:
|
||||
|
||||
```text
|
||||
76
|
||||
```
|
||||
|
||||
inside `discord_broadcast_flags`.
|
||||
|
||||
The default configuration uses `127`, which enables all supported character details.
|
||||
|
||||
WowPresence reads this setting while the game is running, so changes should normally appear on Discord automatically within a few seconds.
|
||||
|
||||
If the file is missing or contains an invalid value, WowPresence falls back to all supported fields.
|
||||
If the file is deleted, WowPresence also defaults to all supported fields.
|
||||
|
||||
## 🛡️ Administrator privileges
|
||||
|
||||
@@ -258,16 +181,26 @@ GitHub Actions builds:
|
||||
|
||||
The ZIP includes the ready-to-edit `WowPresence` configuration folder.
|
||||
|
||||
Tags matching `v*` publish `WowPresence.zip` as the GitHub Release asset.
|
||||
Tags matching `v*` can publish these files as a GitHub Release.
|
||||
|
||||
## 📜 Project identity
|
||||
## 📜 Project identity & licensing
|
||||
|
||||
WowPresence is an **independent community project**.
|
||||
|
||||
Compatibility with **World of Warcraft**, **Discord**, **OctoWoW**, **VanillaFixes**, or other referenced projects does not imply affiliation, endorsement, sponsorship or ownership by their respective rights holders or maintainers.
|
||||
Compatibility with **World of Warcraft**, **Discord**, **OctoWoW**, **VanillaFixes**, **IchaLaunch**, or other referenced projects does not imply affiliation, endorsement, sponsorship or ownership by their respective rights holders or maintainers.
|
||||
|
||||
**World of Warcraft**, **Warcraft**, **Blizzard Entertainment**, **Discord**, and related names and marks remain the property of their respective rights holders.
|
||||
|
||||
This repository does not currently declare a software license.
|
||||
|
||||
For detailed provenance and third-party information, see:
|
||||
|
||||
- [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md)
|
||||
|
||||
## 🙏 Credits
|
||||
|
||||
WowPresence is maintained by **Dusk-92**.
|
||||
|
||||
The project was inspired in part by the WoW character-status / Discord Rich Presence implementation in **IchaLaunch** by **brutaliccus**.
|
||||
|
||||
The current WowPresence implementation is maintained separately and does not include IchaLaunch binaries.
|
||||
|
||||
+21
-18
@@ -1,22 +1,25 @@
|
||||
# WowPresence v1.3
|
||||
# WowPresence v1.0
|
||||
|
||||
## What's New
|
||||
|
||||
- Added independent privacy control for:
|
||||
- Character Name
|
||||
- Guild
|
||||
- Race
|
||||
- Faction
|
||||
- Class
|
||||
- Level
|
||||
- Zone
|
||||
- Added a dedicated Race flag.
|
||||
- Full detail mask is now `127`.
|
||||
- Fixed Discord Rich Presence combinations that previously failed when Name, Zone or Level were not shared.
|
||||
- Race is no longer always shown and can now be disabled independently.
|
||||
- Improved handling of empty Discord Rich Presence fields.
|
||||
- Updated README with standalone privacy configuration examples.
|
||||
First standalone release of WowPresence.
|
||||
|
||||
## Included
|
||||
|
||||
- `WowPresence.zip` — ready-to-install package containing `WowPresence.dll`, `WowPresence.exe`, and the WowPresence configuration folder.
|
||||
- WowPresence.dll
|
||||
- WowPresence.exe
|
||||
- WowPresence.zip ready-to-install package
|
||||
|
||||
## Highlights
|
||||
|
||||
- Native Discord Rich Presence for WoW 1.12.1 build 5875 compatible clients
|
||||
- Character name, guild, level, class, race, faction and zone display
|
||||
- Stable elapsed-session timer across character changes
|
||||
- Read-only game-memory sampling
|
||||
- Separate native Discord IPC companion
|
||||
- Configurable Discord Application ID through `WowPresence\discord_application_id`
|
||||
- Privacy flags through `WowPresence\discord_broadcast_flags`
|
||||
- Standalone `WowPresence\` runtime folder
|
||||
- Automatic companion startup and exact WoW process tracking
|
||||
|
||||
## Installation
|
||||
|
||||
Extract `WowPresence.zip` into the WoW folder, edit `WowPresence\discord_application_id`, add `WowPresence.dll` to VanillaFixes `dlls.txt`, then launch WoW normally.
