some progress on the new auction table

This commit is contained in:
Manuel Simon Hirsig
2016-01-31 23:17:07 +01:00
parent 29e37a93ca
commit 2f62806761
10 changed files with 1223 additions and 64 deletions
+2 -1
View File
@@ -1,7 +1,7 @@
## Interface: 11200
## Title: Aux
## Notes: A lightweight addon designed to help manage auctions
## SavedVariablesPerCharacter: aux_recently_searched, aux_recent_searches, aux_favorite_searches, aux_view, AUX_AUCTION_DURATION
## SavedVariablesPerCharacter: aux_recent_searches, aux_favorite_searches, AUX_AUCTION_DURATION
## SavedVariables: aux_database, aux_auctionable_items
slash.lua
@@ -18,6 +18,7 @@ scan_util.lua
stack.lua
post.lua
sheet.lua
listing.lua
listing_util.lua
history.lua
info.xml
Binary file not shown.
+7 -8
View File
@@ -7,15 +7,8 @@ Aux = {
blizzard_ui_shown = false,
loaded = false,
orig = {},
view = {
BUYOUT = 1,
BID = 2,
FULL = 3,
},
}
aux_view = Aux.view.BUYOUT
function Aux_OnLoad()
Aux.log('Aux v'..AuxVersion..' loaded.')
Aux.loaded = true
@@ -432,4 +425,10 @@ function Aux.show_elements(elements)
for _, element in pairs(elements) do
element:Show()
end
end
end
function Aux.is_player(name)
return UnitName('player') == name -- TODO support multiple chars
end
Aux.huge = 2^100000
+251 -50
View File
@@ -92,8 +92,6 @@ end
function public.on_open()
private.update_search_listings()
AuxFilterSearchFrameResults:SetWidth(985)
AuxFrame:SetWidth(991)
end
@@ -312,13 +310,6 @@ function public.on_load()
panel:SetPoint('TOPLEFT', 5, -70)
private.elements[FILTER].filters = panel
end
do
local panel = Aux.gui.panel(AuxFilterSearchFrame)
panel:SetWidth(300)
panel:SetHeight(290)
panel:SetPoint('TOPLEFT', private.elements[FILTER].filters, 'TOPRIGHT', 5, 0)
private.elements[FILTER].item_filter = panel
end
do
local btn = Aux.gui.button(AuxFilterSearchFrame, 22)
btn:SetPoint('TOPRIGHT', -5, -6)
@@ -415,47 +406,6 @@ function public.on_load()
label:SetPoint('BOTTOM', line, 'TOP', 0, 7)
label:SetText('Favorite Searches')
end
do
local editbox = Aux.gui.editbox(private.elements[FILTER].item_filter)
local function add_item_filter(item_id)
local old_filter_string = private.search_box:GetText()
old_filter_string = Aux.util.trim(old_filter_string)
if strlen(old_filter_string) > 0 and not strfind(old_filter_string, ';$') then
old_filter_string = old_filter_string..';'
end
local item_info = Aux.static.item_info(item_id)
private.search_box:SetText(old_filter_string..item_info.name..'/exact')
editbox:SetText('')
end
editbox.selector = Aux.completion.selector(editbox, function()
add_item_filter(editbox.selector.selected_value())
end)
editbox:SetPoint('TOPLEFT', 5, -28)
editbox:SetWidth(250)
editbox:SetScript('OnTextChanged', function()
this.selector.suggest()
end)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
this.selector.previous()
else
this.selector.next()
end
end)
editbox:SetScript('OnEnterPressed', function()
this.selector.close()
if this.selector.selected_value() then
add_item_filter(this.selector.selected_value())
-- this:ClearFocus()
end
end)
editbox:SetScript('OnEscapePressed', function()
this.selector.clear()
this:ClearFocus()
end)
end
do
local btn1 = Aux.gui.button(private.elements[FILTER].filters, 16)
btn1:SetPoint('BOTTOMLEFT', 8, 15)
@@ -642,6 +592,8 @@ function public.on_load()
label:SetPoint('BOTTOMLEFT', AuxFilterSearchFrameFiltersUsableCheckButton, 'TOPLEFT', 1, -3)
label:SetText('Usable')
end
-- Tooltip 1
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox1')
editbox:SetPoint('TOPLEFT', 300, -20)
@@ -722,6 +674,248 @@ function public.on_load()
end)
end
-- Tooltip 2
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox1')
editbox:SetPoint('TOPLEFT', 300, -200)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'MaxLevel'):SetFocus()
else
getglobal(this:GetParent():GetName()..'TooltipInputBox2'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
local label = Aux.gui.label(editbox, 13)
label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
label:SetText('Tooltip')
end
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox2')
editbox:SetPoint('TOPLEFT', AuxFilterSearchFrameFiltersTooltipInputBox1 , 'BOTTOMLEFT', 0, -3)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'TooltipInputBox1'):SetFocus()
else
getglobal(this:GetParent():GetName()..'TooltipInputBox3'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
end
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox3')
editbox:SetPoint('TOPLEFT', AuxFilterSearchFrameFiltersTooltipInputBox2 , 'BOTTOMLEFT', 0, -3)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'TooltipInputBox2'):SetFocus()
else
getglobal(this:GetParent():GetName()..'TooltipInputBox4'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
end
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox4')
editbox:SetPoint('TOPLEFT', AuxFilterSearchFrameFiltersTooltipInputBox3 , 'BOTTOMLEFT', 0, -3)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'TooltipInputBox3'):SetFocus()
else
getglobal(this:GetParent():GetName()..'NameInputBox'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
end
-- Tooltip 3
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox1')
editbox:SetPoint('TOPLEFT', 600, -20)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'MaxLevel'):SetFocus()
else
getglobal(this:GetParent():GetName()..'TooltipInputBox2'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
local label = Aux.gui.label(editbox, 13)
label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
label:SetText('Tooltip')
end
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox2')
editbox:SetPoint('TOPLEFT', AuxFilterSearchFrameFiltersTooltipInputBox1 , 'BOTTOMLEFT', 0, -3)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'TooltipInputBox1'):SetFocus()
