post panel refactoring finished

This commit is contained in:
Manuel Simon Hirsig
2016-01-26 18:48:38 +01:00
parent 0d448e12c7
commit 077fe068f5
5 changed files with 116 additions and 106 deletions
+3 -3
View File
@@ -20,14 +20,14 @@ end
function public.on_load()
private.auction_listing_config = {
frame = AuxAuctionsFrameListingAuctionListing,
on_row_click = function (sheet, row_index)
on_row_click = function(sheet, row_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
private.on_row_click(sheet.data[data_index])
end,
on_row_enter = function (sheet, row_index)
on_row_enter = function(sheet, row_index)
Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_RIGHT', 0, 0)
end,
on_row_leave = function (sheet, row_index)
on_row_leave = function(sheet, row_index)
AuxTooltip:Hide()
ResetCursor()
end,
+6 -2
View File
@@ -250,8 +250,12 @@ function Aux_OnAuctionHouseClosed()
Aux.stack.stop()
Aux.scan.abort()
Aux.item_search_frame.on_close()
Aux.filter_search_frame.on_close()
Aux.post_frame.on_close()
Aux.auctions_frame.on_close()
Aux.bids_frame.on_close()
Aux.history_frame.on_close()
AuxFrame:Hide()
end
@@ -269,7 +273,7 @@ function Aux.on_tab_click(index)
AuxItemSearchFrame:Hide()
AuxFilterSearchFrame:Hide()
AuxSellFrame:Hide()
AuxPostFrame:Hide()
AuxAuctionsFrame:Hide()
AuxBidsFrame:Hide()
AuxHistoryFrame:Hide()
@@ -281,7 +285,7 @@ function Aux.on_tab_click(index)
AuxFilterSearchFrame:Show()
Aux.filter_search_frame.on_open()
elseif index == 3 then
AuxSellFrame:Show()
AuxPostFrame:Show()
Aux.post_frame.on_open()
elseif index == 4 then
AuxAuctionsFrame:Show()
+88 -83
View File
@@ -1,43 +1,51 @@
local private, public = {}, {}
Aux.post_frame = public
local refresh
local existing_auctions = {}
local inventory_data
local selected_item
--local LIVE, HISTORICAL, FIXED = {}, {}, {}
function private.update_inventory_listing()
if not AuxPostFrame:IsVisible() then
return
end
Aux.sheet.populate(private.listings.inventory, Aux.util.filter(inventory_data, function(item) return item.aux_quantity > 0 end))
end
function private.update_auction_listing()
Aux.sheet.populate(private.listings.auctions, private.current_item() and existing_auctions[private.current_item().key] or {})
if not AuxPostFrame:IsVisible() then
return
end
Aux.sheet.populate(private.listings.auctions, selected_item and existing_auctions[selected_item.key] or {})
end
function private.current_item()
return private.listings.inventory:get_selected()
end
function private.current_auction()
return private.listings.auctions:get_selected()
function private.selected_auction()
return selected_item and existing_auctions[selected_item.key] and existing_auctions[selected_item.key].selected
end
function public.on_load()
private.inventory_listing_config = {
frame = AuxSellInventoryListing,
on_row_click = function (sheet, row_index)
on_row_click = function(sheet, row_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
private.set_item(sheet.data[data_index])
end,
on_row_enter = function (sheet, row_index)
on_row_enter = function(sheet, row_index)
Aux.info.set_tooltip(sheet.rows[row_index].itemstring, nil, this, 'ANCHOR_LEFT', 0, 0)
end,
on_row_leave = function (sheet, row_index)
on_row_leave = function(sheet, row_index)
AuxTooltip:Hide()
end,
selected = function(datum)
return datum == selected_item
end,
row_setter = function(row, datum)
row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id)
end,
@@ -98,7 +106,9 @@ function public.on_load()
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
private.set_auction(sheet.data[data_index])
end,
selected = function(datum)
return datum == private.selected_auction()
end,
columns = {
{
title = 'Avail',
@@ -165,10 +175,10 @@ function public.on_load()
auctions = Aux.sheet.create(private.auction_listing_config),
}
do
local status_bar = Aux.gui.status_bar(AuxSellFrame)
local status_bar = Aux.gui.status_bar(AuxPostFrame)
