deposit update
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@@ -27,7 +27,7 @@ end
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function Aux.info.auction_sell_item()
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local name, texture, stack_size, quality, usable, vendor_price, vendor_price_per_unit, max_stack, total_count = GetAuctionSellItemInfo()
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local base_deposit = CalculateAuctionDeposit(120) / stack_size
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local deposit_factor = CalculateAuctionDeposit(120) / vendor_price
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if name then
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auction_sell_item = {
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@@ -40,7 +40,7 @@ function Aux.info.auction_sell_item()
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vendor_price_per_unit = vendor_price_per_unit,
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max_stack = max_stack, -- TODO not working??
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total_count = total_count,
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base_deposit = base_deposit,
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deposit_factor = deposit_factor,
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}
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auction_sell_item.tooltip = Aux.info.tooltip(function(tt) tt:SetAuctionSellItem() end)
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@@ -168,4 +168,4 @@ function hyperlink_item(hyperlink)
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subtype = subtype,
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max_stack = max_stack,
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}
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end
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end
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@@ -216,7 +216,7 @@ function update_recommendation()
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AuxSellRefreshButton:Enable()
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MoneyFrame_Update("AuctionsDepositMoneyFrame", current_auction.base_deposit * AuxSellStackCountSlider:GetValue() * (current_auction.has_charges and 1 or get_stack_size_slider_value()) * AuctionFrameAuctions.duration / 120)
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MoneyFrame_Update("AuctionsDepositMoneyFrame", floor(current_auction.vendor_price_per_unit * current_auction.base_deposit * (current_auction.has_charges and 1 or get_stack_size_slider_value()) * AuxSellStackCountSlider:GetValue()) * AuctionFrameAuctions.duration / 120)
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if auxSellEntries[current_auction.name] and auxSellEntries[current_auction.name].selected then
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if not auxSellEntries[current_auction.name].created or GetTime() - auxSellEntries[current_auction.name].created > 1800 then
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@@ -312,7 +312,8 @@ function Aux.sell.set_auction(bag, slot)
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texture = container_item.texture,
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class = container_item.type,
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subclass = container_item.subtype,
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base_deposit = auction_sell_item.base_deposit,
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deposit_factor = auction_sell_item.deposit_factor,
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vendor_price_per_unit = auction_sell_item.vendor_price_per_unit,
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has_charges = container_item.charges ~= nil,
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availability = availability(container_item.name)
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}
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