more progress with the new layout

This commit is contained in:
Manuel Simon Hirsig
2015-10-13 02:20:27 +02:00
parent cf04807e2b
commit 179f1127c9
4 changed files with 89 additions and 87 deletions
+2
View File
@@ -61,6 +61,7 @@ function Aux.buy.SearchButton_onclick()
slot = category and category.slot,
class = category and category.class,
subclass = category and category.subclass,
quality = UIDropDownMenu_GetSelectedValue(AuxBuyQualityDropDown),
usable = AuxBuyUsableCheckButton:GetChecked()
}
@@ -289,6 +290,7 @@ function process_auction(auction_item, current_page)
if auction_item.owner ~= UnitName("player") then
tinsert(entries, {
name = auction_item.name,
level = auction_item.level,
texture = auction_item.texture,
tooltip = auction_item.tooltip,
stack_size = stack_size,
+25 -31
View File
@@ -1,8 +1,8 @@
Aux.list = {}
local MAX_COLUMNS = 6
local MAX_COLUMNS = 7
local NAME, OWNER, BID, BID_UNIT, BUYOUT, BUYOUT_UNIT, QUANTITY, TIME_LEFT = 1, 2, 3, 4, 5, 6, 7, 8
local NAME, LEVEL, OWNER, BID, BID_UNIT, BUYOUT, BUYOUT_UNIT, QUANTITY, TIME_LEFT = 1, 2, 3, 4, 5, 6, 7, 8, 9
MoneyTypeInfo["AUX_LIST"] = {
UpdateFunc = function()
@@ -22,6 +22,12 @@ local logical_columns = {
getter = function(row) return ' ['..row.tooltip[1][1].text..']' end,
color = function(row) return ITEM_QUALITY_COLORS[row.quality] end,
},
{
type = 'NUMBER',
title = 'Lvl',
comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end,
getter = function(row) return row.level end,
},
{
type = 'STRING',
title = 'Owner',
@@ -29,28 +35,28 @@ local logical_columns = {
getter = function(row) return row.owner end,
},
{
type = 'MONEY',
type = 'STRING',
title = 'Bid',
comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
getter = function(row) return row.bid end,
getter = function(row) return Aux.util.coins(row.bid) end,
},
{
type = 'MONEY',
type = 'STRING',
title = 'Bid (Unit)',
comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
getter = function(row) return row.bid_per_unit end,
getter = function(row) return Aux.util.coins(row.bid_per_unit) end,
},
{
type = 'MONEY',
type = 'STRING',
title = 'Buyout',
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
getter = function(row) return row.buyout_price end,
getter = function(row) return Aux.util.coins(row.buyout_price) end,
},
{
type = 'MONEY',
type = 'STRING',
title = 'Buyout (Unit)',
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end,
getter = function(row) return row.buyout_price_per_unit end,
getter = function(row) return Aux.util.coins(row.buyout_price_per_unit) end,
},
{
type = 'NUMBER',
@@ -70,7 +76,7 @@ local logical_columns = {
elseif row.duration == 3 then
return '8h'
elseif row.duration == 4 then
return '12h'
return '24h'
end
end,
},
@@ -87,10 +93,15 @@ local physical_columns = {
logical_column = logical_columns[NAME],
width = 180
},
{
logical_columns = { logical_columns[LEVEL] },
logical_column = logical_columns[LEVEL],
width = 40
},
{
logical_columns = { logical_columns[TIME_LEFT] },
logical_column = logical_columns[TIME_LEFT],
width = 40
width = 50
},
{
logical_columns = { logical_columns[OWNER] },
@@ -100,12 +111,12 @@ local physical_columns = {
{
logical_columns = { logical_columns[BID_UNIT], logical_columns[BUYOUT_UNIT] },
logical_column = logical_columns[BUYOUT_UNIT],
width = 140
width = 100
},
{
logical_columns = { logical_columns[BID], logical_columns[BUYOUT] },
logical_column = logical_columns[BUYOUT],
width = 140
width = 100
},
}
@@ -301,9 +312,6 @@ function Aux.list.scroll_frame_update(frame)
local text = getglobal(parent:GetName().."Item"..line.."Column"..column_index)
-- text:Hide() TODO
text:SetText()
local moneyFrame = getglobal(parent:GetName().."Item"..line.."Column"..column_index.."MoneyFrame")
moneyFrame:Hide()
if column_index <= table.getn(parent.physical_columns) then
local physical_column = parent.physical_columns[column_index]
@@ -334,20 +342,6 @@ function Aux.list.scroll_frame_update(frame)
-- text:SetJustifyH("LEFT")
-- end
text:Show()
elseif moneyFrame and logical_column.type == "MONEY" then
if value >= 0 then
MoneyFrame_Update(moneyFrame:GetName(), value)
SetMoneyFrameColor(moneyFrame:GetName(), 255, 255, 255)
else
MoneyFrame_Update(moneyFrame:GetName(), -value)
