minor changes/bugfixes
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@@ -46,7 +46,7 @@ function AuxBuySearchButton_OnClick()
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local stack_size = auction_item.charges or auction_item.count
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if auction_item.name == search_query.name or name == '' or not AuxBuyExactCheckButton:GetChecked() then
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record_auction(auction_item.name, stack_size, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.itemlink)
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record_auction(auction_item.name, auction_item.tooltip, stack_size, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.hyperlink)
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end
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end,
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on_complete = function()
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@@ -64,7 +64,7 @@ end
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function createOrder()
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local order = {}
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for entry,_ in pairs(selectedEntries) do
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local key = entry.name.."_"..entry.stackSize.."_"..entry.buyoutPrice
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local key = Aux.auction_key(entry.tooltip, entry.stackSize, entry.buyoutPrice)
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if order[key] then
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order[key] = order[key] + 1
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@@ -121,7 +121,7 @@ function AuxBuyBuySelectedButton_OnClick()
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return
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end
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local key = auction_item.name.."_"..stack_size.."_"..auction_item.buyout_price
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local key = Aux.auction_key(auction_item.tooltip, stack_size, auction_item.buyout_price)
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if order[key] then
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if GetMoney() >= auction_item.buyout_price then
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@@ -138,7 +138,7 @@ function AuxBuyBuySelectedButton_OnClick()
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end
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else
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if auction_item.name == search_query.name then
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record_auction(auction_item.name, stack_size, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.itemlink)
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record_auction(auction_item.name, auction_item.tooltip, stack_size, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.hyperlink)
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end
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end
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end,
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@@ -178,31 +178,32 @@ function AuxBuyEntry_OnEnter()
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local entryIndex = this:GetID()
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local entry = entries[entryIndex]
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local found, _, itemString = string.find(entry.itemLink, "^|%x+|H(.+)|h%[.+%]")
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if found then
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local _, _, itemString = strfind(entry.hyperlink, "^|%x+|H(.+)|h%[.+%]")
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if itemString then
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:SetHyperlink(itemString)
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GameTooltip:Show()
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if(EnhTooltip ~= nil) then
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EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.itemLink, entry.quality, entry.stackSize)
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EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.hyperlink, entry.quality, entry.stackSize)
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end
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end
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end
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-----------------------------------------
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function record_auction(name, stack_size, buyout_price, quality, owner, itemlink)
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function record_auction(name, tooltip, stack_size, buyout_price, quality, owner, hyperlink)
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entries = entries or {}
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if buyout_price > 0 and owner ~= UnitName("player") then
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tinsert(entries, {
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name = name,
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tooltip = tooltip,
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stackSize = stack_size,
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buyoutPrice = buyout_price,
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itemPrice = buyout_price / stack_size,
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quality = quality,
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itemLink = itemlink,
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hyperlink = hyperlink,
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})
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end
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@@ -499,4 +499,14 @@ function Aux_QualityColor(code)
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elseif code == 5 then
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return "ffff8000" -- legendary, orange
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end
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end
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-----------------------------------------
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function Aux.auction_key(tooltip, stack_size, buyout_price)
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local key = ''
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for i, entry in ipairs(tooltip) do
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key = key .. (i == 1 and '' or '_')
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end
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return key .. '_' .. stack_size .. '_' .. buyout_price
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end
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@@ -1,23 +1,23 @@
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Aux.info = {}
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local itemlink_item, item_id, item_charges
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local hyperlink_item, item_id, item_charges
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function Aux.info.container_item(bag, slot)
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local itemlink = GetContainerItemLink(bag, slot)
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local hyperlink = GetContainerItemLink(bag, slot)
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if not itemlink then
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if not hyperlink then
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return
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end
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local container_item = itemlink_item(itemlink)
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local container_item = hyperlink_item(hyperlink)
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local texture, count, locked, quality, readable, lootable, itemlink = GetContainerItemInfo(bag, slot)
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local texture, count, locked, quality, readable, lootable, hyperlink = GetContainerItemInfo(bag, slot)
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container_item.texture = texture
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container_item.count = count
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container_item.locked = locked
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container_item.readable = readable
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container_item.lootable = lootable
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container_item.itemlink = itemlink
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container_item.hyperlink = hyperlink
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container_item.tooltip = Aux.info.tooltip(function(tt) tt:SetBagItem(bag, slot) end)
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container_item.charges = item_charges(container_item.tooltip)
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@@ -46,13 +46,13 @@ function Aux.info.auction_sell_item()
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end
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function Aux.info.auction_item(index)
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local itemlink = GetAuctionItemLink("list", index)
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local hyperlink = GetAuctionItemLink("list", index)
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if not itemlink then
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if not hyperlink then
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return
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end
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local auction_item = itemlink_item(itemlink)
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local auction_item = hyperlink_item(hyperlink)
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local name, texture, count, quality, usable, level, min_bid, min_increment, buyout_price, bid_amount, high_bidder, owner, sale_status, id, has_all_info = GetAuctionItemInfo("list", index)
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local duration = GetAuctionItemTimeLeft("list", index)
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@@ -108,7 +108,7 @@ end
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function item_charges(tooltip)
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for _, entry in ipairs(tooltip) do
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local charges_string = gsub(entry, "(%d+) Charges", "%1")
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local _, _, charges_string = strfind(entry, "(%d+) Charges")
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local charges = tonumber(charges_string)
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if charges then
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return charges
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@@ -116,16 +116,16 @@ function item_charges(tooltip)
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end
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end
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function item_id(itemlink)
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local id_string = string.gsub(itemlink, "^.-:(%d*).*", "%1")
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function item_id(hyperlink)
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local _, _, id_string = strfind(hyperlink, "^.-:(%d*).*")
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return tonumber(id_string)
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end
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function itemlink_item(itemlink)
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local name, link, quality, level, type, subtype, max_stack = GetItemInfo(item_id(itemlink))
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function hyperlink_item(hyperlink)
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local name, link, quality, level, type, subtype, max_stack = GetItemInfo(item_id(hyperlink))
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return {
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name = name,
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itemlink = itemlink,
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hyperlink = link,
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quality = quality,
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level = level,
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type = type,
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@@ -76,16 +76,17 @@ function move_item(from_slot, to_slot, amount)
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end
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function item_name(slot)
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local itemLink = GetContainerItemLink(slot.bag, slot.bag_slot)
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if itemLink then
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return string.gsub(itemLink, "^.-%[(.*)%].*", "%1")
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local hyperlink = GetContainerItemLink(slot.bag, slot.bag_slot)
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if hyperlink then
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local _, _, item_name = strfind(hyperlink, "^.-%[(.*)%].*")
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return item_name
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end
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end
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function item_id(slot)
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local itemLink = GetContainerItemLink(slot.bag, slot.bag_slot)
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if itemLink then
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local id_string = string.gsub(itemLink, "^.-:(%d*).*", "%1")
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local hyperlink = GetContainerItemLink(slot.bag, slot.bag_slot)
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if hyperlink then
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local _, _, id_string = strfind(hyperlink, "^.-:(%d*).*")
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return tonumber(id_string)
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end
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end
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