|
||||
|
||||
+10
-5
@@ -2,14 +2,19 @@
|
||||
|
||||
WowPresence contains original project code maintained by Dusk-92 and uses compatibility knowledge related to World of Warcraft 1.12.1 and Discord local Rich Presence IPC.
|
||||
|
||||
## ClassicAPI technical reference
|
||||
## IchaLaunch
|
||||
|
||||
AreaTable and current-player-area client layout details were cross-checked against:
|
||||
The development of WowPresence was inspired in part by the character-status / Discord Rich Presence implementation in:
|
||||
|
||||
- Project: ClassicAPI
|
||||
- Repository: https://github.com/brues-code/ClassicAPI
|
||||
- Project: IchaLaunch
|
||||
- Author / maintainer: brutaliccus
|
||||
- Repository: https://github.com/brutaliccus/IchaLaunch
|
||||
|
||||
ClassicAPI is used as a technical/reference source for documented WoW 1.12.1 client structures. WowPresence does not require, load, or call ClassicAPI.
|
||||
IchaLaunch was used as a technical reference during development, particularly for understanding a working WoW 1.12.1 character-status sampling approach.
|
||||
|
||||
The current WowPresence implementation is maintained separately and has been independently reworked. No IchaLaunch binary is included in this repository.
|
||||
|
||||
At the historical IchaLaunch revision reviewed during development, no explicit LICENSE, LICENSE.md, or COPYING file was present. This notice therefore records provenance and credit; it should not be interpreted as granting rights on behalf of the IchaLaunch author.
|
||||
|
||||
## World of Warcraft client compatibility data
|
||||
|
||||
|
||||
@@ -1 +1 @@
|
||||
127
|
||||
63
|
||||
|
||||
+49
-149
@@ -3,18 +3,16 @@
|
||||
* Read-only WoW 1.12.1 (build 5875) status sampler for WowPresence.
|
||||
*
|
||||
* Runtime contract:
|
||||
* standalone: <game>\WowPresence\...
|
||||
* Modernization Tool: <game>\.modernization_tool\WowPresence\...
|
||||
* <game>\WowPresence\discord_wow_status.json
|
||||
* <game>\WowPresence\discord_broadcast_flags
|
||||
*
|
||||
* Discord IPC is intentionally out of process. After the first sample, this
|
||||
* DLL starts WowPresence.exe from its worker thread and passes the exact
|
||||
* WoW process id. No process launch is performed from DllMain.
|
||||
*
|
||||
* This implementation is organized independently around a small memory-view
|
||||
* layer and a snapshot serializer. Zone names are resolved from the player's
|
||||
* current AreaTable ID instead of guessing among raw text addresses. Client
|
||||
* addresses are community-documented WoW 1.12.1 / build 5875 compatibility
|
||||
* values used by the target client.
|
||||
* layer and a snapshot serializer. Client addresses are the community-known
|
||||
* WoW 1.12.1 / build 5875 values used for compatibility with the target client.
