working on big scan/control refactoring
This commit is contained in:
+1
-4
@@ -2,15 +2,12 @@
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<Script file="auctions_frame.lua"/>
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<Frame>
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<Frame name="AuxAuctionsFrame" hidden="true" parent="AuxFrame" setAllPoints="true">
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<Scripts>
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<OnUpdate>
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Aux.auctions_frame.on_update()
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</OnUpdate>
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</Scripts>
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</Frame>
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<Frame name="AuxAuctionsFrame" hidden="true" parent="AuxFrame" setAllPoints="true">
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<Frames>
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<Frame name="$parentListing" inherits="AuxFrameBoxTemplate">
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<Anchors>
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+1
-4
@@ -2,15 +2,12 @@
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<Script file="bids_frame.lua"/>
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<Frame>
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<Frame name="AuxBidsFrame" hidden="true" parent="AuxFrame" setAllPoints="true">
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<Scripts>
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<OnUpdate>
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Aux.bids_frame.on_update()
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</OnUpdate>
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</Scripts>
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</Frame>
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<Frame name="AuxBidsFrame" hidden="true" parent="AuxFrame" setAllPoints="true">
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<Frames>
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<Frame name="$parentListing" inherits="AuxFrameBoxTemplate">
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<Anchors>
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+26
-100
@@ -1,27 +1,19 @@
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local private, public = {}, {}
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Aux.control = public
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local event_listeners = {}
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local update_listeners = {}
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private.event_listeners = {}
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private.threads = {}
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function Aux.control.on_event()
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for listener, _ in pairs(event_listeners) do
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function public.on_event()
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for listener, _ in pairs(private.event_listeners) do
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if event == listener.event and not listener.deleted then
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listener.action()
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end
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end
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end
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function Aux.control.on_update()
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event_listeners = Aux.util.set_filter(event_listeners, function(l) return not l.deleted end)
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update_listeners = Aux.util.set_filter(update_listeners, function(l) return not l.deleted end)
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for listener, _ in pairs(update_listeners) do
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if not listener.deleted then
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listener.action()
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end
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end
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function public.on_update()
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private.event_listeners = Aux.util.set_filter(private.event_listeners, function(l) return not l.deleted end)
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for thread_id, k in pairs(private.threads) do
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private.threads[thread_id] = nil
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@@ -31,9 +23,7 @@ function Aux.control.on_update()
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end
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end
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function Aux.control.event_listener(event, action)
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function public.event_listener(event, action)
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local self = {}
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local listener = { event=event, action=action }
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@@ -43,14 +33,14 @@ function Aux.control.event_listener(event, action)
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end
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function self:start()
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Aux.util.set_add(event_listeners, listener)
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Aux.util.set_add(private.event_listeners, listener)
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AuxControlFrame:RegisterEvent(event)
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return self
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end
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function self:stop()
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listener.deleted = true
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if not Aux.util.any(Aux.util.set_to_array(event_listeners), function(l) return l.event == event end) then
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if not Aux.util.any(Aux.util.set_to_array(private.event_listeners), function(l) return l.event == event end) then
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AuxControlFrame:UnregisterEvent(event)
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end
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return self
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@@ -59,32 +49,8 @@ function Aux.control.event_listener(event, action)
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return self
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end
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function Aux.control.update_listener(action)
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local self = {}
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local listener = { action=action }
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function self:set_action(action)
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listener.action = action
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end
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function self:start()
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Aux.util.set_add(update_listeners, listener)
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return self
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end
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function self:stop()
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listener.deleted = true
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return self
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end
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return self
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end
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function Aux.control.on_next_update(callback)
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local listener = Aux.control.update_listener()
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function public.on_next_event(event, callback)
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local listener = public.event_listener(event)
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listener:set_action(function()
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listener:stop()
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@@ -94,68 +60,19 @@ function Aux.control.on_next_update(callback)
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listener:start()
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end
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function Aux.control.on_next_event(event, callback)
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local listener = Aux.control.event_listener(event)
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listener:set_action(function()
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listener:stop()
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return callback()
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end)
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listener:start()
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function public.on_next_update(callback)
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return public.new_thread(callback)
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end
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function Aux.control.as_soon_as(p, callback)
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local listener = Aux.control.update_listener()
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listener:set_action(function()
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if p() then
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listener:stop()
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return callback()
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end
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function public.as_soon_as(p, callback)
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return public.new_thread(function()
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return public.wait_until(p, callback)
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end)
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listener:start()
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end
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function Aux.control.controller()
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local self = {}
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local state
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local listener = Aux.control.update_listener()
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listener:set_action(function()
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if state and state.p() then
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local k = state.k
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state = nil
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return k()
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end
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end)
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listener:start()
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function self.wait(p, k)
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state = {
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k = k,
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p = p,
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}
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end
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function self:reset()
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state = nil
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end
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function self:cleanup()
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listener.stop()
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end
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return self
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end
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do
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local next_thread_id = 1
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function public.new(k)
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function public.new_thread(k)
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local thread_id = next_thread_id
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next_thread_id = next_thread_id + 1
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private.threads[thread_id] = k
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@@ -163,7 +80,7 @@ do
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end
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end
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function public.kill(thread_id)
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function public.kill_thread(thread_id)
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private.threads[thread_id] = nil
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end
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@@ -171,3 +88,12 @@ function public.wait(...)