status_bar:SetWidth(265)
status_bar:SetHeight(30)
status_bar:SetPoint('BOTTOMLEFT', AuxSellFrame, 'BOTTOMLEFT', 6, 6)
status_bar:SetPoint('BOTTOMLEFT', AuxPostFrame, 'BOTTOMLEFT', 6, 6)
status_bar:update_status(100, 0)
status_bar:set_text('')
private.status_bar = status_bar
@@ -193,8 +203,8 @@ function public.on_load()
end
do
local editbox = Aux.gui.editbox(AuxSellParameters)
editbox:SetPoint('TOPLEFT', 16, -181)
editbox:SetWidth(150)
editbox:SetPoint('TOPLEFT', 16, -215)
editbox:SetWidth(170)
editbox:SetScript('OnTextChanged', function()
private.validate_parameters()
end)
@@ -218,8 +228,8 @@ function public.on_load()
end
do
local editbox = Aux.gui.editbox(AuxSellParameters)
editbox:SetPoint('TOPLEFT', 16, -216)
editbox:SetWidth(150)
editbox:SetPoint('TOPLEFT', 16, -255)
editbox:SetWidth(170)
editbox:SetScript('OnTextChanged', function()
private.validate_parameters()
end)
@@ -241,10 +251,15 @@ function public.on_load()
label:SetText('Buyout Stack Price |cff808080(optional)|r')
private.buyout_price = editbox
end
do
local label = Aux.gui.label(AuxSellParameters, 15)
label:SetPoint('TOPLEFT', AuxSellParameters, 'TOPLEFT', 16, -290)
private.deposit = label
end
end
function public.on_open()
MoneyFrame_Update('AuxSellParametersDepositMoneyFrame', 0)
private.deposit:SetText('Deposit: '..Aux.money.to_string(0))
AuxSellInventory:SetWidth(AuxSellInventoryListing:GetWidth() + 40)
AuxSellAuctions:SetWidth(AuxSellAuctionsListing:GetWidth() + 40)
AuxFrame:SetWidth(AuxSellInventory:GetWidth() + AuxSellParameters:GetWidth() + AuxSellAuctions:GetWidth() + 15)
@@ -266,14 +281,13 @@ function public.on_open()
private.update_inventory_data()
private.update_inventory_listing()
private.update_auction_listing()
refresh = true
private.update_recommendation()
end
function public.on_close()
selected_item = nil
end
function public.duration_radio_button_on_click(index)
@@ -307,7 +321,7 @@ function private.set_auction_duration(duration)
end
function private.post_auctions()
local auction = private.current_item()
local auction = selected_item
if auction then
local key, hyperlink, stack_size, buyout_price, stack_count = auction.key, auction.hyperlink, private.get_stack_size_slider_value(), Aux.money.from_string(private.buyout_price:GetText()), AuxSellStackCountSlider:GetValue()
local duration
@@ -334,27 +348,26 @@ function private.post_auctions()
for _, entry in ipairs(existing_auctions[key]) do
if entry.buyout_price == buyout_price and entry.stack_size == stack_size then
existing_auctions[key].selected = entry
private.listings.auctions:select(entry)
refresh = true
end
end
end
public.clear_auction()
auction.aux_quantity = auction.aux_quantity - (posted * stack_size)
local charge_class = auction.charges or 0
auction.availability[charge_class] = auction.availability[charge_class] - (posted * (auction.charges and 1 or stack_size))
private.update_inventory_listing()
refresh = true
end
)
end
end
function private.select_auction()
if not private.current_auction() and getn(existing_auctions[private.current_item().key]) > 0 then
if not existing_auctions[selected_item.key].selected and getn(existing_auctions[selected_item.key]) > 0 then
local cheapest_for_size = {}
local cheapest
for _, auction_entry in ipairs(existing_auctions[private.current_item().key]) do
for _, auction_entry in ipairs(existing_auctions[selected_item.key]) do
if not cheapest_for_size[auction_entry.stack_size] or cheapest_for_size[auction_entry.stack_size].unit_buyout_price >= auction_entry.unit_buyout_price then
cheapest_for_size[auction_entry.stack_size] = auction_entry
end
@@ -366,14 +379,12 @@ function private.select_auction()
local auction = cheapest_for_size[private.get_stack_size_slider_value()] or cheapest
existing_auctions[private.current_item().key].selected = auction
private.listings.auctions:clear_selection()
