savedvariables refactoring
This commit is contained in:
+4
-27
@@ -12,7 +12,6 @@ local scan = require 'aux.core.scan'
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local search_tab = require 'aux.tabs.search'
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_G.aux_scale = 1
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_G.aux_characters = {}
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function M.set_p(v)
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inspect(nil, v)
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@@ -163,31 +162,10 @@ do
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end
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end
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function M.is_player(name)
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local key = GetCVar'realmName'
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return name and index(aux_characters, key, name) and true or false
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end
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function LOAD2()
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local key = GetCVar'realmName'
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aux_characters[key] = aux_characters[key] or {}
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for char, lastSeen in aux_characters[key] do
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if GetTime() - lastSeen > 60 * 60 * 24 * 30 then
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aux_characters[key][char] = nil
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end
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end
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aux_characters[key][UnitName'player'] = GetTime()
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AuxFrame:SetScale(aux_scale)
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end
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function M.neutral_faction()
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return not UnitFactionGroup'npc'
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end
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function M.min_bid_increment(current_bid)
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return max(1, floor(current_bid / 100) * 5)
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end
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function AUCTION_HOUSE_SHOW()
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AuctionFrame:Hide()
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AuxFrame:Show()
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@@ -210,11 +188,10 @@ end
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do
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local last_owner_page_requested
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function GetOwnerAuctionItems(...)
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temp(arg)
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local page = arg[1]
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last_owner_page_requested = page
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return orig.GetOwnerAuctionItems(unpack(arg))
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function GetOwnerAuctionItems(index)
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local page = index
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last_owner_page_requested = index
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return orig.GetOwnerAuctionItems(index)
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end
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function AUCTION_OWNED_LIST_UPDATE()
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current_owner_page = last_owner_page_requested or 0
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+1
-1
@@ -3,7 +3,7 @@
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## Title: aux
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## Notes: Auction House replacement
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## SavedVariablesPerCharacter: aux_tooltip_value, aux_tooltip_daily, aux_tooltip_merchant_buy, aux_tooltip_merchant_sell, aux_tooltip_disenchant_value, aux_tooltip_disenchant_distribution
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## SavedVariables: aux_scale, aux_datasets, aux_items, aux_item_ids, aux_auctionable_items, aux_merchant_buy, aux_merchant_sell, aux_characters, aux_recent_searches, aux_favorite_searches, aux_post_bid, aux_ignore_owner
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## SavedVariables: aux, aux_scale, aux_post_bid, aux_ignore_owner, aux_items, aux_item_ids, aux_auctionable_items, aux_merchant_buy, aux_merchant_sell
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libs\inspect.lua
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libs\module.lua
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@@ -39,6 +39,22 @@ function LOAD()
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end)
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end
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do
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local characters = empty
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function M.is_player(name)
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return characters[name] and true or false
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end
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function LOAD2()
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characters = persistence.realm'characters'
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for k, v in characters do
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if GetTime() > v + 60 * 60 * 24 * 30 then
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characters[k] = nil
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end
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end
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characters[UnitName'player'] = GetTime()
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end
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end
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do
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local sell_scan_queued, incomplete_buy_data
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function on_merchant_show()
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+2
-10
@@ -9,16 +9,8 @@ local history_schema = {'tuple', '#', {next_push='number'}, {daily_min_buyout='n
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local value_cache = {}
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do
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local cache
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function get_data()
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if not cache then
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local dataset = persistence.dataset
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cache = dataset.history or T
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dataset.history = cache
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end
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return cache
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end
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function LOAD2()
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data = persistence.faction'history'
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end
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do
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@@ -10,6 +10,7 @@ local history = require 'aux.core.history'
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local gui = require 'aux.gui'
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local search_tab = require 'aux.tabs.search'
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local tooltip = require 'aux.core.tooltip'
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local cache = require 'aux.core.cache'
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local price_per_unit = false
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@@ -139,7 +140,7 @@ M.search_columns = {
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width = .13,
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align = 'CENTER',
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fill = function(cell, record)
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cell.text:SetText(is_player(record.owner) and (color.yellow(record.owner)) or (record.owner or '?'))
