initial commit, based off of auctionator, restructured a bit

This commit is contained in:
Manuel Simon Hirsig
2015-09-05 20:25:51 +02:00
commit 354309eed8
5 changed files with 1665 additions and 0 deletions
+51
View File
@@ -0,0 +1,51 @@
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<Script file="Auctionator.lua"/>
<Frame name="AuctionatorDescriptionFrame" frameStrata="HIGH" toplevel="true" parent="UIParent" enableMouse="true" hidden="true">
<Size><AbsDimension x="480" y="480" /></Size>
<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="-90"/></Offset></Anchor></Anchors>
<Backdrop bgFile="Interface\CharacterFrame\UI-Party-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets><AbsInset left="11" right="12" top="12" bottom="11"/></BackgroundInsets>
<TileSize><AbsValue val="32"/></TileSize>
<EdgeSize><AbsValue val="32"/></EdgeSize>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<FontString name="AuctionatorAuthorText" inherits="GameFontDisableSmall" justifyH="LEFT" justifyV="TOP" text="Author: Zirco; Vanilla adaptation by Nimeral">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset><AbsDimension x="30" y="20"/></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<SimpleHTML name="AuctionatorDescriptionHTML">
<Size><AbsDimension x="420" y="420" /></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="30" y="-30"/></Offset></Anchor>
</Anchors>
<FontString inherits="GameFontHighlightSmall"/>
<FontStringHeader1 inherits="GameFontNormal"/>
</SimpleHTML>
<Button inherits="UIPanelButtonTemplate" text="Close">
<Size><AbsDimension x="100" y="22"/> </Size>
<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-20" y="15"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
AuctionatorDescriptionFrame:Hide();
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Ui>
+1023
View File
File diff suppressed because it is too large Load Diff
+7
View File
@@ -0,0 +1,7 @@
## Interface: 11200
## Title: Auctionator
## Notes: A lightweight addon designed to help manage auctions
## SavedVariablesPerCharacter: AUCTIONATOR_ENABLE_ALT, AUCTIONATOR_OPEN_FIRST
Auctionator.xml
Options.xml
About.xml
+342
View File
@@ -0,0 +1,342 @@
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<Script file="Auctionator.lua"/>
<!-- Frame to handle all core events -->
<Frame name="Auctionator_core">
<Scripts>
<OnLoad>
this:RegisterEvent("VARIABLES_LOADED");
this:RegisterEvent("ADDON_LOADED");
this:RegisterEvent("AUCTION_ITEM_LIST_UPDATE");
this:RegisterEvent("AUCTION_OWNED_LIST_UPDATE");
this:RegisterEvent("AUCTION_HOUSE_SHOW");
this:RegisterEvent("AUCTION_HOUSE_CLOSED");
this:RegisterEvent("NEW_AUCTION_UPDATE");
self = {};
self.TimeSinceLastUpdate = 0;
self.NumIdles = 0;
</OnLoad>
<OnUpdate>
Auctionator_OnUpdate(self, elapsed);
</OnUpdate>
<OnEvent>
Auctionator_EventHandler();
</OnEvent>
</Scripts>
</Frame>
<Button name="AuctionatorEntryTemplate" virtual="true" hidden="true">
<Size><AbsDimension x="550" y="16" /></Size>
<Frames>
<Frame>
<Size><AbsDimension x="120" y="16" /></Size>
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="22" y="0"/></Offset></Anchor></Anchors>
<Frames>
<Frame name="$parent_PerItem_Price" inherits="SmallMoneyFrameTemplate">
<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad();
MoneyFrame_SetType("STATIC");
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Frame>
<Frame>
<Size><AbsDimension x="100" y="16" /></Size>
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="170" y="-3"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parent_Availability" inherits="GameFontHighlightSmall">
<Anchors><Anchor point="TOPRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame>
<Size><AbsDimension x="100" y="16" /></Size>
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="320" y="-3"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parent_Comment" inherits="GameFontHighlightSmall">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame>
<Size><AbsDimension x="120" y="16" /></Size>
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="440" y="-3"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parent_StackPrice" inherits="GameFontHighlightSmall">
<Anchors><Anchor point="TOPRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
</Frames>
<HighlightTexture file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
<TexCoords left="0" right="1.0" top="0.0" bottom="0.6"/>
</HighlightTexture>
<Scripts>
<OnClick>
Auctionator_EntryOnClick();
</OnClick>
</Scripts>
</Button>
<Frame name="Auctionator_Sell_Template" frameStrata="HIGH" hidden="true">
<Size>