private.listings.auctions:select(auction)
existing_auctions[selected_item.key].selected = auction
end
end
function private.get_stack_size_slider_value()
if private.current_item().charges then
if selected_item.charges then
return AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()]
else
return AuxSellStackSizeSlider:GetValue()
@@ -383,7 +394,7 @@ end
function private.validate_parameters()
private.post_button:Disable()
if not private.current_item() then
if not selected_item then
return
end
@@ -401,7 +412,7 @@ end
function private.update_recommendation()
if not private.current_item() then
if not selected_item then
private.refresh_button:Disable()
AuxSellParametersItemIconTexture:SetTexture(nil)
@@ -416,17 +427,17 @@ function private.update_recommendation()
AuxSellStackCountSlider:SetMinMaxValues(0, 0)
AuxSellStackCount:SetNumber(0)
MoneyFrame_Update('AuxSellParametersDepositMoneyFrame', 0)
private.deposit:SetText('Deposit: '..Aux.money.to_string(0))
else
AuxSellStackSize:SetNumber(private.current_item().charges and AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()] or AuxSellStackSizeSlider:GetValue())
AuxSellStackSize:SetNumber(selected_item.charges and AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()] or AuxSellStackSizeSlider:GetValue())
AuxSellStackCount:SetNumber(AuxSellStackCountSlider:GetValue())
AuxSellParametersItemIconTexture:SetTexture(private.current_item().texture)
AuxSellParametersItemName:SetText(private.current_item().name)
local color = ITEM_QUALITY_COLORS[private.current_item().quality]
AuxSellParametersItemIconTexture:SetTexture(selected_item.texture)
AuxSellParametersItemName:SetText(selected_item.name)
local color = ITEM_QUALITY_COLORS[selected_item.quality]
AuxSellParametersItemName:SetTextColor(color.r, color.g, color.b)
if private.current_item().aux_quantity > 1 then
AuxSellParametersItemCount:SetText(private.current_item().aux_quantity)
if selected_item.aux_quantity > 1 then
AuxSellParametersItemCount:SetText(selected_item.aux_quantity)
else
AuxSellParametersItemCount:SetText()
end
@@ -434,31 +445,31 @@ function private.update_recommendation()
private.refresh_button:Enable()
-- TODO neutral AH deposit formula
MoneyFrame_Update('AuxSellParametersDepositMoneyFrame', floor(private.current_item().unit_vendor_price * 0.05 * (private.current_item().charges and 1 or private.get_stack_size_slider_value())) * AuxSellStackCountSlider:GetValue() * AuctionFrameAuctions.duration / 120)
private.deposit:SetText('Deposit: '..Aux.money.to_string(floor(selected_item.unit_vendor_price * 0.05 * (selected_item.charges and 1 or private.get_stack_size_slider_value())) * AuxSellStackCountSlider:GetValue() * AuctionFrameAuctions.duration / 120))
if existing_auctions[private.current_item().key] then
if existing_auctions[selected_item.key] then
private.select_auction()
if private.current_auction() then
if existing_auctions[selected_item.key].selected then
local new_buyout_price = private.current_auction().unit_buyout_price * private.get_stack_size_slider_value()
local new_buyout_price = existing_auctions[selected_item.key].selected.unit_buyout_price * private.get_stack_size_slider_value()
if private.current_auction().yours == 0 then
if existing_auctions[selected_item.key].selected.yours == 0 then
new_buyout_price = private.undercut(new_buyout_price)
end
private.start_price:SetText(Aux.money.to_string(max(1, new_buyout_price * 0.95)))
private.buyout_price:SetText(Aux.money.to_string(max(1, new_buyout_price)))
elseif existing_auctions[private.current_item().key] then -- unsuccessful search
elseif existing_auctions[selected_item.key] then -- unsuccessful search
local market_value = Aux.history.market_value(private.current_item().key)
local market_value = Aux.history.market_value(selected_item.key)
if market_value then
