another massive refactoring, only post panel missing
This commit is contained in:
+77
-65
@@ -1,15 +1,28 @@
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local private, public = {}, {}
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Aux.auctions_frame = public
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local refresh
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local auction_records
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local selected_auction
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function private.select_auction(entry)
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selected_auction = entry
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refresh = true
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private.cancel_button:Disable()
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end
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function private.clear_selection(entry)
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selected_auction = nil
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refresh = true
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private.cancel_button:Disable()
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end
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function public.on_load()
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private.auction_listing_config = {
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frame = AuxAuctionsFrameListingAuctionListing,
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on_row_click = function (sheet, row_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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public.on_auction_click(sheet.data[data_index])
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private.on_row_click(sheet.data[data_index])
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end,
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on_row_enter = function (sheet, row_index)
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Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_RIGHT', 0, 0)
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@@ -25,6 +38,9 @@ function public.on_load()
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ResetCursor()
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end
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end,
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selected = function(datum)
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return datum == selected_auction
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end,
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row_setter = function(row, datum)
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row:SetAlpha(datum.gone and 0.3 or 1)
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row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id, nil, datum.enchant_id)
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@@ -103,13 +119,13 @@ function public.on_load()
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{
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title = 'Current Bid',
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width = 80,
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comparator = function(auction1, auction2) return Aux.util.compare(auction1.current_bid, auction2.current_bid, Aux.util.GT) end,
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comparator = function(auction1, auction2) return Aux.util.compare(auction1.high_bid, auction2.high_bid, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, auction)
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cell.text:SetText(auction.current_bid and Aux.util.money_string(auction.current_bid) or RED_FONT_COLOR_CODE..'No Bids'..FONT_COLOR_CODE_CLOSE)
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cell.text:SetText(auction.high_bid and Aux.util.money_string(auction.high_bid) or RED_FONT_COLOR_CODE..'No Bids'..FONT_COLOR_CODE_CLOSE)
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end,
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},
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Aux.listing_util.money_column('Min Bid', function(entry) return entry.min_bid end),
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Aux.listing_util.money_column('Min Bid', function(entry) return entry.start_price end),
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Aux.listing_util.money_column('Buy', function(entry) return entry.buyout_price end),
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},
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sort_order = {{ column = 1, order = 'ascending' }},
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@@ -138,12 +154,11 @@ end
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function public.on_open()
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public.update_auction_records()
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public.update_listing()
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refresh = true
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end
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function public.on_close()
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private.listing:clear_selection()
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private.cancel_button:Disable()
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private.clear_selection()
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end
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function public.update_auction_records()
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@@ -168,7 +183,7 @@ function public.update_auction_records()
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on_complete = function()
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private.status_bar:update_status(100, 100)
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private.status_bar:set_text('Done Scanning')
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public.update_listing()
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refresh = true
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end,
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on_abort = function()
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private.status_bar:update_status(100, 100)
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@@ -183,7 +198,11 @@ function public.update_auction_records()
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}
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end
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function public.update_listing()
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function private.update_listing()
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if not AuxAuctionsFrame:IsVisible() then
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return
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end
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AuxAuctionsFrameListingAuctionListing:Show()
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Aux.sheet.populate(private.listing, auction_records)
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AuxAuctionsFrameListing:SetWidth(AuxAuctionsFrameListingAuctionListing:GetWidth() + 40)
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@@ -192,10 +211,7 @@ end
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function private.create_auction_record(auction_info, page)
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local aux_quantity = auction_info.charges or auction_info.count
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local bid = (auction_info.current_bid > 0 and auction_info.current_bid or auction_info.min_bid) + auction_info.min_increment
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local buyout_price = auction_info.buyout_price > 0 and auction_info.buyout_price or nil
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local buyout_price_per_unit = buyout_price and Aux.round(auction_info.buyout_price / aux_quantity)
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local status
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if auction_info.high_bidder then
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@@ -208,93 +224,89 @@ function private.create_auction_record(auction_info, page)
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page = page,
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item_id = auction_info.item_id,
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key = auction_info.item_signature,
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signature = Aux.auction_signature(auction_info.hyperlink, aux_quantity, bid, auction_info.buyout_price, auction_info.duration),
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item_key = auction_info.item_key,
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signature = auction_info.signature,
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name = auction_info.name,
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tooltip = auction_info.tooltip,
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aux_quantity = aux_quantity,
