implemented new money input
This commit is contained in:
+14
-5
@@ -136,6 +136,15 @@ function public.on_load()
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btn:Disable()
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private.buyout_button = btn
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end
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do
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local btn = Aux.gui.button(AuxBidsFrame, 15)
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btn:SetPoint('TOPLEFT', private.buyout_button, 'TOPRIGHT', 5, 0)
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btn:SetWidth(80)
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btn:SetHeight(24)
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btn:SetText('Bid')
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btn:Disable()
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private.bid_button = btn
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end
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end
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function public.on_open()
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@@ -146,7 +155,7 @@ end
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function public.on_close()
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private.listing:clear_selection()
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private.buyout_button:Disable()
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-- private.bid_button:Disable()
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private.bid_button:Disable()
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end
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function public.update_bid_records()
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@@ -286,7 +295,7 @@ function private.find_auction(entry, express_mode, buyout_mode)
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if not test(index) then
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private.buyout_button:Disable()
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-- private.bid_button:Disable()
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private.bid_button:Disable()
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return private.find_auction(entry, express_mode, buyout_mode) -- try again
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end
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@@ -296,12 +305,12 @@ function private.find_auction(entry, express_mode, buyout_mode)
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Aux.place_bid('bidder', index, entry.buyout_price)
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private.buyout_button:Disable()
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-- private.bid_button:Disable()
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private.bid_button:Disable()
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private.listing:clear_selection()
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refresh = true
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end)
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private.buyout_button:Enable()
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-- private.bid_button:Enable()
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private.bid_button:Enable()
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end
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end)
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end
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@@ -320,7 +329,7 @@ function public.on_bid_click(bid_record)
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elseif not bid_record.gone then
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if not express_mode then
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private.buyout_button:Disable()
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-- private.bid_button:Disable()
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private.bid_button:Disable()
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private.listing:clear_selection()
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private.listing:select(bid_record)
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end
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@@ -333,7 +333,7 @@
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<HighlightTexture alphaMode="ADD" file="Interface\Buttons\ButtonHilight-Square"/>
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</Frame>
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<Frame name="AuxFrame" toplevel="true" movable="true" enableMouse="true" hidden="true" parent="UIParent">
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<Frame name="AuxFrame" toplevel="true" movable="true" enableMouse="true" hidden="true" parent="UIParent" clampedToScreen="true">
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<Size>
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<AbsDimension x="850" y="402"/>
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</Size>
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+3
-2
@@ -8,7 +8,7 @@ function m.money_column(name, getter)
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comparator = function(datum1, datum2) return Aux.util.compare(getter(datum1), getter(datum2), Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(getter(datum)))
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cell.text:SetText(getter(datum) and Aux.util.money_string(getter(datum)) or 'N/A')
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-- group_alpha_setter(cell, getter(datum))
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end,
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}
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@@ -51,9 +51,10 @@ function m.percentage_market_column(item_key_getter, value_getter)
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cell_setter = function(cell, datum)
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local market_price = Aux.history.market_value(item_key_getter(datum))
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local pct = market_price and market_price > 0 and ceil(100 / market_price * value_getter(datum))
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local pct = value_getter(datum) and market_price and market_price > 0 and ceil(100 / market_price * value_getter(datum))
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if not pct then
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cell.text:SetText('N/A')
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cell.text:SetTextColor(0.8, 0.8, 0.8)
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elseif pct > 999 then
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cell.text:SetText('>999%')
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else
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@@ -1,115 +1,84 @@
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local m = {}
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Aux.money = m
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local private = {textMoneyParts={} }
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local GOLD_TEXT = '|cffffd70ag|r'
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local SILVER_TEXT = '|cffc7c7cfs|r'
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local COPPER_TEXT = '|cffeda55fc|r'
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local COPPER_PER_SILVER = 100
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local COPPER_PER_GOLD = 10000
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function m.to_string(money, pad, trim, color, no_color)
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-- ============================================================================
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-- TSMAPI Functions
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-- ============================================================================
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function m:MoneyToString(money) -- ,...)
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money = tonumber(money)
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if not money then return end
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local color, pad, trim, disabled
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-- for i=1, select('#', ...) do
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-- local opt = select(i, ...)