|
||||
*/
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
@@ -26,16 +24,6 @@
|
||||
|
||||
#define CLIENT_IMAGE_BASE 0x00400000u
|
||||
#define CLIENT_OBJECT_MANAGER_VA 0x00B41414u
|
||||
#define CLIENT_IN_WORLD_VA 0x00B4B424u
|
||||
#define CLIENT_PLAYER_AREA_ID_VA 0x00B4E314u
|
||||
#define AREATABLE_RECORDS_VA 0x00C0E048u
|
||||
#define AREATABLE_COUNT_VA 0x00C0E04Cu
|
||||
#define LOCALE_INDEX_VA 0x00C0E080u
|
||||
#define AREATABLE_PARENT_ID_OFF 0x08u
|
||||
#define AREATABLE_NAMES_OFF 0x2Cu
|
||||
#define AREATABLE_LOCALE_SLOTS 9u
|
||||
#define AREATABLE_MAX_RECORDS 65535u
|
||||
|
||||
#define OM_FIRST_OBJECT_OFF 0xACu
|
||||
#define OM_LOCAL_GUID_OFF 0xC0u
|
||||
#define OBJECT_NEXT_OFF 0x3Cu
|
||||
@@ -75,13 +63,17 @@
|
||||
#define SHARE_CLASS 8u
|
||||
#define SHARE_LEVEL 16u
|
||||
#define SHARE_ZONE 32u
|
||||
#define SHARE_RACE 64u
|
||||
#define SHARE_ALL 127u
|
||||
#define SHARE_ALL 63u
|
||||
|
||||
static const uintptr_t kPlayerNameLocations[] = {
|
||||
0x00C27FC8u, 0x00C27D88u, 0x00C27FD8u, 0
|
||||
};
|
||||
|
||||
static const uintptr_t kZoneNameLocations[] = {
|
||||
0x00B4B404u, 0x00B4B424u, 0x00CE06D0u,
|
||||
0x00CE06F8u, 0x00B4B3C8u, 0
|
||||
};
|
||||
|
||||
typedef struct MemoryView {
|
||||
HANDLE process;
|
||||
uintptr_t module_base;
|
||||
@@ -241,114 +233,45 @@ static int valid_display_text(const char *text, size_t max_length) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int looks_like_internal_zone_code(const char *text) {
|
||||
size_t i, length;
|
||||
int has_letter = 0;
|
||||
int has_digit = 0;
|
||||
|
||||
if (!text) return 0;
|
||||
length = strlen(text);
|
||||
|
||||
/* Some 1.12-compatible clients expose compact internal area tokens
|
||||
* (for example "H32D") at one of the candidate zone addresses. These
|
||||
* are identifiers, not user-facing zone names. Keep the rule narrow:
|
||||
* short mixed letter/digit strings with no separators are rejected,
|
||||
* while legitimate names such as "Area 52" remain valid. */
|
||||
if (length < 2u || length > 8u) return 0;
|
||||
|
||||
for (i = 0u; i < length; ++i) {
|
||||
char ch = text[i];
|
||||
if (ascii_letter(ch)) {
|
||||
has_letter = 1;
|
||||
} else if (ch >= '0' && ch <= '9') {
|
||||
has_digit = 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return has_letter && has_digit;
|
||||
}
|
||||
|
||||
static int valid_zone_name(const char *text) {
|
||||
if (!valid_display_text(text, ZONE_LIMIT)) return 0;
|
||||
return !looks_like_internal_zone_code(text);
|
||||
}
|
||||
|
||||
static int valid_guild_name(const char *text) {
|
||||
if (!valid_display_text(text, GUILD_LIMIT)) return 0;
|
||||
return _stricmp(text, "none") != 0;
|
||||
}
|
||||
|
||||
static int valid_area_name(const char *text) {
|
||||
size_t i, length;
|
||||
int has_letter = 0;
|
||||
if (!text) return 0;
|
||||
length = strlen(text);
|
||||
if (length < 2u || length > ZONE_LIMIT) return 0;
|
||||
for (i = 0u; i < length; ++i) {
|
||||
if (ascii_letter(text[i])) has_letter = 1;
|
||||
}
|
||||
return has_letter;
|
||||
}
|
||||
|
||||
static int client_u32(const MemoryView *view, uintptr_t vanilla_va, uint32_t *value) {
|
||||
uintptr_t address = client_address(view, vanilla_va);
|
||||
return address && memory_u32(view, address, value);
|
||||
}
|
||||
|
||||
static int area_record(const MemoryView *view, uint32_t area_id, uint32_t *record) {
|
||||
uint32_t count = 0, records = 0, candidate = 0;
|
||||
uintptr_t slot;
|
||||
if (!view || !record || !area_id) return 0;
|
||||
if (!client_u32(view, AREATABLE_COUNT_VA, &count) ||
|
||||
!count || count > AREATABLE_MAX_RECORDS || area_id > count) {
