refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-08-26 03:27:04 +02:00
parent 9492775389
commit 29757582fc
35 changed files with 74 additions and 131 deletions
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@@ -1,4 +1,4 @@
module 'core'
aux 'core'
event_frame = CreateFrame 'Frame'
mutable.listeners = t
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@@ -1,4 +1,4 @@
module 'cache' import 'info'
aux 'cache' import 'info'
MIN_ITEM_ID = 1
MAX_ITEM_ID = 30000
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@@ -1,4 +1,4 @@
module 'disenchant'
aux 'disenchant'
UNCOMMON, RARE, EPIC = 2, 3, 4
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@@ -1,4 +1,4 @@
module 'history' import 'persistence'
aux 'history' import 'persistence'
--local history_schema = tuple('#')
-- :next_push 'number'
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@@ -1,4 +1,4 @@
module 'post'
aux 'post'
state = nil
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@@ -1,4 +1,4 @@
module 'scan' import 'info'
aux 'scan' import 'info'
function LOAD()
import 'history'
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@@ -1,4 +1,4 @@
module 'slash' import 'persistence'
aux 'slash' import 'persistence'
_G.SLASH_AUX1 = '/aux'
function _G.SlashCmdList.AUX(command)
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@@ -1,4 +1,4 @@
module 'stack' import 'info'
aux 'stack' import 'info'
state = nil
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@@ -1,4 +1,4 @@
module 'tooltip' import 'info' 'disenchant' 'cache' 'money' 'history'
aux 'tooltip' import 'info' 'disenchant' 'cache' 'money' 'history'
_G.aux_tooltip_value = true
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@@ -1,4 +1,4 @@
module 'core' import 'gui'
aux 'core' import 'gui'
function LOAD()
for _, info in tab_info do tabs:create_tab(info.name) end
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@@ -1,4 +1,4 @@
module 'auction_listing' import 'gui' 'sorting' 'history' 'money' 'info'
aux 'auction_listing' import 'gui' 'sorting' 'history' 'money' 'info'
_G.aux_price_per_unit = false
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@@ -1,4 +1,4 @@
module 'gui'
aux 'gui'
function LOAD()
do
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@@ -1,4 +1,4 @@
module 'item_listing' import 'gui' 'info'
aux 'item_listing' import 'gui' 'info'
local ROW_HEIGHT = 39
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@@ -1,4 +1,4 @@
module 'listing' import 'gui'
aux 'listing' import 'gui'
local ST_COUNT = 0
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@@ -2,41 +2,45 @@ local type, setmetatable, setfenv, unpack, next, mask, combine, pcall, _G = type
local error, import_error, declaration_error, collision_error, mutability_error
local pass, env_mt, interface_mt, declarator_mt, importer_mt
aux:module 'kek'
aux.module 'kek'
local NULL, PRIVATE, PUBLIC, MUTABLE, DYNAMIC, PROPERTY = 0, 1, 2, 4, 8, 16
local state, env_state = {}, {}, {}
local INDEX, NEWINDEX, CALL = 1, 2, 4
local _state, _env_state = {}, {}
function error(message, ...)
return _G.error(format(message or '', unpack(arg))..'\n'..debugstack(), 0)
end
import_error = function() error 'Invalid import statement.' end
import_error = function() error 'Invalid imports.' end
declaration_error = function() error 'Invalid declaration.' end
collision_error = function(key) error('Field "%s" already exists.', key) end
mutability_error = function(key) error('Field "%s" is immutable.', key) end
pass = function() end
--function intercept_index(env, callback, state)
--
--end
--
--function intercept_newindex(env, callback, state)
--
--end
--
--function intercept_call(env, callback, state)
--
--end
--
--generic_function_mt = {__metatable=false}
--function generic_function_mt:__call(...)
-- self.