SetMoneyFrameColor(moneyFrame:GetName(), 255, 0, 0)
end
if logical_column.alphaFunc then
moneyFrame:SetAlpha(logical_column.alphaFunc(content[row_index]))
else
moneyFrame:SetAlpha(1.0)
end
moneyFrame:Show()
end
end
end
+37 -56
View File
@@ -14,11 +14,11 @@
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn1" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parentColumn3" inherits="GameFontHighlight" wraponspaces="false" justifyH="CENTER">
<FontString name="$parentColumn3" inherits="GameFontHighlight" wraponspaces="false" justifyH="RIGHT">
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn2" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parentColumn4" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">
<FontString name="$parentColumn4" inherits="GameFontHighlight" wraponspaces="false" justifyH="CENTER">
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn3" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
</FontString>
@@ -30,6 +30,10 @@
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn5" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parentColumn7" inherits="GameFontHighlight" wraponspaces="false" justifyH="RIGHT">
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn6" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
@@ -73,60 +77,6 @@
</OnClick>
</Scripts>
</Button>
<Frame name="$parentColumn1MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors><Anchor point="TOPRIGHT" relativeTo="$parentColumn1" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("AUX_LIST")
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentColumn2MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors><Anchor point="TOPRIGHT" relativeTo="$parentColumn2" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("AUX_LIST")
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentColumn3MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors><Anchor point="TOPRIGHT" relativeTo="$parentColumn3" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("AUX_LIST")
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentColumn4MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors><Anchor point="TOPRIGHT" relativeTo="$parentColumn4" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("AUX_LIST")
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentColumn5MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors><Anchor point="TOPRIGHT" relativeTo="$parentColumn5" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("AUX_LIST")
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentColumn6MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors><Anchor point="TOPRIGHT" relativeTo="$parentColumn6" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("AUX_LIST")
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Button>
@@ -354,6 +304,37 @@
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentColumn7Sort" inherits="ListSortButtonTemplate">
<Size>
<AbsDimension x="174" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColumn6Sort" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Aux.list.sort(this:GetParent(), 6)
</OnClick>
</Scripts>
</Button>
<Frame name="$parentColumn7DropDown" inherits="UIDropDownMenuTemplate" id="7">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColumn7Sort" relativePoint="LEFT">
<Offset>
<AbsDimension x="-14" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Aux.list.dropdown_on_load()
</OnLoad>
</Scripts>
</Frame>
<ScrollFrame name="$parentScrollFrame" inherits="FauxScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT">
+25
View File
@@ -188,4 +188,29 @@ function Aux.util.index_of(value, array)
return i
end
end
end
local GOLD = "ffd100"
local SILVER = "e6e6e6"
local COPPER = "c8602c"
local GSC_3 = "|cff%s%d|cff000000.|cff%s%02d|cff000000.|cff%s%02d|r"
local GSC_2 = "|cff%s%d|cff000000.|cff%s%02d|r"
local GSC_1 = "|cff%s%d|r"
function Aux.util.coins(money)
money = floor(tonumber(money) or 0)
local g = floor(money / 10000)
money = money - g * 10000
local s = floor(money / 100)
money = money - s * 100
local c = money
if g > 0 then
return string.format(GSC_3, GOLD, g, SILVER, s, COPPER, c)
elseif s > 0 then
return string.format(GSC_2, SILVER, s, COPPER, c)
else
return string.format(GSC_1, COPPER, c)
end
end