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-- if type(opt) == 'string' then
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-- if opt == 'OPT_PAD' then -- left-pad all but the highest denomination with zeros (i.e. "1g 00s 02c" instead of "1g 0s 2c")
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-- pad = true
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-- elseif opt == 'OPT_TRIM' then -- removes any 0 valued denominations (i.e. "1g" instead of "1g 0s 0c") - 0 will still be represented as "0c"
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-- trim = true
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-- elseif opt == 'OPT_DISABLE' then -- removes color from denomination text
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-- disabled = true
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-- elseif strmatch(strlower(opt), '^|c[0-9a-f][0-9a-f][0-9a-f][0-9a-f][0-9a-f][0-9a-f][0-9a-f][0-9a-f]$') then -- color the numbers
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-- color = opt
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-- end
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-- end
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-- end
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local isNegative = money < 0
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local is_negative = money < 0
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money = abs(money)
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local gold = floor(money / COPPER_PER_GOLD)
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local silver = floor(mod(money, COPPER_PER_GOLD) / COPPER_PER_SILVER)
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local copper = floor(mod(money, COPPER_PER_SILVER))
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local goldText, silverText, copperText = nil, nil, nil
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if disabled then
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goldText, silverText, copperText = "g", "s", "c"
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local copper = Aux.round(mod(money, COPPER_PER_SILVER))
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local gold_text, silver_text, copper_text
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if no_color then
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gold_text, silver_text, copper_text = 'g', 's', 'c'
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else
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goldText, silverText, copperText = TSM.GOLD_TEXT, TSM.SILVER_TEXT, TSM.COPPER_TEXT
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gold_text, silver_text, copper_text = GOLD_TEXT, SILVER_TEXT, COPPER_TEXT
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end
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if money == 0 then
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return private:FormatNumber(0, false, color)..copperText
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return m.format_number(0, false, color)..copper_text
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end
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local text = nil
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local shouldPad = false
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local text
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if trim then
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wipe(private.textMoneyParts) -- avoid creating a new table every time
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-- add gold
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local parts = {}
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if gold > 0 then
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tinsert(private.textMoneyParts, private:FormatNumber(gold, false, color)..goldText)
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shouldPad = pad
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tinsert(parts, private:format_number(gold, false, color)..gold_text)
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end
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-- add silver
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if silver > 0 then
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tinsert(private.textMoneyParts, private:FormatNumber(silver, shouldPad, color)..silverText)
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shouldPad = pad
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tinsert(parts, private:format_number(silver, pad, color)..silver_text)
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end
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-- add copper
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if copper > 0 then
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tinsert(private.textMoneyParts, private:FormatNumber(copper, shouldPad, color)..copperText)
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shouldPad = pad
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tinsert(parts, private:format_number(copper, pad, color)..copper_text)
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end
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text = table.concat(private.textMoneyParts, " ")
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text = Aux.persistence.serialize(parts, ' ')
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else
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if gold > 0 then
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text = private:FormatNumber(gold, false, color)..goldText.." "..private:FormatNumber(silver, pad, color)..silverText.." "..private:FormatNumber(copper, pad, color)..copperText
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text = m.format_number(gold, false, color)..gold_text..' '..m.format_number(silver, pad, color)..silver_text..' '..m.format_number(copper, pad, color)..copper_text
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elseif silver > 0 then
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text = private:FormatNumber(silver, false, color)..silverText.." "..private:FormatNumber(copper, pad, color)..copperText
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text = m.format_number(silver, false, color)..silver_text..' '..m.format_number(copper, pad, color)..copper_text
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else
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text = private:FormatNumber(copper, false, color)..copperText
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text = m.format_number(copper, false, color)..copper_text
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end
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end
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if isNegative then
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if is_negative then
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if color then
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return color..'-|r'..text
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text = color..'-|r'..text
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else