<AbsDimension x="548" y="447"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="210" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentTop" file="Interface\AuctionFrame\UI-AuctionFrame-Auction-Top">
<Size><AbsDimension x="600" y="118"/></Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="AuctionatorTitle" inherits="GameFontNormal">
<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="-18"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="AuctionatorMessage" inherits="GameFontNormal">
<Anchors><Anchor point="TOP"><Offset><AbsDimension x="8" y="-50"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="Auctionator_Recommend_Text" inherits="GameFontNormal" text="Recommended buyout price">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="77" y="-38"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="Auctionator_Recommend_Basis_Text" inherits="GameFontHighlightSmall" text="based on">
<Anchors><Anchor point="LEFT" relativePoint="RIGHT" relativeTo="Auctionator_Recommend_Text"><Offset><AbsDimension x="20" y="-2"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="Auctionator_RecommendPerStack_Text" inherits="GameFontHighlightSmall" text="per stack">
<Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Recommend_Text"><Offset><AbsDimension x="152" y="-28"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="Auctionator_RecommendPerItem_Text" inherits="GameFontHighlightSmall" text="per item">
<Anchors><Anchor point="TOPLEFT" relativeTo="Auctionator_Recommend_Text"><Offset><AbsDimension x="152" y="-51"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentMiddle" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
<Size><AbsDimension x="605" y="64"/></Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="6" y="-167"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.1953125" right="0.8046875" top="0" bottom="1"/>
</Texture>
<FontString inherits="GameFontHighlightSmall" text="Item Price">
<Anchors><Anchor point="LEFT" relativePoint="LEFT" relativeTo="$parentMiddle"><Offset><AbsDimension x="70" y="1"/></Offset></Anchor></Anchors>
</FontString>
<FontString inherits="GameFontHighlightSmall" text="Stacks">
<Anchors><Anchor point="LEFT" relativePoint="LEFT" relativeTo="$parentMiddle"><Offset><AbsDimension x="220" y="1"/></Offset></Anchor></Anchors>
</FontString>
<FontString inherits="GameFontHighlightSmall" text=" ">
<Anchors><Anchor point="LEFT" relativePoint="LEFT" relativeTo="$parentMiddle"><Offset><AbsDimension x="325" y="1"/></Offset></Anchor></Anchors>
</FontString>
<FontString inherits="GameFontHighlightSmall" text="Total Price">
<Anchors><Anchor point="LEFT" relativePoint="LEFT" relativeTo="$parentMiddle"><Offset><AbsDimension x="500" y="1"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button>
<Size><AbsDimension y="118" /></Size>
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="5" y="-2"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="63"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
</Layer>
</Layers>
<Scripts>
<OnLoad>
this:RegisterEvent("NEW_AUCTION_UPDATE");
this:RegisterForDrag("LeftButton");
</OnLoad>
<OnEvent>
if ( event == "NEW_AUCTION_UPDATE") then
Auctionator_Hilite1:Hide();
end
</OnEvent>
<OnClick>
ClickAuctionSellItemButton();
ClearCursor();
AuctionsFrameAuctions_ValidateAuction();
</OnClick>
<OnReceiveDrag>
ClickAuctionSellItemButton();
ClearCursor();
AuctionsFrameAuctions_ValidateAuction();
</OnReceiveDrag>
<OnEnter>
Auctionator_Hilite1:Show();
</OnEnter>
<OnLeave>
Auctionator_Hilite1:Hide();
</OnLeave>
</Scripts>
<Frames>
<Frame name="Auctionator_Hilite1" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
</Anchors>
<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
</Backdrop>
</Frame>
</Frames>
</Button>
<Button name="Auctionator_RecommendItem_Tex">
<Size><AbsDimension x="37" y="37"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="24" y="-67"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-5" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Button>
<Frame>
<Size><AbsDimension x="120" y="20" /></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="Auctionator_Recommend_Text">
<Offset><AbsDimension x="32" y="-24"/></Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="Auctionator_RecommendPerStack_Price" inherits="SmallMoneyFrameTemplate">
<Size><AbsDimension x="120" y="16" /></Size>
<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Scripts><OnLoad>AuctionatorMoneyFrame_OnLoad();</OnLoad></Scripts>
</Frame>
</Frames>
</Frame>
<Frame>