else
getglobal(this:GetParent():GetName()..'TooltipInputBox3'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
end
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox3')
editbox:SetPoint('TOPLEFT', AuxFilterSearchFrameFiltersTooltipInputBox2 , 'BOTTOMLEFT', 0, -3)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'TooltipInputBox2'):SetFocus()
else
getglobal(this:GetParent():GetName()..'TooltipInputBox4'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
end
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox4')
editbox:SetPoint('TOPLEFT', AuxFilterSearchFrameFiltersTooltipInputBox3 , 'BOTTOMLEFT', 0, -3)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'TooltipInputBox3'):SetFocus()
else
getglobal(this:GetParent():GetName()..'NameInputBox'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
end
-- Tooltip 4
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox1')
editbox:SetPoint('TOPLEFT', 300, -300)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'MaxLevel'):SetFocus()
else
getglobal(this:GetParent():GetName()..'TooltipInputBox2'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
local label = Aux.gui.label(editbox, 13)
label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
label:SetText('Tooltip')
end
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox2')
editbox:SetPoint('TOPLEFT', AuxFilterSearchFrameFiltersTooltipInputBox1 , 'BOTTOMLEFT', 0, -3)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'TooltipInputBox1'):SetFocus()
else
getglobal(this:GetParent():GetName()..'TooltipInputBox3'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
end
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox3')
editbox:SetPoint('TOPLEFT', AuxFilterSearchFrameFiltersTooltipInputBox2 , 'BOTTOMLEFT', 0, -3)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'TooltipInputBox2'):SetFocus()
else
getglobal(this:GetParent():GetName()..'TooltipInputBox4'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
end
do
local editbox = Aux.gui.editbox(private.elements[FILTER].filters, '$parentTooltipInputBox4')
editbox:SetPoint('TOPLEFT', AuxFilterSearchFrameFiltersTooltipInputBox3 , 'BOTTOMLEFT', 0, -3)
editbox:SetWidth(250)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
getglobal(this:GetParent():GetName()..'TooltipInputBox3'):SetFocus()
else
getglobal(this:GetParent():GetName()..'NameInputBox'):SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
public.start_search()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
end
-- TODO replace with real gui dropdown
-- CreateFrame('Frame', '$parentCategoryDropDown', AuxFilterSearchFrameFilters, 'UIDropDownMenuTemplate')
-- local dropdown = CreateFrame('Frame', '$parentQualityDropDown', AuxFilterSearchFrameFilters, 'UIDropDownMenuTemplate')
@@ -749,6 +943,12 @@ function public.on_load()
-- text:SetShadowColor(0, 0, 0, 0)
-- end
private.update_tab(SAVED)
private.testlisting = CreateAuctionResultsTable(AuxFilterSearchFrameResults)
-- private.testlisting:Clear()
private.testlisting:Show()
private.testlisting:SetSort(9)
end
function public.stop_search()
@@ -834,6 +1034,7 @@ function public.start_search()
on_read_auction = function(auction_info)
auctions = auctions or {}
tinsert(auctions, private.create_auction_record(auction_info))
private.testlisting:InsertAuctionRecord(auction_info)
end,
on_complete = function()
auctions = auctions or {}
+2 -2
View File
@@ -28,11 +28,11 @@
</Frame>
<Frame name="$parentResults" inherits="AuxFrameBoxTemplate">
<Size>
<AbsDimension x="655" y="278"/>
<AbsDimension x="985" y="278"/>
</Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="3" y="-82"/></Offset></Anchor></Anchors>
<Frames>
<Frame name="$parentListing">
<Frame name="$parentListing" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="-8" y="5"/></Offset></Anchor>
<Anchor point="BOTTOM"><Offset><AbsDimension x="-8" y="-15"/></Offset></Anchor>
+99 -2
View File
@@ -1,6 +1,10 @@
local m = {}
Aux.test = m
function m.niltest(object)
if not object then snipe.log('eheu')
else snipe.log('euge') end
end
function m.prettify_search(search)
local item_pattern = '([^/;]+)([^;]*)/exact'
while true do
@@ -82,7 +86,6 @@ function m:complete()
end
-- item names
snipe.log(key_count)
if not completed_filter_string then
local item_names = {}
for key, value in Aux.static.auctionable_items do
@@ -107,4 +110,98 @@ function m:complete()
end
end
end
end
end
--StaticPopupDialogs["TSM_SHOPPING_SAVED_RENAME_POPUP"] = {
-- text = L["Type in the new name for this saved search and hit the 'Save' button."],
-- button1 = SAVE,
-- OnShow = function(self)
-- local renameInfo = private.popupInfo.renameInfo
-- self.editBox:SetText(renameInfo.name)
-- self.editBox:HighlightText()
-- self.editBox:SetFocus()
-- self.editBox:SetWidth(self.editBox:GetWidth() * 2)
-- self.editBox:SetScript("OnEscapePressed", function() StaticPopup_Hide("TSM_SHOPPING_SAVED_RENAME_POPUP") end)
-- self.editBox:SetScript("OnEnterPressed", function() self.button1:Click() end)
-- end,
-- OnAccept = function(self)
-- private.popupInfo.renameInfo.name = self.editBox:GetText()
-- private.UpdateSTData()
-- end,
-- hasEditBox = true,
-- timeout = 0,
-- hideOnEscape = true,
-- preferredIndex = 3,
--}
--StaticPopupDialogs["TSM_SHOPPING_SAVED_EXPORT_POPUP"] = {
-- text = L["Press Ctrl-C to copy this saved search."],
-- button1 = OKAY,
-- OnShow = function(self)
-- self.editBox:SetText(private.popupInfo.export)
-- self.editBox:HighlightText()
-- self.editBox:SetFocus()
-- self.editBox:SetScript("OnEscapePressed", function() StaticPopup_Hide("TSM_SHOPPING_SAVED_EXPORT_POPUP") end)
