beginnings of vendor price functionality

This commit is contained in:
Manuel Simon Hirsig
2016-03-20 12:57:48 +01:00
parent d3b1c37af6
commit 4e1252b625
5 changed files with 32 additions and 3 deletions
+2 -1
View File
@@ -262,10 +262,11 @@ function public.tooltip(setter)
end
AuxInfoTooltip:SetOwner(UIParent, 'ANCHOR_NONE')
AuxInfoTooltip.money = 0
setter(AuxInfoTooltip)
AuxInfoTooltip:Show()
local tooltip = {}
local tooltip = { money=AuxInfoTooltip.money }
for i = 1, TOOLTIP_LENGTH do
local left_text = getglobal('AuxInfoTooltipTextLeft'..i):GetText()
+3
View File
@@ -8,6 +8,9 @@
<OnUpdate>
Aux.info.reanchor_tooltip()
</OnUpdate>
<OnTooltipAddMoney>
this.money = arg1
</OnTooltipAddMoney>
</Scripts>
</GameTooltip>
</Ui>
-1
View File
@@ -562,7 +562,6 @@ function m.suggestions(blizzard_filter, num_parts)
local suggestions = {}
if blizzard_filter.name
and Aux.static.item_id(strupper(blizzard_filter.name))
and not blizzard_filter.min_level
and not blizzard_filter.max_level
and not blizzard_filter.class
+17 -1
View File
@@ -2,6 +2,8 @@ local private, public = {}, {}
Aux.tooltip = public
local game_tooltip_hooks = {}
local hooked_setter
local game_tooltip_money
function public.on_load()
for func, hook in game_tooltip_hooks do
@@ -9,7 +11,10 @@ function public.on_load()
Aux.hook(
func,
function(...)
local results = {Aux.orig[GameTooltip][func](unpack(arg))}
hooked_setter = true
game_tooltip_money = 0
local results = {Aux.orig[GameTooltip][func](unpack(arg)) }
hooked_setter = false
hook(unpack(arg))
return unpack(results)
end,
@@ -27,6 +32,14 @@ function public.on_load()
end
return result
end
local orig = GameTooltip:GetScript('OnTooltipAddMoney')
GameTooltip:SetScript('OnTooltipAddMoney', function(...)
if hooked_setter then
game_tooltip_money = arg1
else
return orig(unpack(arg))
end
end)
end
function private.extend_tooltip(tooltip, hyperlink, quantity)
@@ -98,6 +111,9 @@ function private.extend_tooltip(tooltip, hyperlink, quantity)
end
end
if tooltip == GameTooltip and game_tooltip_money > 0 then
SetTooltipMoney(tooltip, game_tooltip_money)
end
tooltip:Show()
end
+10
View File
@@ -57,6 +57,16 @@ function Aux.util.inventory_iterator()
end
end
function public.loop_inventory(f)
for bag = 0, 4 do
if GetBagName(bag) then
for slot = 1, GetContainerNumSlots(bag) do
f(bag, slot)
end
end
end
end
function public.safe_index(...)
local target = arg[1]