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cell.text:SetText(cache.is_player(record.owner) and (color.yellow(record.owner)) or (record.owner or '?'))
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end,
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cmp = function(record_a, record_b, desc)
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if not record_a.owner and not record_b.owner then
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@@ -428,7 +429,7 @@ M.bids_columns = {
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width = .13,
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align = 'CENTER',
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fill = function(cell, record)
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cell.text:SetText(is_player(record.owner) and (color.yellow(record.owner)) or (record.owner or '?'))
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cell.text:SetText(cache.is_player(record.owner) and (color.yellow(record.owner)) or (record.owner or '?'))
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end,
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cmp = function(record_a, record_b, desc)
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if not record_a.owner and not record_b.owner then
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@@ -693,7 +694,7 @@ local methods = {
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local totalAuctions, totalPlayerAuctions = 0, 0
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for _, childInfo in info.children do
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totalAuctions = totalAuctions + childInfo.count
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if is_player(childInfo.record.owner) then
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if cache.is_player(childInfo.record.owner) then
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totalPlayerAuctions = totalPlayerAuctions + childInfo.count
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end
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end
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+8
-15
@@ -11,6 +11,7 @@ local scan_util = require 'aux.util.scan'
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local post = require 'aux.core.post'
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local scan = require 'aux.core.scan'
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local history = require 'aux.core.history'
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local cache = require 'aux.core.cache'
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local item_listing = require 'aux.gui.item_listing'
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local al = require 'aux.gui.auction_listing'
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@@ -25,16 +26,8 @@ function get_default_settings()
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return O('duration', DURATION_8, 'start_price', 0, 'buyout_price', 0, 'hidden', false)
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end
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do
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local data
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function get_data()
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if not data then
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local dataset = persistence.dataset
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data = dataset.post or T
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dataset.post = data
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end
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return data
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end
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function LOAD2()
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data = persistence.faction'post'
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end
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function read_settings(item_key)
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@@ -333,7 +326,7 @@ function update_item_configuration()
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stack_count_slider.editbox:SetNumber(stack_count_slider:GetValue())
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do
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local deposit_factor = neutral_faction() and .25 or .05
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local deposit_factor = UnitFactionGroup'npc' and .25 or .05
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local stack_size, stack_count = stack_size_slider:GetValue(), stack_count_slider:GetValue()
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local amount = floor(selected_item.unit_vendor_price * deposit_factor * (selected_item.max_charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(duration_dropdown) / 120
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deposit:SetText('Deposit: ' .. money.to_string(amount, nil, nil, nil, color.text.enabled))
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@@ -518,12 +511,12 @@ function record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price,
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do
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local entry
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for _, record in bid_records[key] do
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if unit_blizzard_bid == record.unit_price and aux_quantity == record.stack_size and duration == record.duration and is_player(owner) == record.own then
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if unit_blizzard_bid == record.unit_price and aux_quantity == record.stack_size and duration == record.duration and cache.is_player(owner) == record.own then
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entry = record
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end
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end
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if not entry then
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entry = O('stack_size', aux_quantity, 'unit_price', unit_blizzard_bid, 'duration', duration, 'own', is_player(owner), 'count', 0)
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entry = O('stack_size', aux_quantity, 'unit_price', unit_blizzard_bid, 'duration', duration, 'own', cache.is_player(owner), 'count', 0)
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tinsert(bid_records[key], entry)
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end
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entry.count = entry.count + 1
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@@ -533,12 +526,12 @@ function record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price,
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do
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local entry
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for _, record in buyout_records[key] do
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if unit_buyout_price == record.unit_price and aux_quantity == record.stack_size and duration == record.duration and is_player(owner) == record.own then
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if unit_buyout_price == record.unit_price and aux_quantity == record.stack_size and duration == record.duration and cache.is_player(owner) == record.own then
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entry = record
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end
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end
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if not entry then
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entry = O('stack_size', aux_quantity, 'unit_price', unit_buyout_price, 'duration', duration, 'own', is_player(owner), 'count', 0)
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entry = O('stack_size', aux_quantity, 'unit_price', unit_buyout_price, 'duration', duration, 'own', cache.is_player(owner), 'count', 0)