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aux_quantity = auction_info.aux_quantity,
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buyout_price = buyout_price,
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buyout_price_per_unit = buyout_price_per_unit,
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quality = auction_info.quality,
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hyperlink = auction_info.hyperlink,
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itemstring = auction_info.itemstring,
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bid = bid,
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duration = auction_info.duration,
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usable = auction_info.usable,
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high_bidder = auction_info.high_bidder,
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current_bid = auction_info.current_bid > 0 and auction_info.current_bid or nil,
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min_bid = auction_info.min_bid,
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high_bid = auction_info.high_bid > 0 and auction_info.high_bid or nil,
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start_price = auction_info.start_price,
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status = status,
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EnhTooltip_info = auction_info.EnhTooltip_info,
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}
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end
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function private.find_auction(entry, express_mode)
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function private.process_request(entry, express_mode)
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if entry.gone then
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return
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end
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PlaySound('igMainMenuOptionCheckBoxOn')
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local function test(index)
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return private.create_auction_record(Aux.info.auction(index, 'owner')).signature == entry.signature
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local auction_record = private.create_auction_record(Aux.info.auction(index, 'owner'))
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return auction_record.signature == entry.signature and auction_record.bid_price == entry.bid_price and auction_record.duration == entry.duration
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end
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Aux.scan_util.find_auction('owner', test, {}, entry.page, private.status_bar, function(index)
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if not index then
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entry.gone = true
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private.listing:clear_selection()
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refresh = true
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return
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end
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if not test(index) then
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return private.find_auction(entry, express_mode) -- try again
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end
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if express_mode then
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CancelAuction(index)
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entry.gone = true
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private.listing:clear_selection()
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refresh = true
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else
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private.cancel_button:SetScript('OnClick', function()
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if not test(index) then
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private.cancel_button:Disable()
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return private.find_auction(entry, express_mode) -- try again
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end
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local function remove_entry()
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entry.gone = true
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refresh = true
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private.clear_selection()
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end
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if express_mode then
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Aux.scan_util.find('owner', test, {}, entry.page, private.status_bar, remove_entry, function(index)
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if not entry.gone then
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CancelAuction(index)
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entry.gone = true
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remove_entry()
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end
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end)
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else
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private.select_auction(entry)
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private.cancel_button:Disable()
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private.listing:clear_selection()
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refresh = true -- TODO
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Aux.scan_util.find('owner', test, {}, entry.page, private.status_bar, remove_entry, function(index)
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private.cancel_button:SetScript('OnClick', function()
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if test(index) and not entry.gone then
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CancelAuction(index)
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remove_entry()
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else
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private.clear_selection()
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end
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end)
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private.cancel_button:Enable()
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end
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end)
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end)
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end
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end
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function public.on_auction_click(auction_record)
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local express_mode = IsAltKeyDown()
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function private.on_row_click(datum)
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if IsControlKeyDown() then
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DressUpItemLink(auction_record.hyperlink)
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DressUpItemLink(datum.hyperlink)
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elseif IsShiftKeyDown() then
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if ChatFrameEditBox:IsVisible() then
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ChatFrameEditBox:Insert(auction_record.hyperlink)
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ChatFrameEditBox:Insert(datum.hyperlink)
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end
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elseif not auction_record.gone then
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if not express_mode then
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private.cancel_button:Disable()
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private.listing:clear_selection()
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private.listing:select(auction_record)
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end
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private.find_auction(auction_record, express_mode)
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else
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local express_mode = IsAltKeyDown()
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private.process_request(datum, express_mode)
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end
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end
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function public.on_update()
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if refresh then
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refresh = false
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private.update_listing()
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end
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end
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