|
||||
return 0;
|
||||
}
|
||||
if (!client_u32(view, AREATABLE_RECORDS_VA, &records) ||
|
||||
!user_address((uintptr_t)records)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
slot = (uintptr_t)records + (uintptr_t)area_id * sizeof(uint32_t);
|
||||
if (!memory_u32(view, slot, &candidate) ||
|
||||
!user_address((uintptr_t)candidate)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
*record = candidate;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int area_name_from_record(const MemoryView *view, uint32_t record,
|
||||
char *output, size_t output_size) {
|
||||
uint32_t locale = 0;
|
||||
unsigned pass;
|
||||
if (!view || !user_address((uintptr_t)record) || !output || output_size < 2u)
|
||||
return 0;
|
||||
output[0] = 0;
|
||||
|
||||
if (!client_u32(view, LOCALE_INDEX_VA, &locale) ||
|
||||
locale >= AREATABLE_LOCALE_SLOTS) {
|
||||
locale = 0;
|
||||
}
|
||||
|
||||
/* Try the active client locale first. If that string is unavailable or
|
||||
* not representable by the current ASCII JSON path, fall back to another
|
||||
* populated locale slot rather than publishing an internal map token. */
|
||||
for (pass = 0u; pass < AREATABLE_LOCALE_SLOTS; ++pass) {
|
||||
unsigned index = pass == 0u ? (unsigned)locale : pass - 1u;
|
||||
uint32_t name_ptr = 0;
|
||||
uintptr_t pointer_slot;
|
||||
|
||||
if (pass > 0u && index >= locale) ++index;
|
||||
if (index >= AREATABLE_LOCALE_SLOTS) continue;
|
||||
|
||||
pointer_slot = (uintptr_t)record + AREATABLE_NAMES_OFF +
|
||||
(uintptr_t)index * sizeof(uint32_t);
|
||||
if (!memory_u32(view, pointer_slot, &name_ptr) ||
|
||||
!user_address((uintptr_t)name_ptr)) {
|
||||
continue;
|
||||
}
|
||||
if (memory_ascii(view, (uintptr_t)name_ptr, output, output_size, ZONE_LIMIT) &&
|
||||
valid_area_name(output)) {
|
||||
return 1;
|
||||
}
|
||||
output[0] = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int read_player_zone(const MemoryView *view, char *output, size_t output_size) {
|
||||
uint32_t raw_area = 0, area_id, record = 0, parent_id = 0, parent_record = 0;
|
||||
if (!view || !output || output_size < 2u) return 0;
|
||||
output[0] = 0;
|
||||
|
||||
if (!client_u32(view, CLIENT_PLAYER_AREA_ID_VA, &raw_area)) return 0;
|
||||
area_id = raw_area & 0xFFFFu;
|
||||
if (!area_id || !area_record(view, area_id, &record)) return 0;
|
||||
|
||||
/* GetRealZoneText resolves sub-areas to their enclosing AreaTable zone.
|
||||
* Mirror that behavior when a valid parent row is available. */
|
||||
if (memory_u32(view, (uintptr_t)record + AREATABLE_PARENT_ID_OFF, &parent_id) &&
|
||||
parent_id && area_record(view, parent_id, &parent_record)) {
|
||||
record = parent_record;
|
||||
}
|
||||
|
||||
return area_name_from_record(view, record, output, output_size);
|
||||
}
|
||||
|
||||
static int client_is_in_world(const MemoryView *view) {
|
||||
uint32_t value = 0;
|
||||
return client_u32(view, CLIENT_IN_WORLD_VA, &value) && (value & 0xFFu) != 0u;
|
||||
}
|
||||
|
||||
static int text_from_location(const MemoryView *view, uintptr_t vanilla_va,
|
||||
char *output, size_t output_size, size_t max_chars,
|
||||
int (*validator)(const char *)) {
|
||||
@@ -587,8 +510,9 @@ static void collect_character_snapshot(CharacterSnapshot *snapshot) {
|
||||
|
||||
have_name = first_text_match(&view, kPlayerNameLocations, snapshot->name,
|
||||
sizeof(snapshot->name), NAME_LIMIT, valid_player_name);
|
||||
have_zone = read_player_zone(&view, snapshot->zone, sizeof(snapshot->zone));
|
||||
snapshot->in_world = client_is_in_world(&view) && have_name && have_zone;
|
||||