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local k = tremove(arg, 1)
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private.threads[public.thread_id] = function() return k(unpack(arg)) end
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end
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function public.wait_until(p, ...)
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local k = tremove(arg, 1)
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if p() then
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return k(unpack(arg))
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else
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return public.wait(public.wait_until, p, function() return k(unpack(arg)) end)
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end
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end
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@@ -1,7 +1,7 @@
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<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
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<Script file="core.lua"/>
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<Script file="core.lua"/>
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<Frame>
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<Scripts>
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<OnLoad>
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@@ -12,9 +12,9 @@
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this:RegisterEvent('AUCTION_BIDDER_LIST_UPDATE')
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this:RegisterEvent('AUCTION_OWNED_LIST_UPDATE')
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</OnLoad>
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<OnEvent>
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<OnEvent>
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Aux.on_event()
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</OnEvent>
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</OnEvent>
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</Scripts>
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</Frame>
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@@ -3,14 +3,6 @@ Aux.post = public
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local state
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function private.as_soon_as(p, k)
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if p() then
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return k()
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else
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return Aux.control.wait(private.as_soon_as, p, k)
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end
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end
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function private.process()
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if state.posted < state.count or state.allow_partial then
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if state.posted == state.count then
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@@ -29,7 +21,7 @@ function private.process()
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end
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)
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private.as_soon_as(function() return stacking_complete end, function()
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Aux.control.wait_until(function() return stacking_complete end, function()
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if stack_slot and Aux.info.container_item(stack_slot.bag, stack_slot.bag_slot).aux_quantity <= state.stack_size then
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private.post_auction(stack_slot, function(stack_size)
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@@ -58,14 +50,14 @@ function private.post_auction(slot, k)
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ClearCursor()
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local stack_size = Aux.info.container_item(slot.bag, slot.bag_slot).aux_quantity
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StartAuction(max(1, Aux.round(state.unit_start_price * stack_size)), Aux.round(state.unit_buyout_price * stack_size), state.duration)
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private.as_soon_as(function() return not GetContainerItemInfo(slot.bag, slot.bag_slot) end, function()
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Aux.control.wait_until(function() return not GetContainerItemInfo(slot.bag, slot.bag_slot) end, function()
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return k(stack_size)
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end)
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end
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function public.stop()
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if state then
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Aux.control.kill(state.thread_id)
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Aux.control.kill_thread(state.thread_id)
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local callback = state.callback
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local posted = state.posted
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@@ -82,7 +74,7 @@ end
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function public.start(item_key, stack_size, duration, unit_start_price, unit_buyout_price, count, allow_partial, callback)
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public.stop()
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local thread_id = Aux.control.new(private.process)
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local thread_id = Aux.control.new_thread(private.process)
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state = {
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thread_id = thread_id,
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+5
-8
@@ -2,19 +2,16 @@
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<Script file="post_frame.lua"/>
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<Frame>
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<Scripts>
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<OnUpdate>
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Aux.post_frame.on_update()
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</OnUpdate>
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</Scripts>
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</Frame>
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<Frame name="AuxPostFrame" parent="AuxFrame" hidden="true">
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<Anchors>
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<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
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<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
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</Anchors>
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<Scripts>
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<OnUpdate>
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Aux.post_frame.on_update()
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</OnUpdate>
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</Scripts>
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<Frames>
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<Frame name="$parentContent" inherits="AuxFrameBoxTemplate">
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<Anchors>
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@@ -30,7 +30,7 @@ end
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function public.start(params)
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public.abort(params.type)
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local thread_id = Aux.control.new(private.scan)
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local thread_id = Aux.control.new_thread(private.scan)
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threads[params.type] = {
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id = thread_id,
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params = params,
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@@ -44,19 +44,11 @@ function public.abort(type)
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thread.params.on_abort()
