auto buy refactoring
This commit is contained in:
+34
-37
@@ -20,7 +20,7 @@ function LOAD()
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aux_border:SetTexture(1, 1, 1, .02)
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aux_border:SetPoint('TOPLEFT', DropDownList1Backdrop, 'TOPLEFT', -2, 2)
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aux_border:SetPoint('BOTTOMRIGHT', DropDownList1Backdrop, 'BOTTOMRIGHT', 1.5, -1.5)
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aux_border:SetBlendMode('ADD')
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aux_border:SetBlendMode'ADD'
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aux_background = DropDownList1:CreateTexture(nil, 'OVERLAY')
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aux_background:SetTexture(color.content.background())
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aux_background:SetAllPoints(DropDownList1Backdrop)
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@@ -76,7 +76,7 @@ function LOAD()
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text:SetShadowOffset(1, -1)
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local highlight = _G['DropDownList1Button' .. i..'Highlight']
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highlight:SetAllPoints()
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highlight:SetDrawLayer('BACKGROUND')
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highlight:SetDrawLayer'BACKGROUND'
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local check = _G['DropDownList1Button' .. i..'Check']
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check:SetWidth(24)
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check:SetHeight(24)
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@@ -88,30 +88,32 @@ end
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do
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local id = 1
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function public.name.get()
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function public.unique_name.get()
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id = id + 1
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return 'AuxFrame' .. id
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end
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end
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do
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local menu, structure, orig
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menu = CreateFrame('Frame', name, UIParent, 'UIMenuTemplate')
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orig = menu:GetScript('OnShow')
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local menu = CreateFrame('Frame', unique_name, UIParent, 'UIMenuTemplate')
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local orig = menu:GetScript'OnShow'
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local structure = t
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menu:SetScript('OnShow', function()
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UIMenu_Initialize()
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for i = 1, getn(structure or empty) do
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for i = 1, getn(structure), 2 do
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UIMenu_AddButton(
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structure[i][1],
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structure[i],
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type(structure[i]) == 'string' and structure[element[3]] or element[3]
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nil,
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structure[i + 1]
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)
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end
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return orig()
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end)
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function public.menu(menu_structure)
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structure = menu_structure
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menu:SetPoint('BOTTOMLEFT', GetCursorPosition())
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public.menu = vararg-function(arg)
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structure = perm-arg
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local x, y = GetCursorPosition()
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menu:ClearAllPoints()
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menu:SetPoint('BOTTOMLEFT', x + 75, y)
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menu:Show()
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end
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end
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@@ -172,14 +174,14 @@ function public.button(parent, text_height)
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local highlight = button:CreateTexture(nil, 'HIGHLIGHT')
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highlight:SetAllPoints()
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highlight:SetTexture(1, 1, 1, .2)
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highlight:SetBlendMode('BLEND')
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highlight:SetBlendMode'BLEND'
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button.highlight = highlight
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do
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local label = button:CreateFontString()
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label:SetFont(font, text_height)
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label:SetPoint('CENTER', 0, 0)
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label:SetJustifyH('CENTER')
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label:SetJustifyV('CENTER')
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label:SetJustifyH'CENTER'
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label:SetJustifyV'CENTER'
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label:SetHeight(text_height)
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label:SetTextColor(color.text.enabled())
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button:SetFontString(label)
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@@ -198,17 +200,12 @@ function public.button(parent, text_height)
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return button
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end
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function public.resize_tab(tab, width, padding)
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tab:SetWidth(width + padding + 10)
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end
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do
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local mt = { __index=t }
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local mt = {__index=t}
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function mt.__index:create_tab(text)
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local id = getn(self._tabs) + 1
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local tab = CreateFrame('Button', name, self._frame)
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local tab = CreateFrame('Button', unique_name, self._frame)
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tab.id = id
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tab.group = self
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tab:SetHeight(24)
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@@ -227,14 +224,14 @@ do
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local highlight = tab:CreateTexture(nil, 'HIGHLIGHT')
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highlight:SetAllPoints()
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highlight:SetTexture(1, 1, 1, .2)
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highlight:SetBlendMode('BLEND')
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highlight:SetBlendMode'BLEND'
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tab.highlight = highlight
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tab.text = tab:CreateFontString()
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tab.text:SetPoint('LEFT', 3, -1)
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tab.text:SetPoint('RIGHT', -3, -1)