have_zone = first_text_match(&view, kZoneNameLocations, snapshot->zone,
|
||||
sizeof(snapshot->zone), ZONE_LIMIT, valid_zone_name);
|
||||
snapshot->in_world = have_name && have_zone;
|
||||
|
||||
now = GetTickCount();
|
||||
if (!snapshot->in_world) {
|
||||
@@ -617,34 +541,11 @@ static int game_folder(char *output, size_t output_size) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int directory_exists(const char *path) {
|
||||
DWORD attrs;
|
||||
if (!path || !path[0]) return 0;
|
||||
attrs = GetFileAttributesA(path);
|
||||
return attrs != INVALID_FILE_ATTRIBUTES && (attrs & FILE_ATTRIBUTE_DIRECTORY);
|
||||
}
|
||||
|
||||
static int support_folder(char *output, size_t output_size) {
|
||||
char root[MAX_PATH], managed[MAX_PATH];
|
||||
char root[MAX_PATH];
|
||||
int count;
|
||||
if (!game_folder(root, sizeof(root))) return 0;
|
||||
|
||||
/* Modernization Tool creates this directory before WoW starts. Prefer it
|
||||
* when present so the same binaries can use the tool-managed location. */
|
||||
count = _snprintf(
|
||||
managed,
|
||||
sizeof(managed),
|
||||
"%s\\.modernization_tool\\WowPresence",
|
||||
root
|
||||
);
|
||||
managed[sizeof(managed) - 1] = 0;
|
||||
if (count >= 0 && (size_t)count < sizeof(managed) && directory_exists(managed)) {
|
||||
if (strlen(managed) + 1u > output_size) return 0;
|
||||
lstrcpynA(output, managed, (int)output_size);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Standalone installs keep their data in <game>\\WowPresence. */
|
||||
count = _snprintf(output, output_size, "%s\\WowPresence", root);
|
||||
if (output_size) output[output_size - 1] = 0;
|
||||
if (count < 0 || (size_t)count >= output_size) return 0;
|
||||
@@ -752,8 +653,7 @@ static void publish_character_snapshot(void) {
|
||||
|
||||
collect_character_snapshot(&snapshot);
|
||||
mask = load_share_mask();
|
||||
race_text = (snapshot.in_world && (mask & SHARE_RACE))
|
||||
? label_for_id(kRaceLabels, snapshot.race_id) : "";
|
||||
race_text = snapshot.in_world ? label_for_id(kRaceLabels, snapshot.race_id) : "";
|
||||
class_text = (snapshot.in_world && (mask & SHARE_CLASS))
|
||||
? label_for_id(kClassLabels, snapshot.class_id) : "";
|
||||
faction_text = (snapshot.in_world && (mask & SHARE_FACTION))
|
||||
|
||||
+10
-51
@@ -3,9 +3,9 @@
|
||||
* Invisible companion process for WowPresence.
|
||||
*
|
||||
* - is started automatically by WowPresence.dll after WoW is running
|
||||
* - reads the standalone WowPresence folder or the Modernization Tool managed folder
|
||||
* - reads WowPresence\discord_wow_status.json
|
||||
* - publishes Discord Rich Presence over the local Discord IPC named pipe
|
||||
* - exits when the target WoW process exits
|
||||
* - exits when WoW_Modernized.exe exits
|
||||
*/
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
@@ -54,30 +54,9 @@ static int own_directory(char *out, size_t out_size) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int directory_exists(const char *path) {
|
||||
DWORD attrs;
|
||||
if (!path || !path[0]) return 0;
|
||||
attrs = GetFileAttributesA(path);
|
||||
return attrs != INVALID_FILE_ATTRIBUTES && (attrs & FILE_ATTRIBUTE_DIRECTORY);
|
||||
}
|
||||
|
||||
static int support_directory(char *out, size_t out_size) {
|
||||
char root[MAX_PATH], managed[MAX_PATH];
|
||||
char root[MAX_PATH];
|
||||
if (!own_directory(root, sizeof(root))) return 0;
|
||||
|
||||
_snprintf(
|
||||
managed,
|
||||
sizeof(managed),
|
||||
"%s\\.modernization_tool\\WowPresence",
|
||||
root
|
||||
);
|
||||
managed[sizeof(managed) - 1] = 0;
|
||||
if (directory_exists(managed)) {
|
||||
if (strlen(managed) + 1 >= out_size) return 0;