-- self.editBox:SetScript("OnEnterPressed", function() self.button1:Click() end)
-- end,
-- hasEditBox = true,
-- timeout = 0,
-- hideOnEscape = true,
-- preferredIndex = 3,
--}
--StaticPopupDialogs["TSM_SHOPPING_SAVED_IMPORT_POPUP"] = {
-- text = L["Paste the search you'd like to import into the box below."],
-- button1 = L["Import"],
-- button2 = CANCEL,
-- OnShow = function(self)
-- self.editBox:SetText("")
-- self.editBox:HighlightText()
-- self.editBox:SetFocus()
-- self.editBox:SetScript("OnEscapePressed", function() StaticPopup_Hide("TSM_SHOPPING_SAVED_IMPORT_POPUP") end)
-- self.editBox:SetScript("OnEnterPressed", function() self.button1:Click() end)
-- end,
-- OnAccept = function(self)
-- local text = self.editBox:GetText():trim()
-- if text ~= "" then
-- local found = false
-- -- check if this search already exists
-- for i, data in ipairs(TSM.db.global.savedSearches) do
-- if data.searchMode == "normal" and strlower(data.filter) == strlower(text) then
-- -- update the lastSearch time and return
-- data.isFavorite = true
-- found = true
-- break
-- end
-- end
-- if not found then
-- tinsert(TSM.db.global.savedSearches, {searchMode="normal", filter=text, name=text, lastSearch=time(), isFavorite=true})
-- end
-- TSM:Printf(L["Added '%s' to your favorite searches."], text)
-- private.UpdateSTData()
-- end
-- end,
-- hasEditBox = true,
-- timeout = 0,
-- hideOnEscape = true,
-- preferredIndex = 3,
--}
--StaticPopupDialogs["CANCEL_AUCTION"] = {
-- text = TEXT(CANCEL_AUCTION_CONFIRMATION),
-- button1 = TEXT(ACCEPT),
-- button2 = TEXT(CANCEL),
-- OnAccept = function()
-- CancelAuction(GetSelectedAuctionItem("owner"));
-- end,
-- OnShow = function()
-- MoneyFrame_Update(this:GetName().."MoneyFrame", AuctionFrameAuctions.cancelPrice);
-- if ( AuctionFrameAuctions.cancelPrice > 0 ) then
-- getglobal(this:GetName().."Text"):SetText(CANCEL_AUCTION_CONFIRMATION_MONEY);
-- else
-- getglobal(this:GetName().."Text"):SetText(CANCEL_AUCTION_CONFIRMATION);
-- end
--
-- end,
-- hasMoneyFrame = 1,
-- showAlert = 1,
-- timeout = 0,
--};
+39
View File
@@ -1,7 +1,41 @@
local m = {}
Aux.gui = m
--TSM.designDefaults = {
-- frameColors = {
-- frameBG = { backdrop = { 24, 24, 24, .93 }, border = { 30, 30, 30, 1 } },
-- frame = { backdrop = { 24, 24, 24, 1 }, border = { 255, 255, 255, 0.03 } },
-- content = { backdrop = { 42, 42, 42, 1 }, border = { 0, 0, 0, 0 } },
-- },
-- textColors = {
-- iconRegion = { enabled = { 249, 255, 247, 1 } },
-- text = { enabled = { 255, 254, 250, 1 }, disabled = { 147, 151, 139, 1 } },
-- label = { enabled = { 216, 225, 211, 1 }, disabled = { 150, 148, 140, 1 } },
-- title = { enabled = { 132, 219, 9, 1 } },
-- link = { enabled = { 49, 56, 133, 1 } },
-- },
-- inlineColors = {
-- link = { 153, 255, 255, 1 },
-- link2 = { 153, 255, 255, 1 },
-- category = { 36, 106, 36, 1 },
-- category2 = { 85, 180, 8, 1 },
-- tooltip = { 130, 130, 250, 1 },
-- },
-- edgeSize = 1.5,
-- fonts = {
-- content = "Fonts\\ARIALN.TTF",
-- bold = "Interface\\Addons\\TradeSkillMaster\\Media\\DroidSans-Bold.ttf",
-- },
-- fontSizes = {
-- normal = 15,
-- medium = 13,
-- small = 12,
-- },
--}
m.config = {
link_color = { 153, 255, 255, 1 },
link_color2 = { 153, 255, 255, 1 }, -- TODO inline color needs 255, others need /255
edge_size = 1.5,
frame_color = {24/255, 24/255, 24/255, 1},
frame_border_color = {1, 1, 1, .03},
@@ -16,6 +50,11 @@ m.config = {
}
function m.inline_color(color)
local r, g, b, a = unpack(color)
return format("|c%02X%02X%02X%02X", a, r, g, b)
end
function m.panel(parent, name)
local panel = CreateFrame('Frame', name, parent)
panel:SetBackdrop({bgFile='Interface\\Buttons\\WHITE8X8', edgeFile='Interface\\Buttons\\WHITE8X8', edgeSize=m.config.edge_size})
+812
View File
@@ -0,0 +1,812 @@
local private, public = {}
Aux.listing = public
local RT_COUNT = 1
local HEAD_HEIGHT = 27
local HEAD_SPACE = 2
local AUCTION_PCT_COLORS = {
{color="|cff2992ff", value=50}, -- blue
{color="|cff16ff16", value=80}, -- green
{color="|cffffff00", value=110}, -- yellow
{color="|cffff9218", value=135}, -- orange
{color="|cffff0000", value=Aux.huge}, -- red
}
local TIME_LEFT_STRINGS = {
"|cffff000030m|r", -- Short
"|cffff92182h|r", -- Medium
"|cffffff0012h|r", -- Long
"|cff2992ff48h|r", -- Very Long
}
local methods = {
OnContentSizeChanged = function()
local width = arg1
local rt = this:GetParent()
for i, cell in ipairs(rt.headCells) do
cell:SetWidth(cell.info.width * width)
end
for _, row in ipairs(rt.rows) do
for i, cell in ipairs(row.cells) do
cell:SetWidth(rt.headCells[i].info.width * width)
end
end
end,
OnHeadColumnClick = function()
local button = arg1
local rt = this.rt
if rt.disabled then return end
if button == 'RightButton' and rt.headCells[this.columnIndex].info.isPrice then
aux_price_per_unit = not aux_price_per_unit
for i, cell in ipairs(rt.headCells) do
if cell.info.isPrice then
cell:SetText(cell.info.name[aux_price_per_unit and 1 or 2])
end
end
rt:SetSort()
return
end
local descending = false
if rt.sortInfo.columnIndex == this.columnIndex then
descending = not rt.sortInfo.descending
end
rt:SetSort((descending and -1 or 1) * this.columnIndex)
end,
-- OnIconEnter = function()
-- local rt = this:GetParent().row.rt
-- local rowData = this:GetParent().row.data
-- if rowData and rowData.record then
-- GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
-- TSMAPI.Util:SafeTooltipLink(rowData.record.rawItemLink)
-- GameTooltip:Show()
-- rt.isShowingItemTooltip = true
-- end
-- end,
--
-- OnIconLeave = function()
-- GameTooltip:ClearLines()
-- GameTooltip:Hide()
-- this:GetParent().row.rt.isShowingItemTooltip = nil
-- end,
-- OnIconClick = function(self, ...)
