shopping tooltips completed
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@@ -5,6 +5,7 @@ Aux.info = public
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function public.inventory_index(slot)
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local inventory_index_map = {
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INVTYPE_AMMO = {0},
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INVTYPE_HEAD = {1},
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INVTYPE_NECK = {2},
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INVTYPE_SHOULDER = {3},
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@@ -18,14 +19,16 @@ function public.inventory_index(slot)
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INVTYPE_HAND = {10},
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INVTYPE_FINGER = {11, 12},
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INVTYPE_TRINKET = {13, 14},
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INVTYPE_HEAD = {1},
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INVTYPE_HEAD = {1},
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INVTYPE_HEAD = {1},
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INVTYPE_HEAD = {1},
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INVTYPE_HEAD = {1},
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INVTYPE_HEAD = {1},
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INVTYPE_HEAD = {1},
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INVTYPE_HEAD = {1},
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INVTYPE_CLOAK = {15},
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INVTYPE_2HWEAPON = {16},
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INVTYPE_WEAPONMAINHAND = {16},
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INVTYPE_WEAPON = {16, 17},
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INVTYPE_WEAPONOFFHAND = {17},
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INVTYPE_HOLDABLE = {17},
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INVTYPE_SHIELD = {17},
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INVTYPE_RANGED = {18},
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INVTYPE_RANGEDRIGHT = {18},
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INVTYPE_TABARD = {19},
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}
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return unpack(inventory_index_map[slot] or {})
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@@ -191,15 +194,19 @@ function public.set_tooltip(itemstring, EnhTooltip_info, owner, anchor, x_offset
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if index1 then
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ShoppingTooltip1:SetOwner(GameTooltip, 'ANCHOR_BOTTOMRIGHT')
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ShoppingTooltip1:SetInventoryItem('player', index1)
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ShoppingTooltip1:SetAlpha(0)
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Aux.control.on_next_update(function()
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ShoppingTooltip1:SetPoint('TOPLEFT', GameTooltip, 'TOPRIGHT', 0, -10)
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ShoppingTooltip1:SetAlpha(1)
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end)
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if index2 then
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ShoppingTooltip2:SetOwner(ShoppingTooltip1, 'ANCHOR_BOTTOMRIGHT')
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ShoppingTooltip2:SetInventoryItem('player', index2)
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ShoppingTooltip2:SetAlpha(0)
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Aux.control.on_next_update(function()
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ShoppingTooltip2:SetPoint('TOPLEFT', ShoppingTooltip1, 'TOPRIGHT')
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ShoppingTooltip2:SetAlpha(1)
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end)
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end
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end
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