--end
do
local mt = {__metatable=false}
do
local MODIFIER = {private=PRIVATE, public=PUBLIC, mutable=MUTABLE, dynamic=DYNAMIC, property=PROPERTY}
local COMPATIBLE = {private=MUTABLE+PROPERTY, public=DYNAMIC+PROPERTY, mutable=PRIVATE, dynamic=PUBLIC+PROPERTY, property=PUBLIC}
function mt:__call(state, type, key, value)
if type == INDEX then
if state.property then declaration_error() end
local modifiers, modifier, compatible = state.modifiers, MODIFIER[key], COMPATIBLE[key]
if not modifier then modifier, compatible, state.property = PROPERTY, PUBLIC, key end
if mask(compatible, modifiers) ~= modifiers then declaration_error() end
state.properties = modifiers + modifier
return true
elseif type == NEWINDEX then
local property, modifiers; property, modifiers, state.modifiers = state.property, state.modifiers, PRIVATE
if property then key, value, state.property = property, {[key]=value}, nil end
declare(state.module, modifiers, key, value)
elseif type == CALL then
local property, modifiers; property, modifiers, state.modifiers = state.property, state.modifiers, PRIVATE
if property then state.property = nil; declare(state, modifiers, property, value) else state.modifiers = modifiers end
end
end
end
local declarator = setmetatable({}, declarator_mt)
end
do
local function dynamize(f)
@@ -62,34 +66,9 @@ do
end
end
declarator_mt = {__metatable=false}
do
local MODIFIER = {private=PRIVATE, public=PUBLIC, mutable=MUTABLE, dynamic=DYNAMIC, property=PROPERTY}
local COMPATIBLE = {private=MUTABLE+PROPERTY, public=DYNAMIC+PROPERTY, mutable=PRIVATE, dynamic=PUBLIC+PROPERTY, property=PUBLIC}
function declarator_mt:__index(key, state) state=_state[self]
if state.property then declaration_error() end
local modifiers, modifier, compatible = state[self], MODIFIER[key], COMPATIBLE[key]
if not modifier then modifier, compatible, state.property = PROPERTY, PUBLIC, key end
if mask(compatible, modifiers) ~= modifiers then declaration_error() end
state[self] = modifiers + modifier
return self
end
end
do
function declarator_mt:__newindex(key, value, state) state=_state[self]
local property, modifiers; property, modifiers, state[self] = state.property, state[self], PRIVATE
if property then key, value, state.property = property, {[key]=value}, nil end
declare(state, modifiers, key, value)
end
function declarator_mt:__call(value, state) state=_state[self]
local property, modifiers; property, modifiers, state[self] = state.property, state[self], PRIVATE
if property then state.property = nil; declare(state, modifiers, property, value) else state.modifiers = modifiers end
end
end
env_mt = {__metatable=false}
function env_mt:__index(key, state) state=_state[self]
if state.intercept_index(key) then return self end
if state.intercept(INDEX, key) then return self end
if mask(PROPERTY, state.metadata[key] or 0) ~= 0 then
return state.getters[key]()
else
@@ -98,7 +77,7 @@ do
end
end
function env_mt:__newindex(key, value, state) state=_state[self]
if state.intercept_newindex(key, value) then return end
if state.intercept(NEWINDEX, key, value) then return end
local modifiers = state.metadata[key]
if modifiers then
if mask(PROPERTY, modifiers) ~= 0 then
@@ -111,7 +90,7 @@ do
end
end
function env_mt:__call(key, ...)
_state[self].intercept_call(key, arg); return self
_state[self].intercept(CALL, key, arg); return self
end
end
@@ -134,69 +113,33 @@ function interface_mt:__newindex(key, value, state) state=_state[self]
end
end
end
local metadata_mt = {
__index = function() return 0 end
}
local function import(state, interface)
local module = _state[interface] or import_error()
end
metadata_mt = {__index=function() return 0 end}
property_mt = {__index=function() return pass end}
local function create_module(...)
local env_state, env, interface = setmetatable({}, env_mt), setmetatable({}, interface_mt)
local state = {
env = env,
interface = interface,
modifiers = PRIVATE,
metadata = {_=PROPERTY, _G=PRIVATE, M=PRIVATE, error=PRIVATE, import=PRIVATE, private=PROPERTY, public=PROPERTY, mutable=PROPERTY, dynamic=PROPERTY, property=PROPERTY},
metadata = {_=PROPERTY, _G=PRIVATE, M=PRIVATE, error=PRIVATE, private=PROPERTY, public=PROPERTY, mutable=PROPERTY, dynamic=PROPERTY, property=PROPERTY},
fields = {_G=_G, M=env, error=error},
getters = {
_ = pass,
getters = setmetatable({
private = function() state[declarator] = PRIVATE; return declarator end,
public = function() state[declarator] = PUBLIC; return declarator end,
mutable = function() state[declarator] = MUTABLE; return declarator end,
dynamic = function() state[declarator] = DYNAMIC; return declarator end,
property = function() state[declarator] = PROPERTY; return declarator end,
},
setters = {_=pass, private=pass, public=pass, mutable=pass, dynamic=pass, property=pass},
}, property_mt),
setters = setmetatable({}, property_mt),
}
state[env], state[interface] = state, state
for i=1,arg.n do
local module = state[arg[i] or import_error()] or import_error()
for k, v in module.metadata do
if mask(PUBLIC, v) ~= 0 then
if mask(PUBLIC, v) ~= 0 and (not state.metadata[k] or import_error()) then