-- if IsModifiedClick() then
-- HandleModifiedItemClick(self:GetParent().row.data.record.rawItemLink)
-- else
-- self:GetParent():GetScript("OnClick")(self:GetParent(), ...)
-- end
-- end,
--
-- OnIconDoubleClick = function(self, ...)
-- self:GetParent():GetScript("OnDoubleClick")(self:GetParent(), ...)
-- end,
OnCellEnter = function()
local rt = this.rt
local row = this.row
if rt.disabled then return end
if this ~= row.cells[1] or not rt.isShowingItemTooltip then
if rt.expanded[row.data.expandKey] then
GameTooltip:SetOwner(this, 'ANCHOR_NONE')
GameTooltip:SetPoint('BOTTOMLEFT', this, 'TOPLEFT')
GameTooltip:AddLine('Double-click to collapse this item and show only the cheapest auction.', 1, 1, 1, true)
GameTooltip:Show()
elseif row.data.expandable then
GameTooltip:SetOwner(this, 'ANCHOR_NONE')
GameTooltip:SetPoint('BOTTOMLEFT', this, 'TOPLEFT')
GameTooltip:AddLine('Double-click to expand this item and show all the auctions.', 1, 1, 1, true)
GameTooltip:Show()
end
end
-- show highlight for this row
this.row.highlight:Show()
end,
OnCellLeave = function()
GameTooltip:Hide()
-- hide highlight if it's not selected
if not this.rt.selected or this.rt.selected.hash2 ~= this.row.data.record.hash2 then
this.row.highlight:Hide()
end
end,
OnCellClick = function()
local button = arg1
if this.rt.disabled then return end
this.rt:SetSelectedRecord(this.row.data.record)
end,
OnCellDoubleClick = function()
local rt = this.rt
local rowData = this.row.data
local expand = not rt.expanded[rowData.expandKey]
if rt.disabled or expand and not rowData.expandable then return end
rt.expanded[rowData.expandKey] = expand
rt:UpdateRowInfo()
rt:UpdateRows()
-- select this row if it's not indented
if not rowData.indented then
rt:SetSelectedRecord(this.row.data.record)
end
end,
-- ============================================================================
-- Internal Results Table Methods
-- ============================================================================
-- default functions which will be overridden
GetMarketValue = function(itemString) return end,
-- GetRowPrices = function(record, isPerUnit) return end, -- TODO
GetRowPrices = function(record, isPerUnit)
return record.bid_price, record.buyout_price
end,
GetRecordPercent = function(rt, record)
if not record then return end
-- cache the market value on the record
-- record.marketValue = record.marketValue or rt.GetMarketValue(record.item_key) or 0
-- if record.marketValue > 0 then
-- if record.itemBuyout > 0 then
-- return Aux.round(100 * record.itemBuyout / record.marketValue, 1)
-- end
-- return nil, Aux.round(100 * record.itemDisplayedBid / record.marketValue, 1)
-- end
end,
UpdateRowInfo = function(rt)
Aux.util.wipe(rt.rowInfo)
rt.rowInfo.numDisplayRows = 0
rt.sortInfo.isSorted = nil
rt:SetSelectedRecord(nil, true)
local function search_signature(record)
return Aux.util.join({record.item_key, record.buyout_price, record.bid_price, record.aux_quantity, record.duration, record.owner}, ':')
end
sort(rt.records, function(a,b) return search_signature(a) < search_signature(b) end)
local records = rt.records
if getn(records) == 0 then return end
-- Populate the row info from the database by combining identical auctions and auctions
-- of the same base item. Also, get the number of rows which will be shown.