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tinsert(buyout_records[key], entry)
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end
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entry.count = entry.count + 1
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@@ -4,6 +4,7 @@ local info = require 'aux.util.info'
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local filter_util = require 'aux.util.filter'
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local scan_util = require 'aux.util.scan'
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local scan = require 'aux.core.scan'
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local cache = require 'aux.core.cache'
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function LOAD()
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new_search()
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@@ -368,7 +369,7 @@ do
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function find_auction(record)
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local search = current_search
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if not search.table:ContainsRecord(record) or is_player(record.owner) then
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if not search.table:ContainsRecord(record) or cache.is_player(record.owner) then
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return
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end
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+17
-15
@@ -2,14 +2,16 @@ module 'aux.tabs.search'
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local filter_util = require 'aux.util.filter'
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local gui = require 'aux.gui'
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local persistence = require 'aux.util.persistence'
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_G.aux_favorite_searches = {}
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_G.aux_recent_searches = {}
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function LOAD2()
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recent_searches, favorite_searches = persistence.realm'recent_searches', persistence.realm'favorite_searches'
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end
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function update_search_listings()
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local favorite_search_rows = T
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for i = 1, getn(aux_favorite_searches) do
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local search = aux_favorite_searches[i]
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for i = 1, getn(favorite_searches) do
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local search = favorite_searches[i]
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local name = strsub(search.prettified, 1, 250)
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tinsert(favorite_search_rows, O(
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'cols', A(O('value', search.auto_buy and color.red'X' or ''), O('value', name)),
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@@ -20,8 +22,8 @@ function update_search_listings()
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favorite_searches_listing:SetData(favorite_search_rows)
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local recent_search_rows = T
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for i = 1, getn(aux_recent_searches) do
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local search = aux_recent_searches[i]
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for i = 1, getn(recent_searches) do
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local search = recent_searches[i]
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local name = strsub(search.prettified, 1, 250)
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tinsert(recent_search_rows, O(
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'cols', A(O('value', name)),
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@@ -33,12 +35,12 @@ function update_search_listings()
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end
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function new_recent_search(filter_string, prettified)
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tinsert(aux_recent_searches, 1, O(
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tinsert(recent_searches, 1, O(
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'filter_string', filter_string,
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'prettified', prettified
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))
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while getn(aux_recent_searches) > 50 do
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tremove(aux_recent_searches)
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while getn(recent_searches) > 50 do
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tremove(recent_searches)
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end
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update_search_listings()
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end
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@@ -56,15 +58,15 @@ handlers = {
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elseif button == 'RightButton' then
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local u = update_search_listings
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if st == recent_searches_listing then
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tinsert(aux_favorite_searches, 1, data.search)
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tinsert(favorite_searches, 1, data.search)
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u(d)
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elseif st == favorite_searches_listing then
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local auto_buy = data.search.auto_buy
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gui.menu(
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(auto_buy and 'Disable' or 'Enable') .. ' Auto Buy', function() if auto_buy then data.search.auto_buy = nil else enable_auto_buy(data.search) end u() end,
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'Move Up', function() move_up(aux_favorite_searches, data.index); u() end,
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'Move Down', function() move_down(aux_favorite_searches, data.index); u() end,
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'Delete', function() tremove(aux_favorite_searches, data.index); u() end
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'Move Up', function() move_up(favorite_searches, data.index); u() end,
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'Move Down', function() move_down(favorite_searches, data.index); u() end,
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'Delete', function() tremove(favorite_searches, data.index); u() end
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)
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end
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end
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@@ -83,7 +85,7 @@ handlers = {
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function get_auto_buy_validator()
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local validators = T
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for _, search in aux_favorite_searches do
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for _, search in favorite_searches do
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if search.auto_buy then
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local queries, error = filter_util.queries(search.filter_string)
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if queries then