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return '-'..text
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text = '-'..text
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end
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else
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return text
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end
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return text
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end
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function m:MoneyFromString(value)
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function m.from_string(value)
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-- remove any colors
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value = gsub(gsub(value:trim(), '\124c([0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])', ''), '\124r', '')
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value = gsub(gsub(value, '\124c([0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])', ''), '\124r', '')
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-- extract gold/silver/copper values
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local gold = tonumber(strmatch(value, '([0-9]+)g'))
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local silver = tonumber(strmatch(value, '([0-9]+)s'))
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local copper = tonumber(strmatch(value, '([0-9]+)c'))
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if not gold and not silver and not copper then return end
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local gold = tonumber(({strfind(value, '([0-9]+)g')})[3])
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local silver = tonumber(({strfind(value, '([0-9]+)s')})[3])
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local copper = tonumber(({strfind(value, '([0-9]+)c')})[3])
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-- if not gold and not silver and not copper then return end
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-- test that there are no extra characters (other than spaces)
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value = gsub(value, '[0-9]+g', '', 1)
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value = gsub(value, '[0-9]+s', '', 1)
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value = gsub(value, '[0-9]+c', '', 1)
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if value:trim() ~= '' then return end
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if strfind(value, '%S') then return 0 end
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return ((gold or 0) * COPPER_PER_GOLD) + ((silver or 0) * COPPER_PER_SILVER) + (copper or 0)
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end
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function m:format_number(num, pad, color)
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function m.format_number(num, pad, color)
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if num < 10 and pad then
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num = '0'..num
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end
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+68
-23
@@ -191,6 +191,56 @@ function public.on_load()
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btn:SetScript('OnClick', private.refresh)
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private.refresh_button = btn
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end
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do
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local editbox = Aux.gui.editbox(AuxSellParameters)
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editbox:SetPoint('TOPLEFT', 16, -181)
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editbox:SetWidth(150)
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editbox:SetScript('OnTextChanged', function()
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private.validate_parameters()
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end)
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editbox:SetScript('OnTabPressed', function()
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private.buyout_price:SetFocus()
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private.buyout_price:HighlightText()
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end)
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editbox:SetScript('OnEnterPressed', function()
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this:ClearFocus()
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end)
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editbox:SetScript('OnEscapePressed', function()
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this:ClearFocus()
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end)
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editbox:SetScript('OnEditFocusLost', function()
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this:SetText(Aux.money.to_string(Aux.money.from_string(this:GetText())))
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end)
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local label = Aux.gui.label(editbox, 13)
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label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
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label:SetText('Starting Stack Price')
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private.start_price = editbox
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end
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do
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local editbox = Aux.gui.editbox(AuxSellParameters)
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editbox:SetPoint('TOPLEFT', 16, -216)
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editbox:SetWidth(150)
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editbox:SetScript('OnTextChanged', function()
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private.validate_parameters()
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end)
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editbox:SetScript('OnTabPressed', function()
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private.start_price:SetFocus()
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private.start_price:HighlightText()
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end)
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editbox:SetScript('OnEnterPressed', function()
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this:ClearFocus()
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end)
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editbox:SetScript('OnEscapePressed', function()
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this:ClearFocus()
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end)
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editbox:SetScript('OnEditFocusLost', function()
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this:SetText(Aux.money.to_string(Aux.money.from_string(this:GetText())))