for i=1, getn(records) do
local record = records[i]
local prevRecord = records[i-1]
if prevRecord and search_signature(record) == search_signature(prevRecord) then
-- it's an identical auction to the previous row so increment the number of auctions
rt.rowInfo[getn(rt.rowInfo)].children[getn(rt.rowInfo[getn(rt.rowInfo)].children)].numAuctions = rt.rowInfo[getn(rt.rowInfo)].children[getn(rt.rowInfo[getn(rt.rowInfo)].children)].numAuctions + 1
elseif prevRecord and record.item_key == prevRecord.item_key then
-- it's the same base item as the previous row so insert a new auction
tinsert(rt.rowInfo[getn(rt.rowInfo)].children, {numAuctions=1, record=record})
if rt.expanded[rt.rowInfo[getn(rt.rowInfo)].expandKey] then
rt.rowInfo.numDisplayRows = rt.rowInfo.numDisplayRows + 1
end
else
-- it's a different base item from the previous row
tinsert(rt.rowInfo, {item_key=record.item_key, expandKey=record.item_key, children={{numAuctions=1, record=record}}})
rt.rowInfo.numDisplayRows = rt.rowInfo.numDisplayRows + 1
end
end
for _, info in ipairs(rt.rowInfo) do
local totalAuctions, totalPlayerAuctions = 0, 0
for _, childInfo in ipairs(info.children) do
totalAuctions = totalAuctions + childInfo.numAuctions
if Aux.is_player(childInfo.record.owner) then
totalPlayerAuctions = totalPlayerAuctions + childInfo.numAuctions
end
end
info.totalAuctions = totalAuctions
info.totalPlayerAuctions = totalPlayerAuctions
end
end,
UpdateRows = function(rt)
-- hide all the rows
for _, row in ipairs(rt.rows) do row:Hide() end
-- update sorting highlights
for _, cell in ipairs(rt.headCells) do
local tex = cell:GetNormalTexture()
tex:SetTexture([[Interface\AddOns\Aux-AddOn\WorldStateFinalScore-Highlight]])
tex:SetTexCoord(0.017, 1, 0.083, 0.909)
tex:SetAlpha(0.5)
end
if rt.sortInfo.descending then
rt.headCells[rt.sortInfo.columnIndex]:GetNormalTexture():SetTexture(0.8, 0.6, 1, 0.8)
else
rt.headCells[rt.sortInfo.columnIndex]:GetNormalTexture():SetTexture(0.6, 0.8, 1, 0.8)
end
-- update the scroll frame
FauxScrollFrame_Update(rt.scrollFrame, rt.rowInfo.numDisplayRows, getn(rt.rows), rt.ROW_HEIGHT)
-- make sure the offset is not too high
local maxOffset = max(rt.rowInfo.numDisplayRows - getn(rt.rows), 0)
if FauxScrollFrame_GetOffset(rt.scrollFrame) > maxOffset then
FauxScrollFrame_SetOffset(rt.scrollFrame, maxOffset)
end
if not rt.sortInfo.isSorted then
local function SortHelperFunc(a, b, sortKey)
local hadSortKey = sortKey and true or false
sortKey = sortKey or rt.sortInfo.sortKey
local aVal, bVal
if a.children then
aVal = a.children[1].record
bVal = b.children[1].record
else
aVal = a.record
bVal = b.record
end
if aVal.isFake then
return true
elseif bVal.isFake then
return false
end
if sortKey == "percent" then
aVal = rt:GetRecordPercent(aVal)
bVal = rt:GetRecordPercent(bVal)
elseif sortKey == "numAuctions" then
aVal = a.totalAuctions
bVal = b.totalAuctions
elseif sortKey == "itemDisplayedBid" or sortKey == "displayedBid" then
aVal = rt.GetRowPrices(aVal, sortKey == "itemDisplayedBid")
bVal = rt.GetRowPrices(bVal, sortKey == "itemDisplayedBid")
elseif sortKey == "itemBuyout" or sortKey == "buyout" then
aVal = ({ rt.GetRowPrices(aVal, sortKey == "itemBuyout") })[2]
bVal = ({ rt.GetRowPrices(bVal, sortKey == "itemBuyout") })[2]
else
aVal = aVal[sortKey]
bVal = bVal[sortKey]
end
if sortKey == "buyout" or sortKey == "itemBuyout" then
-- for buyout, put bid-only auctions at the bottom
if not aVal or aVal == 0 then
aVal = (rt.sortInfo.descending and -1 or 1) * Aux.huge
end
if not bVal or bVal == 0 then
bVal = (rt.sortInfo.descending and -1 or 1) * Aux.huge
end
elseif sortKey == "percent" then
-- for percent, put bid-only auctions at the bottom
aVal = aVal or ((rt.sortInfo.descending and -1 or 1) * Aux.huge)
bVal = bVal or ((rt.sortInfo.descending and -1 or 1) * Aux.huge)
end
if type(aVal) == "string" or type(bVal) == "string" then
aVal = aVal or ""
bVal = bVal or ""
else
aVal = tonumber(aVal) or 0
bVal = tonumber(bVal) or 0
end
if aVal == bVal then
if sortKey == "percent" then
-- sort by buyout
sortKey = aux_price_per_unit and "itemBuyout" or "buyout"
local result = SortHelperFunc(a, b, sortKey)
if result ~= nil then
return result
end
elseif sortKey == "buyout" or sortKey == "itemBuyout" then
-- sort by bid
sortKey = aux_price_per_unit and "itemDisplayedBid" or "displayedBid"
local result = SortHelperFunc(a, b, sortKey)
if result ~= nil then
return result
end
elseif hadSortKey then
-- this was called recursively, so just return nil
return
else
-- sort by percent
return SortHelperFunc(a, b, "percent")
end
-- sort arbitrarily, but make sure the sort is stable
return tostring(a) < tostring(b)
end
if rt.sortInfo.descending then
return aVal > bVal
else
return aVal < bVal
end
end
-- sort the row info
for i, info in ipairs(rt.rowInfo) do
sort(info.children, SortHelperFunc)
end
sort(rt.rowInfo, SortHelperFunc)
rt.sortInfo.isSorted = true
end
-- update all the rows
local rowIndex = 1 - FauxScrollFrame_GetOffset(rt.scrollFrame)
for i, info in ipairs(rt.rowInfo) do
if rt.expanded[info.expandKey] then