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tab.text:SetJustifyH('CENTER')
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tab.text:SetJustifyV('CENTER')
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tab.text:SetJustifyH'CENTER'
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tab.text:SetJustifyV'CENTER'
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tab.text:SetFont(font, font_size.large)
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tab:SetFontString(tab.text)
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@@ -242,7 +239,7 @@ do
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tab:SetScript('OnClick', function()
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if this.id ~= this.group.selected then
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PlaySound('igCharacterInfoTab')
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PlaySound'igCharacterInfoTab'
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this.group:select(this.id)
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end
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end)
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@@ -261,7 +258,7 @@ do
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end
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end
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resize_tab(tab, tab:GetFontString():GetStringWidth(), 4)
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tab:SetWidth(tab:GetFontString():GetStringWidth() + 14)
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tinsert(self._tabs, tab)
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end
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@@ -358,7 +355,7 @@ function public.editbox(parent)
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overlay:SetPoint('RIGHT', -1.5, 0)
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overlay:SetTextColor(color.text.enabled())
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editbox.overlay = overlay
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editbox:SetAlignment('LEFT')
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editbox:SetAlignment'LEFT'
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editbox:SetFontSize(font_size.medium)
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return editbox
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end
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@@ -370,10 +367,10 @@ function public.status_bar(parent)
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do
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-- minor status bar (gray one)
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local status_bar = CreateFrame('STATUSBAR', nil, self, 'TextStatusBar')
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status_bar:SetOrientation('HORIZONTAL')
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status_bar:SetOrientation'HORIZONTAL'
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status_bar:SetMinMaxValues(0, 100)
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status_bar:SetAllPoints()
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status_bar:SetStatusBarTexture([[Interface\Buttons\WHITE8X8]])
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status_bar:SetStatusBarTexture[[Interface\Buttons\WHITE8X8]]
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status_bar:SetStatusBarColor(.42, .42, .42, .7)
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status_bar:SetFrameLevel(level + 2)
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status_bar:SetScript('OnUpdate', function()
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@@ -388,10 +385,10 @@ function public.status_bar(parent)
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do
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-- major status bar (main blue one)
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local status_bar = CreateFrame('STATUSBAR', nil, self, 'TextStatusBar')
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status_bar:SetOrientation('HORIZONTAL')
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status_bar:SetOrientation'HORIZONTAL'
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status_bar:SetMinMaxValues(0, 100)
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status_bar:SetAllPoints()
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status_bar:SetStatusBarTexture([[Interface\Buttons\WHITE8X8]])
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status_bar:SetStatusBarTexture[[Interface\Buttons\WHITE8X8]]
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status_bar:SetStatusBarColor(.19, .22, .33, .9)
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status_bar:SetFrameLevel(level + 3)
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status_bar:SetScript('OnUpdate', function()
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@@ -429,7 +426,7 @@ end
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function public.item(parent)
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local item = CreateFrame('Frame', nil, parent)
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set_size(item, 260, 40)
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local btn = CreateFrame('CheckButton', name, item, 'ActionButtonTemplate')
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local btn = CreateFrame('CheckButton', unique_name, item, 'ActionButtonTemplate')
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item.button = btn
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btn:SetPoint('LEFT', 2, .5)
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btn:SetHighlightTexture(nil)
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@@ -479,7 +476,7 @@ function public.vertical_line(parent, x_offset, top_offset, bottom_offset, inver
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end
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function public.dropdown(parent)
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local dropdown = CreateFrame('Frame', name, parent, 'UIDropDownMenuTemplate')
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local dropdown = CreateFrame('Frame', unique_name, parent, 'UIDropDownMenuTemplate')
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set_content_style(dropdown, 0, 0, 4, 4)
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_G[dropdown:GetName() .. 'Left']:Hide()
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@@ -505,7 +502,7 @@ end
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function public.slider(parent)
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local slider = CreateFrame('Slider', nil, parent)
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slider:SetOrientation('HORIZONTAL')
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slider:SetOrientation'HORIZONTAL'
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slider:SetHeight(6)
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slider:SetHitRectInsets(0, 0, -12, -12)
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slider:SetValue(0)
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@@ -530,7 +527,7 @@ function public.slider(parent)
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local editbox = editbox(slider)
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editbox:SetPoint('LEFT', slider, 'RIGHT', 5, 0)
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set_size(editbox, 45, 18)
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editbox:SetAlignment('CENTER')
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editbox:SetAlignment'CENTER'
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editbox:SetFontSize(17)
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slider.label = label
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@@ -548,6 +545,6 @@ function public.checkbox(parent)
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checkbox:GetHighlightTexture():SetAllPoints()
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checkbox:GetHighlightTexture():SetTexture(1, 1, 1, .2)
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checkbox:GetCheckedTexture():SetTexCoord(.12, .88, .12, .88)
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checkbox:GetHighlightTexture('BLEND')
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checkbox:GetHighlightTexture'BLEND'
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return checkbox
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end
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