big refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-08-21 15:22:16 +02:00
parent a054bb8cff
commit 59f00ff578
9 changed files with 72 additions and 79 deletions
+15 -15
View File
@@ -1,5 +1,6 @@
local aux_module, getn, setn, tinsert, tremove, setfenv = aux_module, getn, table.setn, tinsert, tremove, setfenv
aux = aux_module 'core'
local aux_module, setn, tinsert, tremove, setfenv = aux_module, table.setn, tinsert, tremove, setfenv
local aux = aux_module 'core'
_g.aux = aux.interface
public.version = '5.0.0'
do
@@ -12,10 +13,10 @@ do
function public.recycle(t)
auto_recycle[t] = nil
tinsert(table_pool, wipe(t))
log(getn(table_pool))
-- log(getn(table_pool))
end
public.temp = setmetatable({}, {__sub = function(_, t) auto_recycle[t] = true return t end})
function public.accessor.t() return tremove(table_pool) or {} end
public.t{get=function() return tremove(table_pool) or {} end}
CreateFrame('Frame'):SetScript('OnUpdate', function()
for t in auto_recycle do recycle(t) end
recycle(auto_recycle)
@@ -25,8 +26,9 @@ end
do
local modules = {}
local function module_env(name) aux_module(name) return _m end
function public.module(name)
local env = aux_module(name).env
local env = module_env(name)
if not modules[name] then env.import(temp-{['']='modules', ['']='core', ['']='util'}) end
setfenv(2, env)
modules[name] = true
@@ -34,27 +36,25 @@ do
end
local event_frame = CreateFrame 'Frame'
for _, event in temp-{'VARIABLES_LOADED', 'ADDON_LOADED', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE'} do
for _, event in temp-{'ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE'} do
event_frame:RegisterEvent(event)
end
ADDON_LOADED = {}
do
local variables_loaded_hooks, player_login_hooks = t, t
function public.mutator.LOAD(f) tinsert(variables_loaded_hooks, f) end
function public.mutator.LOAD2(f) tinsert(player_login_hooks, f) end
public.LOAD{set=function(f) tinsert(variables_loaded_hooks, f) end}
public.LOAD2{set=function(f) tinsert(player_login_hooks, f) end}
event_frame:SetScript('OnEvent', function()
if event == 'ADDON_LOADED' then
if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
elseif event == 'VARIABLES_LOADED' then
for _, f in variables_loaded_hooks do f() end
elseif event == 'PLAYER_LOGIN' then
for _, f in player_login_hooks do f() end
log('v'..version..' loaded.')
else
_m[event]()
if event == 'VARIABLES_LOADED' then
for _, f in variables_loaded_hooks do f() end
end
if event == 'PLAYER_LOGIN' then
for _, f in player_login_hooks do f() end
log('v'..version..' loaded.')
end
end
end)
end