<Size><AbsDimension x="120" y="20" /></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="Auctionator_Recommend_Text">
<Offset><AbsDimension x="32" y="-46"/></Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="Auctionator_RecommendPerItem_Price" inherits="SmallMoneyFrameTemplate">
<Size><AbsDimension x="120" y="16" /></Size>
<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Scripts><OnLoad>AuctionatorMoneyFrame_OnLoad();</OnLoad></Scripts>
</Frame>
</Frames>
</Frame>
<ScrollFrame name="AuctionatorScrollFrame" inherits="FauxScrollFrameTemplate">
<Size><AbsDimension x="588" y="196"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="-213"/></Offset></Anchor></Anchors>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(16, Auctionator_ScrollbarUpdate);
</OnVerticalScroll>
<OnShow>
<!--Auctionator_ScrollbarUpdate();-->
</OnShow>
</Scripts>
</ScrollFrame>
<Button name="AuctionatorEntry1" inherits="AuctionatorEntryTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorScrollFrame" relativePoint="TOPLEFT"><Offset><AbsDimension x="8" y="0"/></Offset></Anchor></Anchors>
</Button>
<Button name="AuctionatorEntry2" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry1" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry3" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry2" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry4" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry3" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry5" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry4" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry6" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry5" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry7" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry6" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry8" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry7" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry9" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry8" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry10" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry9" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry11" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry10" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry12" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry11" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry13" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry12" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry14" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry13" relativePoint="BOTTOMLEFT"/></Anchors></Button>
<Button name="AuctionatorEntry15" inherits="AuctionatorEntryTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="AuctionatorEntry14" relativePoint="BOTTOMLEFT"/></Anchors></Button>
</Frames>
</Frame>
</Ui>
+242
View File
@@ -0,0 +1,242 @@
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<Script file="Auctionator.lua"/>
<Frame name="AuctionatorOptionsButtonFrame" frameStrata="HIGH" hidden="true">
<Size>
<AbsDimension x="768" y="520"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Button name="AuctionatorOptionsButton" inherits="UIPanelButtonTemplate" text="Auctionator">
<Size><AbsDimension x="126" y="22"/> </Size>
<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Auctionator_ShowOptionsFrame();
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
<Frame name="AuctionatorOptionsFrame" frameStrata="HIGH" toplevel="true" parent="UIParent" enableMouse="true" hidden="true">
<Size><AbsDimension x="400" y="375"/></Size>
<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="-170"/></Offset></Anchor></Anchors>
<Backdrop bgFile="Interface\CharacterFrame\UI-Party-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets><AbsInset left="11" right="12" top="12" bottom="11"/></BackgroundInsets>
<TileSize><AbsValue val="32"/></TileSize>
<EdgeSize><AbsValue val="32"/></EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="AuctionatorConfigFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size x="256" y="64"/>
<Anchors><Anchor point="TOP"><Offset x="0" y="12"/></Anchor></Anchors>
</Texture>
<FontString inherits="GameFontNormal" text="Auctionator">
<Anchors>
<Anchor point="TOP" relativeTo="AuctionatorConfigFrameHeader">
<Offset x="0" y="-14"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="AuctionatorAboutTitleText">
<Size><AbsDimension y="30" /></Size>
<Anchors>
<Anchor point="TOP"><Offset><AbsDimension y="-50"/></Offset></Anchor>
<Anchor point="LEFT"><Offset><AbsDimension x="30"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-30"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontNormal" text="About Auctionator" justifyH="LEFT" justifyV="TOP"></FontString>