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end)
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local label = Aux.gui.label(editbox, 13)
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label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
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label:SetText('Buyout Stack Price |cff808080(optional)|r')
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private.buyout_price = editbox
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end
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end
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function public.on_open()
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@@ -209,14 +259,10 @@ function public.on_open()
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AuxSellStackCountSliderText:SetText('Stack Count')
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-- so that it's initialized with zeroes, not sometimes zero, sometimes empty
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 100000)
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 100000)
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 1000)
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 1000)
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 1)
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 1)
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private.start_price:SetText(Aux.money.to_string(0))
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private.buyout_price:SetText(Aux.money.to_string(0))
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public.validate_parameters()
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private.validate_parameters()
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private.update_inventory_data()
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@@ -263,7 +309,7 @@ end
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function private.post_auctions()
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local auction = private.current_item()
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if auction then
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local key, hyperlink, stack_size, buyout_price, stack_count = auction.key, auction.hyperlink, private.get_stack_size_slider_value(), MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice), AuxSellStackCountSlider:GetValue()
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local key, hyperlink, stack_size, buyout_price, stack_count = auction.key, auction.hyperlink, private.get_stack_size_slider_value(), Aux.money.from_string(private.buyout_price:GetText()), AuxSellStackCountSlider:GetValue()
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local duration
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if AuctionFrameAuctions.duration == 120 then
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duration = 2
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@@ -277,7 +323,7 @@ function private.post_auctions()
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key,
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stack_size,
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AuctionFrameAuctions.duration,
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MoneyInputFrame_GetCopper(AuxSellParametersStartPrice),
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Aux.money.from_string(private.start_price:GetText()),
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buyout_price,
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stack_count,
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function(posted)
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@@ -334,20 +380,19 @@ function private.get_stack_size_slider_value()
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end
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end
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function public.validate_parameters()
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function private.validate_parameters()
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private.post_button:Disable()
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AuxSellParametersBuyoutPriceErrorText:Hide()
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if not private.current_item() then
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return
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end
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if MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice) > 0 and MoneyInputFrame_GetCopper(AuxSellParametersStartPrice) > MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice) then
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if Aux.money.from_string(private.buyout_price:GetText()) > 0 and Aux.money.from_string(private.start_price:GetText()) > Aux.money.from_string(private.buyout_price:GetText()) then
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-- AuxSellParametersBuyoutPriceErrorText:Show()
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return
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end
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if MoneyInputFrame_GetCopper(AuxSellParametersStartPrice) < 1 then
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if Aux.money.from_string(private.start_price:GetText()) < 1 then
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return
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end
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@@ -363,8 +408,8 @@ function private.update_recommendation()
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AuxSellParametersItemCount:SetText()
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AuxSellParametersItemName:SetText()
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 0)
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 0)
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private.start_price:SetText(Aux.money.to_string(0))
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private.buyout_price:SetText(Aux.money.to_string(0))
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AuxSellStackSizeSlider:SetMinMaxValues(0, 0)
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AuxSellStackSize:SetNumber(0)
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@@ -402,23 +447,23 @@ function private.update_recommendation()
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new_buyout_price = private.undercut(new_buyout_price)
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end
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, max(1, Aux.round(new_buyout_price * 0.95)))
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, max(1, Aux.round(new_buyout_price)))
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private.start_price:SetText(Aux.money.to_string(max(1, new_buyout_price * 0.95)))
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private.buyout_price:SetText(Aux.money.to_string(max(1, new_buyout_price)))
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elseif existing_auctions[private.current_item().key] then -- unsuccessful search
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local market_value = Aux.history.market_value(private.current_item().key)