state.metadata[k], state.data[k], state.getters[k], state.setters[k] = v, module.data[k], module.getters[k], module.setters[k]
end
end
end
state[env], state[interface] = state, state
return env, interface
-- -- TODO create_env (per module call)
-- setfenv(2, _modules[name].env)
end
do
local modules = {}
function _G.module(name)
local module = modules[name]
if not module then
local submodules = {}
module = create_module()
-- local submodules = create_module()
module.metadata[name] = submodules.interface
module.metadata.module = PUBLIC
function module.fields.module(name)
local submodule = submodules[name]
if not submodule then
submodule = create_module()
submodules[name] = submodule
end
setfenv(2, submodule.env)
end
modules[name], _G[name] = module, module
end
setfenv(2, module.env)
end
end
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module 'auctions_tab' import 'scan'
aux 'auctions_tab' import 'scan'
auction_records = {}
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module 'auctions_tab' import 'gui' 'auction_listing'
aux 'auctions_tab' import 'gui' 'auction_listing'
function create_frames()
frame = CreateFrame('Frame', nil, aux_frame)
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@@ -1,4 +1,4 @@
module 'bids_tab' import 'scan'
aux 'bids_tab' import 'scan'
auction_records = {}
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@@ -1,4 +1,4 @@
module 'bids_tab' import 'gui' 'auction_listing'
aux 'bids_tab' import 'gui' 'auction_listing'
function create_frames()
frame = CreateFrame('Frame', nil, aux_frame)
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@@ -1,4 +1,4 @@
module 'post_tab' import 'scan' 'scan_util' 'post' 'history' 'info' 'persistence' 'item_listing' :al 'auction_listing' 'sorting'
aux 'post_tab' import 'scan' 'scan_util' 'post' 'history' 'info' 'persistence' 'item_listing' :al 'auction_listing' 'sorting'
local DURATION_4, DURATION_8, DURATION_24 = 120, 480, 1440
local settings_schema = {'record', '#', {stack_size='number'}, {duration='number'}, {start_price='number'}, {buyout_price='number'}, {hidden='boolean'}}
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@@ -1,4 +1,4 @@
module 'post_tab' import [''] 'core' 'gui' 'listing' 'item_listing' 'money' 'search_tab'
aux 'post_tab' import [''] 'core' 'gui' 'listing' 'item_listing' 'money' 'search_tab'
function create_frames()
frame = CreateFrame('Frame', nil, aux_frame)
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@@ -1,4 +1,4 @@
module 'search_tab' import 'scan' 'scan_util'
aux 'search_tab' import 'scan' 'scan_util'
StaticPopupDialogs['AUX_SEARCH_TABLE_FULL'] = {
text = 'Table full!\nFurther results from this search will still be processed but no longer displayed in the table.',
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@@ -1,4 +1,4 @@
module 'search_tab' import 'filter_util'
aux 'search_tab' import 'filter_util'
function valid_level(str)
local level = tonumber(str)
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@@ -1,4 +1,4 @@
module 'search_tab' import 'gui' [''] 'core' 'completion' 'listing' 'auction_listing' 'filter_util'
aux 'search_tab' import 'gui' [''] 'core' 'completion' 'listing' 'auction_listing' 'filter_util'
FILTER_SPACING = 28.5
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@@ -1,4 +1,4 @@
module 'search_tab' import 'info'
aux 'search_tab' import 'info'
_G.aux_auto_buy_filter = ''
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@@ -1,4 +1,4 @@
module 'search_tab'
aux 'search_tab'
_G.aux_favorite_searches = {}
_G.aux_recent_searches = {}
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@@ -1,4 +1,4 @@
module 'core'
aux 'core'
COLORS = {
text = {enabled = {255, 254, 250, 1}, disabled = {147, 151, 139, 1}},
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@@ -1,4 +1,4 @@
module 'completion' import 'filter_util'
aux 'completion' import 'filter_util'
function public:complete_filter()
if IsControlKeyDown() then -- TODO problem is ctrl-v, maybe find a better solution
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@@ -1,4 +1,4 @@
module 'core'
aux 'core'
public.join = _G.table.concat
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@@ -1,4 +1,4 @@
module 'filter_util' import 'info'
aux 'filter_util' import 'info'
function LOAD()
import 'cache'
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@@ -1,4 +1,4 @@
module 'info'
aux 'info'
CreateFrame('GameTooltip', 'AuxTooltip', nil, 'GameTooltipTemplate')
AuxTooltip:SetScript('OnTooltipAddMoney', function()
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@@ -1,4 +1,4 @@
module 'money'
aux 'money'
GOLD_TEXT = '|cffffd70ag|r'
SILVER_TEXT = '|cffc7c7cfs|r'
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@@ -1,4 +1,4 @@
module 'persistence'
aux 'persistence'
_G.aux_datasets = t
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@@ -1,4 +1,4 @@
module 'scan_util' import 'info'
aux 'scan_util' import 'info'
function LOAD()
import 'filter_util' 'scan'
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@@ -1,4 +1,4 @@
module 'sorting'
aux 'sorting'
public()