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end
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threads[t] = nil
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Aux.control.kill(thread.id)
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Aux.control.kill_thread(thread.id)
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end
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end
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end
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function private.as_soon_as(p, k)
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if p() then
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return k()
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else
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return Aux.control.wait(private.as_soon_as, p, k)
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end
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end
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function private.wait_for_results(k)
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if current_thread().params.type == 'bidder' then
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return private.wait_for_bidder_results(k)
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@@ -85,7 +77,7 @@ function private.wait_for_owner_results(k)
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end)
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end
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private.as_soon_as(function() return updated end, k)
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Aux.control.wait_until(function() return updated end, k)
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end
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function private.wait_for_list_results(k)
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@@ -95,7 +87,7 @@ function private.wait_for_list_results(k)
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updated = true
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end)
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listener:start()
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private.as_soon_as(function()
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Aux.control.wait_until(function()
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-- order important, owner_data_complete must be called after an update to request missing data
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local ok = updated and private.owner_data_complete() or last_update and GetTime() - last_update > 5
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updated = false
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@@ -137,7 +129,7 @@ function wait_for_callback(args) -- the arguments must not be nil!
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if ok then
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return k()
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else
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return private.as_soon_as(function() return ok end, k)
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return Aux.control.wait_until(function() return ok end, k)
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end
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end
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@@ -218,7 +210,7 @@ end
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function submit_query(k)
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if current_thread().page then
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private.as_soon_as(function() return current_thread().params.type ~= 'list' or CanSendAuctionQuery() end, function()
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Aux.control.wait_until(function() return current_thread().params.type ~= 'list' or CanSendAuctionQuery() end, function()
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if current_thread().params.on_submit_query then
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current_thread().params.on_submit_query()
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+1
-4
@@ -2,15 +2,12 @@
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<Script file="search_frame.lua"/>
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<Frame name="AuxControlFrame">
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<Frame name="AuxSearchFrame" hidden="true" parent="AuxFrame" setAllPoints="true">
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<Scripts>
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<OnUpdate>
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Aux.search_frame.on_update()
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</OnUpdate>
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</Scripts>
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</Frame>
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<Frame name="AuxSearchFrame" hidden="true" parent="AuxFrame" setAllPoints="true">
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<Frames>
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<Frame name="$parentFilter" inherits="AuxFrameBoxTemplate">
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<Anchors>
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@@ -1,14 +1,6 @@
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local private, public = {}, {}
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Aux.stack = public
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function private.as_soon_as(p, k)
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if p() then
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return k()
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else
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return Aux.control.wait(private.as_soon_as, p, k)
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end
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end
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local state
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function private.item_slots(item_key)
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@@ -47,7 +39,7 @@ function private.move_item(from_slot, to_slot, amount, k)
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SplitContainerItem(from_slot.bag, from_slot.bag_slot, amount)
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PickupContainerItem(to_slot.bag, to_slot.bag_slot)
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return private.as_soon_as(function() return private.stack_size(to_slot) == size_before + amount end, k)
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return Aux.control.wait_until(function() return private.stack_size(to_slot) == size_before + amount end, k)
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end
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function private.item_key(slot)
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@@ -114,7 +106,7 @@ end
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function public.stop()
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if state then
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Aux.control.kill(state.thread_id)
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Aux.control.kill_thread(state.thread_id)
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local callback, slot = state.callback, state.target_slot
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@@ -127,13 +119,13 @@ function public.stop()
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end
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function public.start(item_key, size, callback)
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private.as_soon_as(function()
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Aux.control.wait_until(function()
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public.stop()
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local slots = private.item_slots(item_key)
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local target_slot = slots()
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local thread_id = Aux.control.new(private.process)
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local thread_id = Aux.control.new_thread(private.process)
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state = {
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thread_id = thread_id,
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