private.start_price:SetText(Aux.money.to_string(max(1, market_value * 0.95)))
private.buyout_price:SetText(Aux.money.to_string(max(1, market_value)))
else
private.start_price:SetText(Aux.money.to_string(max(1, private.current_item().unit_vendor_price * (private.current_item().charges and 1 or private.get_stack_size_slider_value()) * 1.053)))
private.buyout_price:SetText(Aux.money.to_string(max(1, private.current_item().unit_vendor_price * (private.current_item().charges and 1 or private.get_stack_size_slider_value()) * 4)))
private.start_price:SetText(Aux.money.to_string(max(1, selected_item.unit_vendor_price * (selected_item.charges and 1 or private.get_stack_size_slider_value()) * 1.053)))
private.buyout_price:SetText(Aux.money.to_string(max(1, selected_item.unit_vendor_price * (selected_item.charges and 1 or private.get_stack_size_slider_value()) * 4)))
end
end
else -- no search yet
@@ -469,49 +480,37 @@ function private.update_recommendation()
end
function public.quantity_update()
if private.current_item() then
AuxSellStackCountSlider:SetMinMaxValues(1, private.current_item().charges and private.current_item().availability[AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()]] or floor(private.current_item().availability[0] / private.get_stack_size_slider_value()))
if selected_item then
AuxSellStackCountSlider:SetMinMaxValues(1, selected_item.charges and selected_item.availability[AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()]] or floor(selected_item.availability[0] / private.get_stack_size_slider_value()))
end
private.update_recommendation()
private.update_auction_listing()
end
function public.clear_auction()
private.listings.inventory:clear_selection()
private.update_recommendation()
refresh = true
end
function private.set_item(item)
private.listings.auctions:clear_selection()
private.listings.inventory:clear_selection()
private.listings.inventory:select(item)
local new_auction = Aux.util.safe_index{existing_auctions, item.key, 'selected' }
if new_auction then
private.listings.auctions:select(new_auction)
end
selected_item = item
refresh = true
PlaySound('igMainMenuOptionCheckBoxOn')
Aux.scan.abort(function()
private.update_inventory_listing()
local charge_classes = private.charge_classes(private.current_item().availability)
AuxSellStackSizeSlider.charge_classes = private.current_item().charges and charge_classes
local stack_size_slider_max = private.current_item().charges and getn(charge_classes) or min(private.current_item().max_stack, private.current_item().availability[0])
local charge_classes = private.charge_classes(selected_item.availability)
AuxSellStackSizeSlider.charge_classes = selected_item.charges and charge_classes
local stack_size_slider_max = selected_item.charges and getn(charge_classes) or min(selected_item.max_stack, selected_item.availability[0])
AuxSellStackSizeSlider:SetMinMaxValues(1, stack_size_slider_max)
AuxSellStackSizeSlider:SetValue(stack_size_slider_max)
public.quantity_update()
AuxSellStackCountSlider:SetValue(private.current_item().aux_quantity) -- reduced to max possible
AuxSellStackCountSlider:SetValue(selected_item.aux_quantity) -- reduced to max possible
if not existing_auctions[private.current_item().key] then
if not existing_auctions[selected_item.key] then
private.refresh_entries()
end
private.update_recommendation()
private.update_auction_listing()
refresh = true
end)
end
@@ -527,7 +526,7 @@ end
function private.update_inventory_data()
inventory_data = {}
private.update_inventory_listing()
refresh = true
local auction_candidate_map = {}
@@ -603,13 +602,13 @@ function private.update_inventory_data()
tinsert(auction_candidates, auction_candidate)
end
inventory_data = auction_candidates
private.update_inventory_listing()
refresh = true
end)
end
function private.refresh_entries()
if private.current_item() then