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if market_value then
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, max(1, Aux.round(market_value * 0.95)))
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, max(1, Aux.round(market_value)))
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private.start_price:SetText(Aux.money.to_string(max(1, market_value * 0.95)))
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private.buyout_price:SetText(Aux.money.to_string(max(1, market_value)))
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else
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MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, max(1, Aux.round(private.current_item().unit_vendor_price * (private.current_item().charges and 1 or private.get_stack_size_slider_value()) * 1.053)))
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MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, max(1, Aux.round(private.current_item().unit_vendor_price * (private.current_item().charges and 1 or private.get_stack_size_slider_value()) * 4)))
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private.start_price:SetText(Aux.money.to_string(max(1, private.current_item().unit_vendor_price * (private.current_item().charges and 1 or private.get_stack_size_slider_value()) * 1.053)))
|
||||
private.buyout_price:SetText(Aux.money.to_string(max(1, private.current_item().unit_vendor_price * (private.current_item().charges and 1 or private.get_stack_size_slider_value()) * 4)))
|
||||
end
|
||||
end
|
||||
else -- no search yet
|
||||
MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 0)
|
||||
MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 0)
|
||||
private.start_price:SetText(Aux.money.to_string(0))
|
||||
private.buyout_price:SetText(Aux.money.to_string(0))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
+37
-37
@@ -182,43 +182,43 @@
|
||||
<!--</OnShow>-->
|
||||
<!--</Scripts>-->
|
||||
<!--</Frame>-->
|
||||
<Frame name="$parentStartPrice" inherits="MoneyInputFrameTemplate">
|
||||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="16" y="-181"/></Offset></Anchor></Anchors>
|
||||
<layers>
|
||||
<Layer level="ARTWORK">
|
||||
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Starting Stack Price">
|
||||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="12"/></Offset></Anchor></Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</layers>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
MoneyInputFrame_SetOnvalueChangedFunc(this, Aux.post_frame.validate_parameters)
|
||||
</OnLoad>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
<Frame name="$parentBuyoutPrice" inherits="MoneyInputFrameTemplate">
|
||||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="16" y="-216"/></Offset></Anchor></Anchors>
|
||||
<layers>
|
||||
<Layer level="OVERLAY">
|
||||
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Buyout Stack Price |cff808080(optional)|r">
|
||||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="12"/></Offset></Anchor></Anchors>
|
||||
</FontString>
|
||||
<FontString name="$parentErrorText" inherits="GameFontRedSmall" text="AUCTION_BUYOUT_ERROR">
|
||||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="23"/></Offset></Anchor></Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
</layers>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
MoneyInputFrame_SetPreviousFocus(getglobal(this:GetParent():GetName()..'StartPrice'), getglobal(this:GetName()..'Copper'))
|
||||
MoneyInputFrame_SetNextFocus(getglobal(this:GetParent():GetName()..'StartPrice'), getglobal(this:GetName()..'Gold'))
|
||||
MoneyInputFrame_SetPreviousFocus(this, getglobal(this:GetParent():GetName()..'StartPriceCopper'))
|
||||
MoneyInputFrame_SetNextFocus(this, getglobal(this:GetParent():GetName()..'StartPriceGold'))
|
||||
MoneyInputFrame_SetOnvalueChangedFunc(this, Aux.post_frame.validate_parameters)
|
||||
</OnLoad>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
<!--<Frame name="$parentStartPrice" inherits="MoneyInputFrameTemplate">-->
|
||||
<!--<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="16" y="-181"/></Offset></Anchor></Anchors>-->
|
||||
<!--<layers>-->
|
||||
<!--<Layer level="ARTWORK">-->
|
||||
<!--<FontString name="$parentText" inherits="GameFontNormalSmall" text="Starting Stack Price">-->
|
||||
<!--<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="12"/></Offset></Anchor></Anchors>-->
|
||||
<!--</FontString>-->
|
||||
<!--</Layer>-->
|
||||
<!--</layers>-->
|
||||
<!--<Scripts>-->
|
||||
<!--<OnLoad>-->
|
||||
<!--MoneyInputFrame_SetOnvalueChangedFunc(this, Aux.post_frame.validate_parameters)-->
|
||||
<!--</OnLoad>-->
|
||||
<!--</Scripts>-->
|
||||
<!--</Frame>-->
|
||||
<!--<Frame name="$parentBuyoutPrice" inherits="MoneyInputFrameTemplate">-->
|
||||
<!--<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="16" y="-216"/></Offset></Anchor></Anchors>-->
|
||||
<!--<layers>-->
|
||||
<!--<Layer level="OVERLAY">-->
|
||||
<!--<FontString name="$parentText" inherits="GameFontNormalSmall" text="Buyout Stack Price |cff808080(optional)|r">-->
|
||||
<!--<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="12"/></Offset></Anchor></Anchors>-->
|
||||
<!--</FontString>-->
|
||||
<!--<FontString name="$parentErrorText" inherits="GameFontRedSmall" text="AUCTION_BUYOUT_ERROR">-->
|
||||
<!--<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="23"/></Offset></Anchor></Anchors>-->
|
||||
<!--</FontString>-->
|
||||
<!--</Layer>-->
|
||||
<!--</layers>-->
|
||||
<!--<Scripts>-->
|
||||
<!--<OnLoad>-->
|
||||
<!--MoneyInputFrame_SetPreviousFocus(getglobal(this:GetParent():GetName()..'StartPrice'), getglobal(this:GetName()..'Copper'))-->
|
||||
<!--MoneyInputFrame_SetNextFocus(getglobal(this:GetParent():GetName()..'StartPrice'), getglobal(this:GetName()..'Gold'))-->
|
||||
<!--MoneyInputFrame_SetPreviousFocus(this, getglobal(this:GetParent():GetName()..'StartPriceCopper'))-->
|
||||
<!--MoneyInputFrame_SetNextFocus(this, getglobal(this:GetParent():GetName()..'StartPriceGold'))-->
|
||||
<!--MoneyInputFrame_SetOnvalueChangedFunc(this, Aux.post_frame.validate_parameters)-->
|
||||
<!--</OnLoad>-->
|
||||
<!--</Scripts>-->
|
||||
<!--</Frame>-->
|
||||
<Frame name="$parentDepositMoneyFrame" inherits="SmallMoneyFrameTemplate">
|
||||
<Anchors><Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentDepositLabel"><Offset><AbsDimension x="5" y="0"/></Offset></Anchor></Anchors>
|
||||
<Scripts>
|
||||
|
||||
@@ -73,25 +73,6 @@ function Aux.util.iter(array)
|
||||
end
|
||||
end
|
||||
|
||||
function Aux.util.format_money(val)
|
||||
|
||||
local g = math.floor(val / 10000)
|
||||
|
||||
val = val - g * 10000
|
||||
|
||||
local s = math.floor(val / 100)
|
||||
|
||||
val = val - s * 100
|
||||
|
||||
local c = math.floor(val)
|
||||
|
||||
local g_string = g ~= 0 and g .. 'g' or ''
|
||||
local s_string = s ~= 0 and s .. 's' or ''
|
||||
local c_string = (c ~= 0 or g == 0 and s == 0) and c .. 'c' or ''
|
||||
|
||||
return g_string .. s_string .. c_string
|
||||
end
|
||||
|
||||
function Aux.util.set_add(set, key)
|
||||
set[key] = true
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user