-- show each of the rows for this base item since it's expanded
for j, childInfo in ipairs(info.children) do
rt:SetRowInfo(rowIndex, childInfo.record, childInfo.numAuctions, 0, j > 1, false, info.expandKey, childInfo.numAuctions)
rowIndex = rowIndex + 1
end
else
-- just show one row for this base item since it's not expanded
rt:SetRowInfo(rowIndex, info.children[1].record, info.totalAuctions, getn(info.children) > 1 and info.totalPlayerAuctions or 0, false, getn(info.children) > 1, info.expandKey, info.children[1].numAuctions)
rowIndex = rowIndex + 1
end
end
end,
SetRowInfo = function(rt, rowIndex, record, displayNumAuctions, numPlayerAuctions, indented, expandable, expandKey, numAuctions)
if rowIndex <= 0 or rowIndex > getn(rt.rows) then return end
local row = rt.rows[rowIndex]
-- show this row
row:Show()
if rt.selected and record.hash2 == rt.selected.hash2 then
row.highlight:Show()
else
row.highlight:Hide()
end
row.data = {record=record, expandable=expandable, indented=indented, numAuctions=numAuctions, expandKey=expandKey}
-- set first cell
row.cells[1].icon:SetTexture(record.texture)
if indented then
row.cells[1].spacer:SetWidth(10)
row.cells[1].icon:SetAlpha(0.5)
row.cells[1]:GetFontString():SetAlpha(0.7)
else
row.cells[1].spacer:SetWidth(1)
row.cells[1].icon:SetAlpha(1)
row.cells[1]:GetFontString():SetAlpha(1)
end
row.cells[1]:SetText(gsub(record.hyperlink, "[%[%]]", ""))
row.cells[2]:SetText(record.level)
if record.isFake then
row.cells[3]:SetText(0)
row.cells[4]:SetText("---")
row.cells[5]:SetText("---")
row.cells[6]:SetText("<No Auctions>")
row.cells[7]:SetText("---")
row.cells[8]:SetText("---")
row.cells[9]:SetText("---")
else
local numAuctionsText = expandable and (Aux.gui.inline_color(Aux.gui.config.link_color2)..displayNumAuctions.."|r") or displayNumAuctions
if numPlayerAuctions > 0 then
numAuctionsText = numAuctionsText..(" |cffffff00("..numPlayerAuctions..")|r")
end
row.cells[3]:SetText(numAuctionsText)
row.cells[4]:SetText(record.aux_quantity)
row.cells[5]:SetText(TIME_LEFT_STRINGS[record.duration or 0] or "---")
row.cells[6]:SetText(Aux.is_player(record.owner) and ("|cffffff00"..record.owner.."|r") or record.owner)
local bid, buyout, colorBid, colorBuyout = rt.GetRowPrices(record, aux_price_per_unit)
row.cells[7]:SetText(bid > 0 and Aux.money.to_string(bid, true, false, colorBid) or "---")
row.cells[8]:SetText(buyout > 0 and Aux.money.to_string(buyout, true, false, colorBuyout) or "---")
local pct, bidPct = rt:GetRecordPercent(record)
local pctColor = "|cffffffff"
if pct then
for i=1, getn(AUCTION_PCT_COLORS) do
if pct < AUCTION_PCT_COLORS[i].value then
pctColor = AUCTION_PCT_COLORS[i].color
break
end
end
elseif bidPct then
pctColor = "|cffbbbbbb"
pct = bidPct
end
if pct and pct > 10000 then
pct = ">10000"
end
row.cells[9]:SetText(pct and format("%s%s%%|r", pctColor, pct) or "---")
end
end,
SetSelectedRecord = function(rt, record, silent)
if rt.disabled then return end
-- make sure the selected record still exists and get the data for the callback
rt.selected = record
local selectedData = rt:GetSelection()
rt.selected = selectedData and rt.selected or nil
-- show / hide highlight accordingly
for _, row in ipairs(rt.rows) do
if rt.selected and row.data and row.data.record.hash2 == rt.selected.hash2 then
row.highlight:Show()
else
row.highlight:Hide()
end
end
if not silent and rt.handlers.OnSelectionChanged and not rt.scrollDisabled then
rt.handlers.OnSelectionChanged(rt, selectedData or nil)
end
end,
-- ============================================================================
-- General Results Table Methods
-- ============================================================================
Clear = function(rt)
Aux.util.wipe(rt.expanded)
Aux.util.wipe(rt.records)
rt:UpdateRowInfo()
rt:UpdateRows()
rt:SetSelectedRecord()
end,
SetDatabase = function(rt, database, filterFunc, filterHash)
if database and database ~= rt.records then
rt.records = database
end
-- rt.dbView:SetFilter(filterFunc, filterHash)
-- elseif filterFunc then
-- rt.dbView:SetFilter(filterFunc, filterHash) -- TODO
-- get index of selected row
local prevSelectedIndex = nil
if rt.selected then
for index, row in ipairs(rt.rows) do
if row:IsVisible() and row.data and row.data.record == rt.selected then
prevSelectedIndex = index
end
end
end
rt:UpdateRowInfo()
rt:UpdateRows()
if not rt.selected and prevSelectedIndex then
-- try to select the same row
local row = rt.rows[prevSelectedIndex]
if row and row:IsVisible() and row.data and row.data.record then
-- TSM:LOG_INFO("Selecting row from point 1")
rt:SetSelectedRecord(row.data.record)
end
if not rt.selected then
-- select the first row
row = rt.rows[1]
if row and row:IsVisible() and row.data and row.data.record then
-- TSM:LOG_INFO("Selecting row from point 1")
rt:SetSelectedRecord(row.data.record)
end
end
end
end,
RemoveSelectedRecord = function(rt, count)
-- TSMAPI:Assert(rt.selected)
count = count or 1
for i=1, count do
local index = Aux.util.index_of(rt.selected, rt.records)
if index then
tremove(rt.records, index)
end
end
rt:SetDatabase()
end,