</Layer>
</Layers>
</Frame>
<Frame>
<Size><AbsDimension y="30" /></Size>
<Anchors>
<Anchor point="TOP" relativeTo="AuctionatorAboutTitleText" relativePoint="BOTTOM"><Offset><AbsDimension y="-5"/></Offset></Anchor>
<Anchor point="LEFT"><Offset><AbsDimension x="30"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-30"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="AuctionatorExplanation" inherits="GameFontHighlight" justifyH="LEFT" justifyV="TOP" >
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="AuctionatorOptionsButton_More" inherits="UIPanelButtonTemplate" text="Read More">
<Size><AbsDimension x="80" y="18"/> </Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="AuctionatorExplanation" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="-3" y="-5"/></Offset></Anchor>
</Anchors>
<NormalFont inherits="GameFontNormalSmall"/>
<HighlightFont inherits="GameFontHighlightSmall"/>
<Scripts>
<OnClick>
AuctionatorDescriptionFrame:Show();
</OnClick>
</Scripts>
</Button>
<Frame name="AuctionatorOption_Title">
<Size><AbsDimension y="30" /></Size>
<Anchors>
<Anchor point="TOP" ><Offset><AbsDimension y="-180"/></Offset></Anchor>
<Anchor point="LEFT" ><Offset><AbsDimension x="30"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-30"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="AuctionatorConfigFrameTitle" inherits="GameFontNormal" justifyH="LEFT" justifyV="TOP" text="Options">
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="AuctionatorOption_Enable_Alt_Box">
<Size><AbsDimension y="40" /></Size>
<Anchors>
<Anchor point="TOP" relativeTo="AuctionatorOption_Title" relativePoint="BOTTOM" ><Offset><AbsDimension y="-5"/></Offset></Anchor>
<Anchor point="LEFT" ><Offset><AbsDimension x="40"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-20"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnEnter>
Auctionator_ShowTooltip_EnableAlt();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<Frames>
<CheckButton name="AuctionatorOption_Enable_Alt" inherits="UICheckButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontHighlight" text="Enable alt-key shortcut">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="AuctionatorOption_Enable_Alt">
<Offset><AbsDimension x="8" y="1"/></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter>
Auctionator_ShowTooltip_EnableAlt();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
</Frames>
</Frame>
<Frame name="AuctionatorOption_Open_First_Box">
<Size><AbsDimension y="40" /></Size>
<Anchors>
<Anchor point="TOP" relativeTo="AuctionatorOption_Title" relativePoint="BOTTOM" ><Offset><AbsDimension y="-35"/></Offset></Anchor>
<Anchor point="LEFT" ><Offset><AbsDimension x="40"/></Offset></Anchor>
<Anchor point="RIGHT"><Offset><AbsDimension x="-20"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnEnter>
Auctionator_ShowTooltip_OpenFirst();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<Frames>
<CheckButton name="AuctionatorOption_Open_First" inherits="UICheckButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontHighlight" text="Automatically open Auctionator panel">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="AuctionatorOption_Open_First">
<Offset><AbsDimension x="8" y="1"/></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter>
Auctionator_ShowTooltip_OpenFirst();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
</Frames>
</Frame>
<Frame>
<Size><AbsDimension x="150" y="40" /></Size>
<Anchors>
<Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="25" y="5"/></Offset></Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="AuctionatorVersionText" inherits="GameFontDisableSmall" justifyH="LEFT" justifyV="TOP"></FontString>
</Layer>
</Layers>
</Frame>
<Button name="AuctionatorOptionsButton_Cancel" inherits="UIPanelButtonTemplate" text="Cancel">
<Size><AbsDimension x="80" y="22"/> </Size>
<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-20" y="15"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
AuctionatorOptionsFrame:Hide();
</OnClick>
</Scripts>
</Button>
<Button name="AuctionatorOptionsButton_Okay" inherits="UIPanelButtonTemplate" text="Okay">
<Size><AbsDimension x="80" y="22"/> </Size>
<Anchors><Anchor point="RIGHT" relativePoint="LEFT" relativeTo="AuctionatorOptionsButton_Cancel"><Offset><AbsDimension x="-3" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
AuctionatorOptionsSave();
AuctionatorOptionsFrame:Hide();
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Ui>