local item_id, suffix_id = private.current_item().item_id, private.current_item().suffix_id
if selected_item then
local item_id, suffix_id = selected_item.item_id, selected_item.suffix_id
local item_key = item_id..':'..suffix_id
local item_info = Aux.info.item(item_id, suffix_id)
@@ -653,7 +652,7 @@ function private.refresh_entries()
on_complete = function()
existing_auctions[item_key] = existing_auctions[item_key] or { created = time() }
private.update_recommendation()
private.update_auction_listing()
refresh = true
private.status_bar:update_status(100, 100)
private.status_bar:set_text('Done Scanning')
end,
@@ -669,10 +668,8 @@ end
function private.set_auction(entry)
existing_auctions[private.current_item().key].selected = entry
private.listings.auctions:clear_selection()
private.listings.auctions:select(entry)
existing_auctions[selected_item.key].selected = entry
refresh = true
private.update_recommendation()
PlaySound('igMainMenuOptionCheckBoxOn')
@@ -682,7 +679,7 @@ function private.refresh()
Aux.scan.abort(function()
private.refresh_entries()
private.update_recommendation()
private.update_auction_listing()
refresh = true
end)
end
@@ -717,6 +714,14 @@ function private.undercut(price)
return math.max(0, price - 1)
end
function public.on_update()
if refresh then
refresh = false
private.update_inventory_listing()
private.update_auction_listing()
end
end
--function public.initialize_strategy_dropdown()
--
-- local function on_click()
+16 -17
View File
@@ -2,7 +2,15 @@
<Script file="post_frame.lua"/>
<Frame name="AuxSellFrame" parent="AuxFrame" hidden="true">
<Frame>
<Scripts>
<OnUpdate>
Aux.post_frame.on_update()
</OnUpdate>
</Scripts>
</Frame>
<Frame name="AuxPostFrame" parent="AuxFrame" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
@@ -33,13 +41,13 @@
<!--getglobal(this:GetName().."Title"):SetText('Parameters')-->
<!--</OnLoad>-->
<!--</Scripts>-->
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentDepositLabel" inherits="GameFontNormal" text="Deposit:">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="14" y="-255"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<!--<Layers>-->
<!--<Layer level="BACKGROUND">-->
<!--<FontString name="$parentDepositLabel" inherits="GameFontNormal" text="Deposit:">-->
<!--<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="14" y="-255"/></Offset></Anchor></Anchors>-->
<!--</FontString>-->
<!--</Layer>-->
<!--</Layers>-->
<frames>
<Frame name="$parentItem" inherits="AuxItemTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-10"/></Offset></Anchor></Anchors>
@@ -219,15 +227,6 @@
<!--</OnLoad>-->
<!--</Scripts>-->
<!--</Frame>-->
<Frame name="$parentDepositMoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors><Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentDepositLabel"><Offset><AbsDimension x="5" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType('STATIC')
</OnLoad>
</Scripts>
</Frame>
</frames>
</frame>
<Frame name="AuxSellAuctions" inherits="AuxFrameBoxTemplate">
+3 -1
View File
@@ -49,7 +49,7 @@ function public.render(sheet)
if datum then
if sheet.selected and sheet.selected(datum) then
row.highlight:SetAlpha(0.5)
else
elseif not row.mouse_over then
row.highlight:SetAlpha(0)
end
if sheet.row_setter then
@@ -192,12 +192,14 @@ function public.create(params)
local row_idx = row_index
row:SetScript('OnClick', function() if sheet.on_row_click then sheet.on_row_click(sheet, row_idx) end end)
row:SetScript('OnEnter', function()
sheet.rows[row_idx].mouse_over = true
sheet.rows[row_idx].highlight:SetAlpha(.5)
if sheet.on_row_enter then
sheet.on_row_enter(sheet, row_idx)
end
end)
row:SetScript('OnLeave', function()
sheet.rows[row_idx].mouse_over = false
local data_index = row_idx + FauxScrollFrame_GetOffset(sheet.scroll_frame)
if not (sheet.selected and sheet.selected(sheet.data[data_index])) then
sheet.rows[row_idx].highlight:SetAlpha(0)