InsertAuctionRecord = function(rt, record, count)
count = count or 1
for i=1, count do
tinsert(rt.records, record)
end
rt:SetDatabase()
end,
SetSort = function(rt, sortIndex)
local sortIndexLookup
if aux_price_per_unit then
sortIndexLookup = {"name", "itemLevel", "numAuctions", "stackSize", "timeLeft", "seller", "itemDisplayedBid", "itemBuyout", "percent"}
else
sortIndexLookup = {"name", "itemLevel", "numAuctions", "stackSize", "timeLeft", "seller", "displayedBid", "buyout", "percent"}
end
if sortIndex then
if sortIndex == rt.sortInfo.index then return end
rt.sortInfo.descending = sortIndex < 0
rt.sortInfo.columnIndex = abs(sortIndex)
end
-- TSMAPI:Assert(rt.sortInfo.columnIndex > 0 and rt.sortInfo.columnIndex <= getn(rt.headCells))
rt.sortInfo.sortKey = sortIndexLookup[rt.sortInfo.columnIndex]
rt.sortInfo.isSorted = nil
rt.sortInfo.index = sortIndex
rt:UpdateRows()
end,
SetScrollDisabled = function(rt, disabled)
rt.scrollDisabled = disabled
end,
SetHandler = function(rt, event, handler)
-- TSMAPI:Assert(event == "OnSelectionChanged")
rt.handlers[event] = handler
end,
SetPriceInfo = function(rt, info)
-- update the header text
rt.headCells[7].info.name = info.headers[1]
rt.headCells[8].info.name = info.headers[2]
rt.headCells[9].info.name = info.pctHeader
for i=7, 9 do
if rt.headCells[i].info.isPrice then
rt.headCells[i]:SetText(rt.headCells[i].info.name[aux_price_per_unit and 1 or 2])
else
rt.headCells[i]:SetText(rt.headCells[i].info.name)
end
end
rt.GetRowPrices = info.GetRowPrices
rt.GetMarketValue = info.GetMarketValue
end,
SetDisabled = function(rt, disabled)
rt.disabled = disabled
if not disabled then
-- if there's only one item in the result, expand it
if getn(rt.rowInfo) == 1 and rt.expanded[rt.rowInfo[1].expandKey] == nil then
rt.expanded[rt.rowInfo[1].expandKey] = true
rt.rowInfo.numDisplayRows = getn(rt.rowInfo[1].children)
end
rt:UpdateRows()
-- select the first row
rt:SetSelectedRecord(getn(rt.rowInfo) > 0 and rt.rowInfo[1].children[1].record)
end
end,
GetSelection = function(rt)
if not rt.selected then return end
local selectedData = nil
for i, info in ipairs(rt.rowInfo) do
if rt.expanded[info.expandKey] then
for _, childInfo in ipairs(info.children) do
if childInfo.record.hash2 == rt.selected.hash2 then
selectedData = childInfo
break
end
end
if selectedData then break end
elseif info.children[1].record.hash2 == rt.selected.hash2 then
selectedData = info.children[1]
break
end
end
return selectedData
end,
GetTotalAuctions = function(rt)
local numResults = 0
for _, info in ipairs(rt.rowInfo) do
for _, childInfo in ipairs(info.children) do
numResults = numResults + childInfo.numAuctions
end
end
return numResults
end,
}
function CreateAuctionResultsTable(parent)
local colInfo = {
{name="Item", width=0.35},
{name="Lvl", width=0.035, align="CENTER"},
{name="Auctions", width=0.06, align="CENTER"},
{name="Stack Size", width=0.055, align="CENTER"},
{name='Time Left', width=0.04, align="CENTER"},
{name='Seller', width=0.13, align="CENTER"},
{name={"??", "??"}, width=0.125, align="RIGHT", isPrice=true},
{name={"??", "??"}, width=0.125, align="RIGHT", isPrice=true},
{name="", width=0.08, align="CENTER"},
}
local rtName = 'TSMAuctionResultsTable'..RT_COUNT
RT_COUNT = RT_COUNT + 1
local rt = CreateFrame('Frame', rtName, parent)
-- local numRows = TSM.db.profile.auctionResultRows
local numRows = 10
rt.ROW_HEIGHT = (parent:GetHeight() - HEAD_HEIGHT-HEAD_SPACE) / numRows
rt.scrollDisabled = nil
rt.expanded = {}
rt.handlers = {}
rt.sortInfo = {}
rt.records = {}
rt.rowInfo = { numDisplayRows=0 }
for name, func in pairs(methods) do
rt[name] = func
end
rt:SetScript('OnShow', function()
for i, cell in ipairs(this.headCells) do
if cell.info.isPrice then
-- cell:SetText(cell.info.name[TSM.db.profile.pricePerUnit and 1 or 2])
cell:SetText(cell.info.name[2])
end
end
end)
local contentFrame = CreateFrame('Frame', rtName..'Content', rt)
contentFrame:SetPoint('TOPLEFT', 0, 0)
contentFrame:SetPoint('BOTTOMRIGHT', -15, 0)
-- contentFrame:SetScript('OnSizeChanged', rt.OnContentSizeChanged)
rt.contentFrame = contentFrame
-- frame to hold the header columns and the rows
local scrollFrame = CreateFrame('ScrollFrame', rtName..'ScrollFrame', rt, 'FauxScrollFrameTemplate')
scrollFrame:SetScript('OnVerticalScroll', function(self, offset)
if not rt.scrollDisabled then
FauxScrollFrame_OnVerticalScroll(self, offset, rt.ROW_HEIGHT, function() rt:UpdateRows() end)
end
end)
scrollFrame:SetAllPoints(contentFrame)
rt.scrollFrame = scrollFrame
FauxScrollFrame_Update(rt.scrollFrame, 0, numRows, rt.ROW_HEIGHT)
-- make the scroll bar consistent with the TSM theme
local scrollBar = getglobal(scrollFrame:GetName()..'ScrollBar')
scrollBar:ClearAllPoints()
scrollBar:SetPoint('BOTTOMRIGHT', rt, -4, 4)
scrollBar:SetPoint('TOPRIGHT', rt, -4, -HEAD_HEIGHT)
scrollBar:SetWidth(10)
local thumbTex = scrollBar:GetThumbTexture()
thumbTex:SetPoint('CENTER', 0, 0)
-- TSMAPI.Design:SetContentColor(thumbTex)
thumbTex:SetHeight(150)
thumbTex:SetWidth(scrollBar:GetWidth())
getglobal(scrollBar:GetName()..'ScrollUpButton'):Hide()
