savedvariables refactoring
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+4
-4
@@ -126,8 +126,8 @@ function M.auction(index, query_type)
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'link', link,
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'itemstring', item_info.itemstring,
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'item_key', item_id .. ':' .. suffix_id,
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'search_signature', join(temp-A(item_id, suffix_id, enchant_id, start_price, buyout_price, bid_price, aux_quantity, duration, query_type == 'owner' and high_bidder or (high_bidder and 1 or 0), aux_ignore_owner and (is_player(owner) and 0 or 1) or (owner or '?')), ':'),
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'sniping_signature', join(temp-A(item_id, suffix_id, enchant_id, start_price, buyout_price, aux_quantity, aux_ignore_owner and (is_player(owner) and 0 or 1) or (owner or '?')), ':'),
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'search_signature', join(temp-A(item_id, suffix_id, enchant_id, start_price, buyout_price, bid_price, aux_quantity, duration, query_type == 'owner' and high_bidder or (high_bidder and 1 or 0), aux_ignore_owner and (cache.is_player(owner) and 0 or 1) or (owner or '?')), ':'),
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'sniping_signature', join(temp-A(item_id, suffix_id, enchant_id, start_price, buyout_price, aux_quantity, aux_ignore_owner and (cache.is_player(owner) and 0 or 1) or (owner or '?')), ':'),
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'name', name,
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'texture', texture,
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@@ -166,12 +166,12 @@ end
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function M.bid_update(auction_record)
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auction_record.high_bid = auction_record.bid_price
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auction_record.blizzard_bid = auction_record.bid_price
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auction_record.min_increment = min_bid_increment(auction_record.bid_price)
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auction_record.min_increment = max(1, floor(auction_record.bid_price / 100) * 5)
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auction_record.bid_price = auction_record.bid_price + auction_record.min_increment
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auction_record.unit_blizzard_bid = auction_record.blizzard_bid / auction_record.aux_quantity
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auction_record.unit_bid_price = auction_record.bid_price / auction_record.aux_quantity
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auction_record.high_bidder = 1
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auction_record.search_signature = join(temp-A(auction_record.item_id, auction_record.suffix_id, auction_record.enchant_id, auction_record.start_price, auction_record.buyout_price, auction_record.bid_price, auction_record.aux_quantity, auction_record.duration, 1, aux_ignore_owner and (is_player(auction_record.owner) and 0 or 1) or (auction_record.owner or '?')), ':')
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auction_record.search_signature = join(temp-A(auction_record.item_id, auction_record.suffix_id, auction_record.enchant_id, auction_record.start_price, auction_record.buyout_price, auction_record.bid_price, auction_record.aux_quantity, auction_record.duration, 1, aux_ignore_owner and (cache.is_player(auction_record.owner) and 0 or 1) or (auction_record.owner or '?')), ':')
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end
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function M.set_tooltip(itemstring, owner, anchor)
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+31
-10
@@ -3,17 +3,38 @@ module 'aux.util.persistence'
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include 'T'
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include 'aux'
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_G.aux_datasets = {}
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_G.aux = {
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player = {},
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faction = {},
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realm = {},
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account = {},
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}
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do
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local dataset
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function M.get_dataset()
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if not dataset then
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local dataset_key = format('%s|%s', GetCVar'realmName', UnitFactionGroup'player')
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dataset = aux_datasets[dataset_key] or T
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aux_datasets[dataset_key] = dataset
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end
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return dataset
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local cache = {account=aux.account}
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function LOAD2()
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do
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local key = format('%s|%s', GetCVar'realmName', UnitName'player')
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aux.player[key] = aux.player[key] or {}
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cache.player = aux.player[key]
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end
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do
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local key = format('%s|%s', GetCVar'realmName', UnitFactionGroup'player')
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aux.faction[key] = aux.faction[key] or {}
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cache.faction = aux.faction[key]
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end
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do
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local key = GetCVar'realmName'
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aux.realm[key] = aux.realm[key] or {}
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cache.realm = aux.realm[key]
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end
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end
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for scope in temp-S('player', 'faction', 'realm', 'account') do
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local scope = scope
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M[scope] = function(k)
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cache[scope][k] = cache[scope][k]
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return cache[scope][k]
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end
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end
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