initial commit, based off of auctionator, restructured a bit
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<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
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<Script file="Auctionator.lua"/>
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<Frame name="AuctionatorOptionsButtonFrame" frameStrata="HIGH" hidden="true">
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<Size>
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<AbsDimension x="768" y="520"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Frames>
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<Button name="AuctionatorOptionsButton" inherits="UIPanelButtonTemplate" text="Auctionator">
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<Size><AbsDimension x="126" y="22"/> </Size>
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<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnClick>
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Auctionator_ShowOptionsFrame();
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</OnClick>
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</Scripts>
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</Button>
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</Frames>
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</Frame>
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<Frame name="AuctionatorOptionsFrame" frameStrata="HIGH" toplevel="true" parent="UIParent" enableMouse="true" hidden="true">
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<Size><AbsDimension x="400" y="375"/></Size>
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<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="-170"/></Offset></Anchor></Anchors>
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<Backdrop bgFile="Interface\CharacterFrame\UI-Party-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
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<BackgroundInsets><AbsInset left="11" right="12" top="12" bottom="11"/></BackgroundInsets>
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<TileSize><AbsValue val="32"/></TileSize>
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<EdgeSize><AbsValue val="32"/></EdgeSize>
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</Backdrop>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="AuctionatorConfigFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
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<Size x="256" y="64"/>
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<Anchors><Anchor point="TOP"><Offset x="0" y="12"/></Anchor></Anchors>
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</Texture>
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<FontString inherits="GameFontNormal" text="Auctionator">
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<Anchors>
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<Anchor point="TOP" relativeTo="AuctionatorConfigFrameHeader">
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<Offset x="0" y="-14"/>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<Frame name="AuctionatorAboutTitleText">
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<Size><AbsDimension y="30" /></Size>
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<Anchors>
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<Anchor point="TOP"><Offset><AbsDimension y="-50"/></Offset></Anchor>
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<Anchor point="LEFT"><Offset><AbsDimension x="30"/></Offset></Anchor>
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<Anchor point="RIGHT"><Offset><AbsDimension x="-30"/></Offset></Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString inherits="GameFontNormal" text="About Auctionator" justifyH="LEFT" justifyV="TOP"></FontString>
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</Layer>
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</Layers>
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</Frame>
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<Frame>
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<Size><AbsDimension y="30" /></Size>
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<Anchors>
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<Anchor point="TOP" relativeTo="AuctionatorAboutTitleText" relativePoint="BOTTOM"><Offset><AbsDimension y="-5"/></Offset></Anchor>
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<Anchor point="LEFT"><Offset><AbsDimension x="30"/></Offset></Anchor>
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<Anchor point="RIGHT"><Offset><AbsDimension x="-30"/></Offset></Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString name="AuctionatorExplanation" inherits="GameFontHighlight" justifyH="LEFT" justifyV="TOP" >
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<Anchors>
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<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
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<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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</Frame>
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<Button name="AuctionatorOptionsButton_More" inherits="UIPanelButtonTemplate" text="Read More">
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<Size><AbsDimension x="80" y="18"/> </Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="AuctionatorExplanation" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="-3" y="-5"/></Offset></Anchor>
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</Anchors>
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<NormalFont inherits="GameFontNormalSmall"/>
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<HighlightFont inherits="GameFontHighlightSmall"/>
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<Scripts>
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<OnClick>
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AuctionatorDescriptionFrame:Show();
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</OnClick>
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</Scripts>
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</Button>
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<Frame name="AuctionatorOption_Title">
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<Size><AbsDimension y="30" /></Size>
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<Anchors>
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<Anchor point="TOP" ><Offset><AbsDimension y="-180"/></Offset></Anchor>
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<Anchor point="LEFT" ><Offset><AbsDimension x="30"/></Offset></Anchor>
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<Anchor point="RIGHT"><Offset><AbsDimension x="-30"/></Offset></Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString name="AuctionatorConfigFrameTitle" inherits="GameFontNormal" justifyH="LEFT" justifyV="TOP" text="Options">
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</FontString>
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</Layer>
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</Layers>
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</Frame>
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<Frame name="AuctionatorOption_Enable_Alt_Box">
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<Size><AbsDimension y="40" /></Size>
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<Anchors>
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<Anchor point="TOP" relativeTo="AuctionatorOption_Title" relativePoint="BOTTOM" ><Offset><AbsDimension y="-5"/></Offset></Anchor>
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<Anchor point="LEFT" ><Offset><AbsDimension x="40"/></Offset></Anchor>
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<Anchor point="RIGHT"><Offset><AbsDimension x="-20"/></Offset></Anchor>
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</Anchors>
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<Scripts>
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<OnEnter>
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Auctionator_ShowTooltip_EnableAlt();
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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<Frames>
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<CheckButton name="AuctionatorOption_Enable_Alt" inherits="UICheckButtonTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString inherits="GameFontHighlight" text="Enable alt-key shortcut">
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="AuctionatorOption_Enable_Alt">
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<Offset><AbsDimension x="8" y="1"/></Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnEnter>
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Auctionator_ShowTooltip_EnableAlt();
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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</CheckButton>
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</Frames>
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</Frame>
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<Frame name="AuctionatorOption_Open_First_Box">
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<Size><AbsDimension y="40" /></Size>
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<Anchors>
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<Anchor point="TOP" relativeTo="AuctionatorOption_Title" relativePoint="BOTTOM" ><Offset><AbsDimension y="-35"/></Offset></Anchor>
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<Anchor point="LEFT" ><Offset><AbsDimension x="40"/></Offset></Anchor>
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<Anchor point="RIGHT"><Offset><AbsDimension x="-20"/></Offset></Anchor>
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</Anchors>
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<Scripts>
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<OnEnter>
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Auctionator_ShowTooltip_OpenFirst();
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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<Frames>
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<CheckButton name="AuctionatorOption_Open_First" inherits="UICheckButtonTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString inherits="GameFontHighlight" text="Automatically open Auctionator panel">
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="AuctionatorOption_Open_First">
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<Offset><AbsDimension x="8" y="1"/></Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnEnter>
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Auctionator_ShowTooltip_OpenFirst();
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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</CheckButton>
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</Frames>
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</Frame>
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<Frame>
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<Size><AbsDimension x="150" y="40" /></Size>
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<Anchors>
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<Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="25" y="5"/></Offset></Anchor>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString name="AuctionatorVersionText" inherits="GameFontDisableSmall" justifyH="LEFT" justifyV="TOP"></FontString>
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</Layer>
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</Layers>
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</Frame>
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<Button name="AuctionatorOptionsButton_Cancel" inherits="UIPanelButtonTemplate" text="Cancel">
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<Size><AbsDimension x="80" y="22"/> </Size>
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<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-20" y="15"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnClick>
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AuctionatorOptionsFrame:Hide();
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</OnClick>
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</Scripts>
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</Button>
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<Button name="AuctionatorOptionsButton_Okay" inherits="UIPanelButtonTemplate" text="Okay">
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<Size><AbsDimension x="80" y="22"/> </Size>
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<Anchors><Anchor point="RIGHT" relativePoint="LEFT" relativeTo="AuctionatorOptionsButton_Cancel"><Offset><AbsDimension x="-3" y="0"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnClick>
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AuctionatorOptionsSave();
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AuctionatorOptionsFrame:Hide();
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</OnClick>
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</Scripts>
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</Button>
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</Frames>
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</Frame>
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</Ui>
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