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@@ -101,7 +103,7 @@ end
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function add_favorite(filter_string)
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local queries, error = filter_util.queries(filter_string)
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if queries then
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tinsert(aux_favorite_searches, 1, O(
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tinsert(favorite_searches, 1, O(
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'filter_string', filter_string,
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'prettified', join(map(queries, function(query) return query.prettified end), ';')
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))
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+4
-4
@@ -126,8 +126,8 @@ function M.auction(index, query_type)
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'link', link,
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'itemstring', item_info.itemstring,
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'item_key', item_id .. ':' .. suffix_id,
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'search_signature', join(temp-A(item_id, suffix_id, enchant_id, start_price, buyout_price, bid_price, aux_quantity, duration, query_type == 'owner' and high_bidder or (high_bidder and 1 or 0), aux_ignore_owner and (is_player(owner) and 0 or 1) or (owner or '?')), ':'),
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'sniping_signature', join(temp-A(item_id, suffix_id, enchant_id, start_price, buyout_price, aux_quantity, aux_ignore_owner and (is_player(owner) and 0 or 1) or (owner or '?')), ':'),
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'search_signature', join(temp-A(item_id, suffix_id, enchant_id, start_price, buyout_price, bid_price, aux_quantity, duration, query_type == 'owner' and high_bidder or (high_bidder and 1 or 0), aux_ignore_owner and (cache.is_player(owner) and 0 or 1) or (owner or '?')), ':'),
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'sniping_signature', join(temp-A(item_id, suffix_id, enchant_id, start_price, buyout_price, aux_quantity, aux_ignore_owner and (cache.is_player(owner) and 0 or 1) or (owner or '?')), ':'),
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'name', name,
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'texture', texture,
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@@ -166,12 +166,12 @@ end
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function M.bid_update(auction_record)
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auction_record.high_bid = auction_record.bid_price
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auction_record.blizzard_bid = auction_record.bid_price
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auction_record.min_increment = min_bid_increment(auction_record.bid_price)
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auction_record.min_increment = max(1, floor(auction_record.bid_price / 100) * 5)
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auction_record.bid_price = auction_record.bid_price + auction_record.min_increment
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auction_record.unit_blizzard_bid = auction_record.blizzard_bid / auction_record.aux_quantity
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auction_record.unit_bid_price = auction_record.bid_price / auction_record.aux_quantity
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auction_record.high_bidder = 1
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auction_record.search_signature = join(temp-A(auction_record.item_id, auction_record.suffix_id, auction_record.enchant_id, auction_record.start_price, auction_record.buyout_price, auction_record.bid_price, auction_record.aux_quantity, auction_record.duration, 1, aux_ignore_owner and (is_player(auction_record.owner) and 0 or 1) or (auction_record.owner or '?')), ':')
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auction_record.search_signature = join(temp-A(auction_record.item_id, auction_record.suffix_id, auction_record.enchant_id, auction_record.start_price, auction_record.buyout_price, auction_record.bid_price, auction_record.aux_quantity, auction_record.duration, 1, aux_ignore_owner and (cache.is_player(auction_record.owner) and 0 or 1) or (auction_record.owner or '?')), ':')
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end
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function M.set_tooltip(itemstring, owner, anchor)
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+31
-10
@@ -3,17 +3,38 @@ module 'aux.util.persistence'
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include 'T'
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include 'aux'
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_G.aux_datasets = {}
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_G.aux = {
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player = {},
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faction = {},
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realm = {},
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account = {},
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}
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do
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local dataset
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function M.get_dataset()
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if not dataset then
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local dataset_key = format('%s|%s', GetCVar'realmName', UnitFactionGroup'player')
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dataset = aux_datasets[dataset_key] or T
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aux_datasets[dataset_key] = dataset
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end
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return dataset
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local cache = {account=aux.account}
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function LOAD2()
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do
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local key = format('%s|%s', GetCVar'realmName', UnitName'player')
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aux.player[key] = aux.player[key] or {}
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cache.player = aux.player[key]
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end
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do
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local key = format('%s|%s', GetCVar'realmName', UnitFactionGroup'player')
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aux.faction[key] = aux.faction[key] or {}
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cache.faction = aux.faction[key]
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end
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do
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local key = GetCVar'realmName'
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aux.realm[key] = aux.realm[key] or {}
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cache.realm = aux.realm[key]
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end
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end
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for scope in temp-S('player', 'faction', 'realm', 'account') do
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local scope = scope
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M[scope] = function(k)
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cache[scope][k] = cache[scope][k]
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return cache[scope][k]
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end
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end
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Block a user