getglobal(scrollBar:GetName()..'ScrollDownButton'):Hide()
-- create the header cells
rt.headCells = {}
for i, info in ipairs(colInfo) do
snipe.log(i)
local cell = CreateFrame('Button', rtName..'HeadCol'..i, rt.contentFrame)
cell:SetHeight(HEAD_HEIGHT)
if i == 1 then
cell:SetPoint('TOPLEFT', 0, 0)
else
cell:SetPoint('TOPLEFT', rt.headCells[i-1], 'TOPRIGHT')
end
cell.info = info
cell.rt = rt
cell.columnIndex = i
cell:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
cell:SetScript('OnClick', rt.OnHeadColumnClick)
local text = cell:CreateFontString()
text:SetJustifyH('CENTER')
text:SetJustifyV('CENTER')
text:SetFont(Aux.gui.config.content_font, 12)
text:SetTextColor(unpack(Aux.gui.config.label_color.enabled))
cell:SetFontString(text)
if not cell.info.isPrice then cell:SetText(info.name or '') end -- TODO
text:SetAllPoints()
local tex = cell:CreateTexture()
tex:SetAllPoints()
tex:SetTexture([[Interface\AddOns\Aux-AddOn\WorldStateFinalScore-Highlight]])
tex:SetTexCoord(0.017, 1, 0.083, 0.909)
tex:SetAlpha(0.5)
cell:SetNormalTexture(tex)
local tex = cell:CreateTexture()
tex:SetAllPoints()
tex:SetTexture([[Interface\Buttons\UI-Listbox-Highlight]])
tex:SetTexCoord(0.025, 0.957, 0.087, 0.931)
tex:SetAlpha(0.2)
cell:SetHighlightTexture(tex)
tinsert(rt.headCells, cell)
end
-- create the rows
rt.rows = {}
for i=1, numRows do
local row = CreateFrame('Frame', rtName..'Row'..i, rt.contentFrame)
row:SetHeight(rt.ROW_HEIGHT)
if i == 1 then
row:SetPoint('TOPLEFT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
row:SetPoint('TOPRIGHT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
else
row:SetPoint('TOPLEFT', rt.rows[i-1], 'BOTTOMLEFT')
row:SetPoint('TOPRIGHT', rt.rows[i-1], 'BOTTOMRIGHT')
end
local highlight = row:CreateTexture()
highlight:SetAllPoints()
highlight:SetTexture(1, .9, 0, .5)
highlight:Hide()
row.highlight = highlight
row.rt = rt
row.cells = {}
for j=1, getn(colInfo) do
local cell = CreateFrame('Button', nil, row)
local text = cell:CreateFontString()
text:SetFont(Aux.gui.config.content_font, min(14, rt.ROW_HEIGHT))
text:SetJustifyH(colInfo[j].align or 'LEFT')
text:SetJustifyV('MIDDLE')
text:SetPoint('TOPLEFT', 1, -1)
text:SetPoint('BOTTOMRIGHT', -1, 1)
cell:SetFontString(text)
cell:SetHeight(rt.ROW_HEIGHT)
cell:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
cell:SetScript('OnEnter', rt.OnCellEnter)
cell:SetScript('OnLeave', rt.OnCellLeave)
cell:SetScript('OnClick', rt.OnCellClick)
cell:SetScript('OnDoubleClick', rt.OnCellDoubleClick)
cell.rt = rt
cell.row = row
if j == 1 then
cell:SetPoint('TOPLEFT', 0, 0)
else
cell:SetPoint('TOPLEFT', row.cells[j-1], 'TOPRIGHT')
end
-- slightly different color for every alternating column
if mod(j,2) == 1 then
local tex = cell:CreateTexture()
tex:SetAllPoints()
tex:SetTexture(0.3, 0.3, 0.3, 0.2)
cell:SetNormalTexture(tex)
end
-- special first column to hold spacer / item name / item icon
if j == 1 then
local spacer = CreateFrame('Frame', nil, cell)
spacer:SetPoint('TOPLEFT', 0, 0)
spacer:SetHeight(rt.ROW_HEIGHT)
spacer:SetWidth(1)
cell.spacer = spacer
local iconBtn = CreateFrame('Button', nil, cell)
iconBtn:SetBackdrop({edgeFile=[[Interface\Buttons\WHITE8X8]], edgeSize=1.5})
iconBtn:SetBackdropBorderColor(0, 1, 0, 0)
iconBtn:SetPoint('TOPLEFT', spacer, 'TOPRIGHT')
iconBtn:SetHeight(rt.ROW_HEIGHT)
iconBtn:SetWidth(rt.ROW_HEIGHT)
iconBtn:SetScript('OnEnter', rt.OnIconEnter)
iconBtn:SetScript('OnLeave', rt.OnIconLeave)
iconBtn:SetScript('OnClick', rt.OnIconClick)
iconBtn:SetScript('OnDoubleClick', rt.OnIconDoubleClick)
local icon = iconBtn:CreateTexture(nil, 'ARTWORK')
icon:SetPoint('TOPLEFT', 2, -2)
icon:SetPoint('BOTTOMRIGHT', -2, 2)
cell.iconBtn = iconBtn
cell.icon = icon
text:ClearAllPoints()
text:SetPoint('TOPLEFT', iconBtn, 'TOPRIGHT', 2, 0)
text:SetPoint('BOTTOMRIGHT', 0, 0)
end
tinsert(row.cells, cell)
end
-- slightly different color for every alternating
if mod(i,2) == 0 then
local tex = row:CreateTexture()
tex:SetAllPoints()
tex:SetTexture(0.3, 0.3, 0.3, 0.3)
end
tinsert(rt.rows, row)
end
rt:SetAllPoints()
this = contentFrame -- TODO hack
arg1 = contentFrame:GetWidth() -- TODO hack
rt:OnContentSizeChanged() -- TODO hack
return rt
end
+2 -1
View File
@@ -60,6 +60,7 @@ function m.to_string(money, pad, trim, color, no_color)
end
function m.from_string(value)
-- remove any colors
value = gsub(gsub(value, '\124c([0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])', ''), '\124r', '')
@@ -75,7 +76,7 @@ function m.from_string(value)
value = gsub(value, '%d*%.?%d+c', '', 1)
if strfind(value, '%S') then return 0 end
return ((gold or 0) * COPPER_PER_GOLD) + ((silver or 0) * COPPER_PER_SILVER) + (copper or 0)
return Aux.round(((gold or 0) * COPPER_PER_GOLD) + ((silver or 0) * COPPER_PER_SILVER) + (copper or 0))
end
function m.format_number(num, pad, color)
+9
View File
@@ -10,6 +10,15 @@ local merge, copy_array
function Aux.util.pass()
end
function public.wipe(table)
while getn(table) > 0 do
tremove(table)
end
for k, _ in pairs(table) do
table[k] = nil
end
end
function public.copy_table(table)
local copy = {}
for k, v in pairs(table) do