|
||||
lstrcpynA(out, managed, (int)out_size);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (strlen(root) + strlen("\\WowPresence") + 1 >= out_size) return 0;
|
||||
_snprintf(out, out_size, "%s\\WowPresence", root);
|
||||
out[out_size - 1] = 0;
|
||||
@@ -161,7 +140,7 @@ static int load_application_id(char *out, size_t out_size) {
|
||||
|
||||
if (!support_file(path, sizeof(path), "discord_application_id") ||
|
||||
!read_text_file(path, configured_id, sizeof(configured_id))) {
|
||||
log_line("discord_application_id is missing. Add your Discord Application ID to the active WowPresence data folder.");
|
||||
log_line("discord_application_id is missing. Add your Discord Application ID to WowPresence\\discord_application_id.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -293,9 +272,7 @@ static int load_status(Status *status) {
|
||||
json_string(json, "class", status->class_name, sizeof(status->class_name));
|
||||
json_string(json, "race", status->race, sizeof(status->race));
|
||||
json_int(json, "level", &status->level);
|
||||
return status->name[0] || status->zone[0] || status->level > 0 ||
|
||||
status->guild[0] || status->faction[0] || status->class_name[0] ||
|
||||
status->race[0];
|
||||
return status->name[0] || status->zone[0] || status->level > 0;
|
||||
}
|
||||
|
||||
static int rpc_read_packet(HANDLE pipe, char *payload, size_t payload_size) {
|
||||
@@ -404,26 +381,9 @@ static void format_activity(const Status *s, char *out, size_t out_size, long lo
|
||||
lstrcpynA(details, extra, sizeof(details));
|
||||
}
|
||||
|
||||
/* Discord rejects empty string values for Rich Presence text fields.
|
||||
* Omit a field entirely when the user did not choose anything that maps
|
||||
* to it, so Race/Class/Faction/Guild-only and Zone-only combinations work. */
|
||||
if (details[0] && s->zone[0]) {
|
||||
_snprintf(out, out_size,
|
||||
"{\"details\":\"%s\",\"state\":\"%s\",\"timestamps\":{\"start\":%lld}}",
|
||||
details, s->zone, session_start);
|
||||
} else if (details[0]) {
|
||||
_snprintf(out, out_size,
|
||||
"{\"details\":\"%s\",\"timestamps\":{\"start\":%lld}}",
|
||||
details, session_start);
|
||||
} else if (s->zone[0]) {
|
||||
_snprintf(out, out_size,
|
||||
"{\"state\":\"%s\",\"timestamps\":{\"start\":%lld}}",
|
||||
s->zone, session_start);
|
||||
} else {
|
||||
_snprintf(out, out_size,
|
||||
"{\"timestamps\":{\"start\":%lld}}",
|
||||
session_start);
|
||||
}
|
||||
_snprintf(out, out_size,
|
||||
"{\"details\":\"%s\",\"state\":\"%s\",\"timestamps\":{\"start\":%lld}}",
|
||||
details, s->zone, session_start);
|
||||
out[out_size - 1] = 0;
|
||||
}
|
||||
|
||||
@@ -489,11 +449,10 @@ int WINAPI WinMain(HINSTANCE instance, HINSTANCE prev, LPSTR cmdline, int show)
|
||||
|
||||
while (!pid && wait_loops++ < 25) {
|
||||
pid = find_process("WoW_Modernized.exe");
|
||||
if (!pid) pid = find_process("WoW.exe");
|
||||
if (!pid) Sleep(200);
|
||||
}
|
||||
if (!pid) {
|
||||
log_line("No running WoW process found; WowPresence exiting.");
|
||||
log_line("No running WoW_Modernized.exe found; WowPresence exiting.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -503,7 +462,7 @@ int WINAPI WinMain(HINSTANCE instance, HINSTANCE prev, LPSTR cmdline, int show)
|
||||
return 0;
|
||||
}
|
||||
|
||||
log_line("WoW process detected.");
|
||||
log_line("WoW_Modernized.exe detected.");
|
||||
/* Fixed for the lifetime of this WoW process. Text updates, character
|
||||
* changes and loading states reuse the same Discord elapsed-time origin. */
|
||||
session_start = (long long)time(NULL);
|
||||
|
||||
Reference in New Issue
Block a user